The Mind of Game Writes - "I don’t tend to enjoy games that are artsy for the sake of being artsy. I’ve played a few of those. You know the type. “Games” that go out of their way to be “art”. As much as I support the “games as art” argument, I don’t feel games should try to be art, just being art is enough.
I’ll admit, as I sat down in front of my television, DualShock 3 in hand, I was prepared to hate Journey. I’d heard conflicting reports on forums from people who had played the game. Some called it one of the best gaming experiences they’d ever had while others derided it for being only about two hours (which it is) and the equivalent of “push forward to win – the game”. I thought I would fall into the second camp. But once I loaded the game, I kept repeating to myself, “Have an open mind”.
As if it was that simple.
So I plunged into my first playthrough of Journey, having budgeted the necessary two hours, leaned back slightly in my chair and telling myself to have an op...
Shaz from GL: "The way Journey evokes emotions through its narrative without using traditional storytelling methods is something no game has been able to replicate."
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
Exceptionally unique game. There is nothing like it in any entertainment medium. It is..perhaps..one of the high points of gaming? In it's own way. It's hard to explain. This game does not belong in Game of the year awards, it belongs in Artistic expression and well...I don't know..Social experiments or something. There are only a few other things that have brought up emotions out of nothing but imagery and ****.
For example, Serial experiments lain - An anime. Weird *** show that makes you feel like you are completely and utterly alone. All due to the imagery and maddening backround noise and stuff