Julian Eggebrecht of Factor 5 gives us some knowledge about the beauty and depth of this hot-looking title.
Quite impressive and I really like the way that man thinks, although I am sure I couldn't fully understand it. There was one thing that I noticed in that video that made me raise an eyebrow. At one point the dragon collides with one of the huge spires on the bridge just barely with his wing. That collision just simply moves the character over like it was original pathing without causing damage or destroying that piece of the bridge. Other than that the video blew me away. I didn't really think that this kind of thing was possible but I hadn't truly imagined such a thing as a game. Regardless, I am extremely excited for this game. The independence in the missions sounds like both a great challenge and a ton of fun! ~
The video impressed me as well. The lighting and textures were so rich and detailed that it blew me away. I wouldn't say it's better than my Xbox 360's graphics, but it is defiantly par with them. The thing that impressed me the most was the controls in the game. I can't wait to play this title for myself.
if this game is impressive looking from an off screen video, imagine the direct feed video. also, it's not even close to finish, so they will eventually improve on the crowd of human AI. right now, they look like sitting ducks waiting to be killed.
but for All the prettiness that lair is, to me, the game's just a poor panzer dragoon wannabe, whatever angle you choose to look at it!!! not an extremist, just a realest.
From a different angle? You mean, as in being able to fly in more than one "angle", and not just in a forward-only rail angle?
wow.. u got back a bubble.. congratulation.. dont loose it too soon man.. :D
Looking good, though i think the explosions and flares/fireballs etc etc could be improved which i dare say will come with time.
True, there seems to be some disparity between the in-game videos I've seen. I think once they're closer to release, and with direct-feed videos, we'll see something substantially better. Still, the depth to which they've integrated the Sixaxis controller sounds promising. It's far more than I expected. This game definitely warrants a closer look.
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