Since the creation of the card collectable game (CCG) Magic the Gathering back before the turn of the century, the gaming world has been flailing around trying to come up with new ways to innovate the CCG genre, including digitizing it and bringing it onto consoles and PCs.
- Stephen "Shanghai Six" Machuga
DHGF: Minion Master is a shake-n-bake kind of game, pulling in mechanics from some of the better tabletop miniatures games and collectible card games and mixing them up in a delicious entrée that you can play with friends on your computer and not have to worry about clearing the table afterwards. The mechanics are solid and it manages to scratch two of my favorite itches without taking up valuable closet space. There’s enough depth to keep strategy players interested for a long while, between both the layouts and how you play your decks, to simply deciding what to include and how much you want to pluck away before you think your deck is solid. It’s very easy to pick up and learn to play, and the price is definitely right. It’s an easy game to recommend.
BitFlip games have returned to games development with a flourish, their first medium sized game from their small sized company is Minion Master.
Collectable card games seem to be making a resurgence. Magic The Gathering now has a yearly release in its Duels of the Planeswalkers series and even games like FIFA are introducing card game features in its Ultimate Team mode. Minion Masters offers an alternate take on the genre but can it hold its own against the big boys?