For retailers and publishers in video games, Christmas is the busiest time of the year. All the big releases stack up through October and November, and are judged by consumers to be worthy or otherwise. On the digital side, Christmas is often one of the slower periods but, when the dust settles and spring begins, often new heroes emerge. Either way, the holidays mark the end of a cycle, and then we begin to wonder what’s next. Assuming the world doesn’t end on December 21st, what’s going on for games in 2013?
"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
well, it never fell to begin with...
lol, Saruman.
MS: What time do you think we have.
The Wii u has been in the warehouse and we didn't even know it.
Your hate for Sony has clearly blinded you.
What a strange article. Consoles destroyed PC gaming, and never fell after that. How can they possibly rise again?
Well if you compare this gen to last gen. This gen has sold more all togther. But then again this gen has lasted awhile.