It’s a commonly cited gripe amongst gamers that stealth gameplay has been blighted in recent years by the blending of genres, and a relentless industry wide pursuit for the next big action blockbuster. It would seem that Vancouver based development studio, Klei Entertainment, have been listening closely, because their recently released XBLA title, Mark of the Ninja, is a stealth genre purists dream. After receiving an extremely positive critical response, I caught up with the games’ lead designer Nels Anderson to find out about the design choices that defined it, and just how it feels to make a damn fine videogame.
[Matt Sawrey, Thunderbolt]
Mark of the Ninja truly makes its stealth gameplay shine, despite being a sidescroller. How did they pull it off?
The best game Klei ever made until they went only started making early access games.
While everyone likes to play the latest shooter, and mess around in the biggest open world game, not everyone has the gaming system that's up to the task.
Fuzzy Pixels takes a look at five of the best stealth games ever made.
I know it is only an opinion but neither Splinter Cell: Chaos Theory, or Tenchu: Stealth Assassins make the list?
my god who is accepting these videos? Metal Gear solid? really? Dishonored,too? No, Chaos Theory either. Such a terrible list.