With Twisted Metal: Head On: Extra Twisted Edition, developer Eat Sleep Play gives gamers more than just a ridiculous series of colons. In fact, Extra Twisted Edition accomplishes an applause-worthy feat, breaking up the monotony of unending PSP-to-PS2 ports by infusing a significant dose of "new" content into the transfer. The main game barely improves upon 2005's original handheld release, but it plays equally well. Combined with the new material, fans of the series are left with a downright compelling reason to drop $20 on a game developed for an outdated console.
"Such a long title for such a minor release. It's like when men buy Ferraris to compensate for their presumably tiny genitals."
Review by Adam Rosenberg
VGChartz's Adam Cartwright: "There are a few small tweaks that could've made the experience as a whole even more impressive and although it's a little late in the day for any changes to be made in this department, I thought I would write an article to examine the things that hold back the Vita from being a mind-blowing portable PlayStation legacy system."
My main gripe was the fact that save game files were tied to the application instsll meaning if you uninstall you lose your saves excluding psp and ps4 titles
Memory cards didn't drop to a respectable price.
1 account per memory card.
Save files were locked to the apps, delete the app & your save file goes, also makes backing up saves a pain.
Worse is that some of your saves won't load if you no longer have DLC that was in the save previously.
No way to back up trophies offline, to transfer to the offline storage of another Vita.
It still has great games though & portability is very nice.
Twisted Metal aimed to entertain, and it did that far more often than not – even if that was occasionally executed with some of the worst acting this side of a Jill Sandwich.
2 was the best: it was our "new year's eve" game two years in a row, that's saying something.
3 and 4 were very blah, thanks to the split off of SingleTrac. I much prefer their other two games that utilized the same engine. Rogue Trip was interesting, adding even more dark humor. And whilst not given as much respect, I loved the slow pacing and capture-the-flag attitude of Critical Depth.
GameZone's David Sanchez goes back and takes Twisted Metal: Head-On for a ride. Does this car combat title, which was previously available on the PSP and PlayStation 2, withstand the test of time?
As much as I like darker Twisted Metal games, I really dig the more lighthearted style of Head-On.
This twisted metal is great fun online and locally. My biggest gripe is the connectivity issues. SERIOUSLY FIX THIS SH!T.