160°

Upcoming Omega DLC already hinted at in Mass Effect 3 script files

BioWare has planned a new piece of Mass Effect 3 singleplayer DLC called Omega. It will hit this fall, and data mining the game’s script files already hints at its plot.

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beefjack.com
Carl_Shocker4647d ago

Oh you mean the thing which really should of been part of the game to beging with

When Aria first spoke to me about Omega the first thing I thought was "OMG....a side mission to take back Omega for Aria" and yet it didn't happen.

kent800820074647d ago

And now it's happening, rejoice instead of bitching

Carl_Shocker4647d ago

"And now it's happening"

Urm...yeah, 6-7 months later you know when most people have completed it by now, probably twice and have most likely sold it.

Summons754647d ago

rejoice about something that clearly should have been already included with the purchase of the game? No, Bioware are soulless greedy company that dosen't care at all about their games or fans just the money they get.

modesign4647d ago

rejoice for having to pay 15 dollars for something that should of been free from day one, HORRAY

PooEgg4647d ago

My thoughts exactly, this feels like DLC that should have been part of the game in the first place.

Carl_Shocker4647d ago (Edited 4647d ago )

Apparently it was rumored aswell that they took it out...I'm sure it was on here a week or two after ME3 released. Something about files in the game containing scripts about the mission

EDIT:

Ahhhh never mind...AznGaara beat me to it :)

supraking9514647d ago

riiiiight just like all of ME2 dlc should have been included in the game already, Bioware still greedy huh? U must be new to what story related DLC is. You probably cried after each Fallout 3 dlc saying, " Bethesada is lame, it all should of been included in the game". Get a soul

Carl_Shocker4647d ago

Well unlike Bethesda they worked on Fallout 3 untill in was fully complete, didn't tack on multiplayer, then gave us 5 DLCs in a nice time frame which added a ton of stuff to the game and the ending didn't suck...I mean sure before the third DLC you couldn't continue the game after the final mission but it wasn't a game breaker which ruined the entire game and all it had build up since the first game.

Souls arn't real...just like Santa Clause, Jesus and Sarah Jessica Parkers beauty

AznGaara4647d ago

"It turns out that there was a whole mission planned to retake Omega, which was cut due to time constraints."

So why did they delay the game again? Oh to put in "optional" multiplayer that wasn't really optional to begin with because you needed to play it to perfect the game. sigh... I don't know why but with the two previous games I actually looked forward to DLC, this time... not so much. I'll check this out because Aria is such a badass though. Here's to hoping she's part of your squad and the mission is as good as Lair of the Shadow Broker.

PooEgg4647d ago (Edited 4647d ago )

Took the words right out of my mouth. I was so annoyed by the MP addition, not because I mind them adding MP for people who are into that, but because it was forced on people who would rather stick with Single Player.

Carl_Shocker4647d ago

and they rushed the ending when they could of took the money and resources and spend it on finishing the ending/side missions. Multiplayer is apparently why they delayed the game so I won't be buying this since it was supposed to be in the game to beging with

neoandrew4647d ago

This is pure BS, i not even once lunched the mp part and yet, get the best ending...

AznGaara4647d ago

Well I've fully beaten the game twice, did all the side missions, even the Prothean DLC and etc. and only ended up with around 7000 war assest. Divided by 50% for NOT doing MP I end up with around 3500 galaxy readiness, got the same numbers both times, you need 5000 galaxy readiness to get the SECRET ending (Says so in the guide. Collector's Edition Guide Page 323). You know, the one ending with Shepard breathing in the rubble.

All this was BEFORE the Extended Cut when they added that scene into the destroy ending making it so you didn't have to "unlock" it. Either way you prove my point, if you managed to get the secret ending without multiplayer BEFORE the Extended Cut DLC then why even have multiplayer there instead of cutting missions like this off the project.

neoandrew4646d ago

Another BS, thats not true, yes it is 50% but it doesn't matter, you can get everything from that, as bioware stated many, many times, and player reported that it is true, i know, cuz i have get the breathing ending BEFORE EC DLC and NO MULTIPLAYER.

Beside this, i was not writing to you, as you can see, you have not even write a single word about forced MP.

PooEgg4645d ago (Edited 4645d ago )

@neoandrew

I have to agree with AznGaara & Carl_Shocker. I played all three games twice, I did every single side mission, and I did pretty much everything there was to do in Single player, but my war assets stayed far below what I needed to get the best ending. Perhaps it is possible, but without MP it is seems overly difficult.

Forcing MP and Social Media onto their customers is one of EA/BioWare's top priorities. They are not even trying to hide it. But no problem, you are entitled to your opinion, just like the rest of us. I actually used to defend BioWare too, once upon a time, so I get where you are coming from, I just don't agree with you.

neoandrew4644d ago

There are no best ending, every ending has it pros and cons.

BUT i will say again, war assets are still irrelevant if you are not playing MP.

READ THIS MAN and stop BS http://isocrates.hubpages.c...

+ Show (1) more replyLast reply 4644d ago
Adexus4647d ago

I'm really not surprised anymore.

Wigriff4647d ago

I traded my copy of Mass Effect 3 for the much rarer Tales of Vesperia. I don't regret it one bit. :)

Megaton4647d ago

There are traces of cut content in Leviathan, but this one was definitely cut. Everyone knew this was cut for DLC after seeing it in the leaked script, and not in the game. Will watch it on YouTube when I have time. Not interested in ever giving BioWare another dime.

SageHonor4647d ago

Agreed when i played the game i really thought i was about to travel to Omega for a mission

Show all comments (23)
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused2d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 21h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 15h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

70°

BioWare Co-Founder’s Dream: Transforming EA from Within Through SWTOR Success

BioWare co-founder Greg Zeschuk reveals his unrealized dream of transforming EA from within, with hopes pinned on SWTOR’s success.

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swtorstrategies.com
LordoftheCritics110d ago (Edited 110d ago )

for us gamers

Dragon Age 4: A Dream Unrealized

SWTOR was a great game on a bad engine.

JunonZanon109d ago

Agreed, SWTOR still has some of the best dialogue from any Star Wars work. I think we all miss this old Bioware the most.

210°

Mark Darrah: stop harassing devs because you don't know what caused "the thing that you're mad at"

Former BioWare executive Mark Darrah says "be a human being, have some empathy."
Fans don't know who is actually to blame.
Darrah throws up a hypothetical that someone might not like how an actor delivered a line. Sure, it could well be down to the actor, but it also might be down to who was directing them, how the writer asked their work to be delivered, or maybe that was the only take they got.

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gamesradar.com
-Foxtrot114d ago

This line from the video though

"Maybe the CEO of the entire company really wanted his nephew to be hired as a script consultant and this guy with literally zero experience was coming in and pushing for mandatory changes"

Like others have said that seems far too specific to just be an example...

Eonjay114d ago

Exactly. And the crazy part about this is that the people there just doing their job and trying to make a living are the one's getting hurt and losing their jobs. I am also not a fan of targeting specific individuals. Its poor form. These are video games.

RiseNShine114d ago

If only there was a single problem with this game, it was a train wreck waiting to crash and burn.

thorstein114d ago (Edited 114d ago )

As usual, common sense falls on deaf ears. I mean, he thinks this article is about Dragon Age Veilguard. He rejects logic and evidence.

What possible logic or evidence can you provide to convince him otherwise.

Notellin113d ago

The community has spoken and would like for you to stop instead.

Armaggedon112d ago (Edited 112d ago )

@Thorstein

Cant expect people to see reason now a days.

@Notellin
Sure. Go ahead and bury yourselves beneath your own ignorance.

+ Show (1) more replyLast reply 112d ago
thorstein114d ago

This article isn't about that game.

Gamingsince1981113d ago

Veilguard was complete trash though anyway.

Notellin113d ago

Then don't use it for the thumbnail. It's misleading on purpose to draw this reaction.

thorstein113d ago

Or...I don't know... read the article.

staticall114d ago

Personally, i think we should always blame and criticize the management (especially top management; like with EA - every screw up should be blamed on Andrew Wilson and his goons). They're the ones with the power, the ones who have the last say in the matter - whatever is the plot details, gameplay, microtransactions, budget and «It's ok that it's buggy and crashes constantly, release the game ASAP, we'll fix it later».

Harrasement is not ok in my book, although, nowadays, many people paint every type of criticism (whatever warranted or not) as harrasement. Which is a very narrowminded and waters down actual harrasement problems. But, i guess, it makes it easier to ignore everything bad you see aimed towards yourself.

I would also like to add, that this topic is a double-edged sword, some developers are being mean to their customers, calling them names or any sort of -isms, that happens. In that case, don't be surprised, that, when you're «firing shots», customers are «shooting back» at you.

SimpleDad114d ago

We do want better games, and we get them by criticizing bad ones.

Eonjay114d ago

No you don't. Everything is criticized by somebody these days. By that logic everything is bad. Thats just more fuel for the echo chamber. The way you get games you want is by supporting the types of games you want by buying them. You want more games like Astrobot? Buy Astrobot. Recommend it to others. Its not about bashing what you don't like. its about supporting what you do like. Money talks.

SimpleDad114d ago

Absolutely, I buy my games cause subscriptions are also part of the problem. I don't criticize myself personally, but by observing criticism by others, I avoid purchasing games with problems.

TheColbertinator114d ago

No we don't. FIFA and Madden get criticized every year and the games get worse and more overpriced.

Christopher114d ago

Lack of profit is the only way to do it, but people are fine buying shit games every day, just not the shit games we talk about regularly here. We distract ourselves with this stupid 'social mirage' issue and the corporations get to keep doing less and less but selling it for more and more.

Armaggedon114d ago

“Better game” with big air quotes. What you like more, makes more sense.

Gamingsince1981113d ago

Says the only guy in the world that likes vanguard, I bet you like avowed aswell huh

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leahcim114d ago

Empathy has no value when it comes to killing a franchise loved by thousands.

Eonjay114d ago

Empathy always has value when dealing with other human beings. This includes empathy towards the fans who feel scorned and the devs who worked their asses off.

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