Exclusive interview: Puppeteer for PlayStation Move has players pulling the strings

DigitalTrends - Game director Gavin Moore explains how the unique idea behind Puppeteer came to be, and how the game will leverage technology to give players an experience unlike any other.

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MultiConsoleGamer2235d ago (Edited 2235d ago )

I'm very interested in this concept. Everything about it seems brilliant.

Freak of Nature2234d ago

I love it when games look to innovate and be creative, looking to stay away from the pop culture generic route...This game has style and a hook with the environment moving around you, a nice new element. It's nice to hear that they are looking to leverage technology to give players a new experience...

I like the style and feel too, certainly one on my most wanted list...

r212235d ago (Edited 2235d ago )

Huh, didnt know Puppeteer was a ps move title. And the tech and ideas they put into this game sounds quite innovative. Moving environments, loads of lighting and clothes physics. Pretty clever and will certainly make this game unique from others. Japan Studio, you never cease to amaze me :D

GribbleGrunger2234d ago (Edited 2234d ago )

I didn't either. It wasn't presented as a MOVE title and that seems a bit strange. Other than the opening paragraph, there is no mention whatsoever from the interview about MOVE control and no questions asked related to MOVE. Isn't that a bit odd? I'm going to wait on the official word.

r212234d ago

Right? Hopefully, TGS 2012 will reveal more.

GribbleGrunger2234d ago

It might be MOVE enabled at some point but as of now, the Sony screening and what the devs say, it's not designed with the MOVE in mind.

yewles12234d ago

As great as this looks, the oldschool SEGA fan in me can't help but notice the resemblance to 16-bit Dynamite Headdy.

telekineticmantis2234d ago

plays as that sprite character, helping the main character, that'd be cool.