X360A - tar Wars 1313 is Star Wars, but not as you know it. Gone is all the 'glitz and glamour' (not that Star Wars was ever particularly glitzy or glamorous anyway), and instead, what we have is a mature and gritty game, taking players to the underworld known as Level 1313. Having missed out on the debut showing of Star Wars 1313 at E3, we used Gamescom 2012 to check it out and see what all the fuss was about and find out whether the fuss was warranted. Boy, was it warranted.
As a wise man once said: what be will, be will, and sometimes games just get canceled, whether it’s due to publisher meddling, a lack of funds or the creative vision simply not panning out.
Eight Days for me
Really would have enjoyed a buddy cop game with a Lethal Weapon like tone.
The only one that really bothered me was when Sony wouldn't fund Days Gone 2. That announcement made me literally feel nauseous. I felt sick in the guts. That's the first time Sony had done something that actually physically hurt me lol. I'm still bummed that there won't be a Days Gone 2.
You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.
"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"
The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.
I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.
As for Eight Days...Sony really needs to pick this up
If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.
One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere
One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.
Sometimes even promising titles never see the light of day. These are five of the most ambitious games that shouldn't have been canceled.
Kojima wouldn't have started his own studio if Silent Hills didn't get cancelled so even if it stung at first, I'm fine with it.
i remember being so excited for patriots for years, only to have them release that siege trash. i hate how multiplayer games, pvp in particular, have ruined so many potentially good games.