70°

Rain and Puppeteer, a glimpse of Japan Studio’s future under Allan Becker

PS3A says, "Japan Studio led Sony’s new IP charge at Gamescom by putting forward not one but two exciting new titles."

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ps3attitude.com
golsilva4700d ago (Edited 4700d ago )

this is what sony japan needs right now. i think overall japanese studios had a harder time making console games this gen compared to western devs.

I mean western devs usually have bigger teams and the hierachy is less defined meaning theres more openness for the guy at the bottom to make inputs and suggestions to the game whereas japanese devs traditionally follow one guy's main vision completely. So having Becker introduce more western ideals to sony japan including time frames on game should help their output. If sony japan has a hard time making retail ps3 games in a timely manner, then they should go the psn route, which should be faster and less expensive.

This way they can make more games, but also cheaper and faster. In past 2 years, i think only echocrhome 2 was their only psn only game. Now they have rain, so this strategy should be better then them trying to make all retail ps3 games.

Abash4700d ago

Ah so thats why Sony Japan Studios is kicking so much ass lately. I noticed this as soon as I played Gravity Rush, which I bet Allen Becker played a big role in. Allen Becker being in charge is a fantastic move and is really paying off, Puppeteer and Rain both look amazing. Especially Puppeteer which my hype for is through the roof right now.

Something also tells me that Kenji Inafune working with Sony Japan Studios for Soul Sacrifice is also thanks to this guy

DarkTower8054700d ago

+1 on Puppeteer. I'm a grown ass man, but I'm so hyped for that game as well. For me that was the game of the show.

clrlite4700d ago

After missing the trailers, you guys just convinced me to check them out.

both games look AMAZING.

not sure which I'm more hyped for at this point.

Their differences enable them each to leave a unique impression and invoke different emotions through their unique artistic qualities.

Definitely going to be on my radar.

4700d ago
DigitalAnalog4700d ago (Edited 4700d ago )

Imagine that, Rain and Puppeteer and just recently Gravity Rush are pushing very interesting concepts at the market. Just what the industry needs, another dose of Japanese goodness in their veins.

MySwordIsHeavenly4700d ago

Allan Becker...

The man has already proved himself. He's definitely on my radar.

Vino4700d ago

First that game company, now giant sparrow (the unfinished swan), and then SCEJ. I'm glad they got someone to restructure the sce Japanese division because I like their games.

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150°

Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."

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pushsquare.com
93d ago
darthv7293d ago

Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.

Eonjay92d ago

It's what most IP holders do.

jznrpg93d ago

Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

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90°

Top 7 Best PS3 Platformers

A little-known game Puppeteer is on this list for the best PS3 platformers.

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hardcoregamer.com
gamerz126d ago

Little Big Planet, lol. No.

paddy95126d ago

LBP3 and rayman legends are the best here.

jznrpg125d ago

Puppeteer is really good. Nobody played it because it came out right before PS4 came out. When I went to pick up Puppeteer from GameStop some people were trading in their old consoles for PS4 preorder.

240°

Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

No place for Puppeteer, Gravity Rush

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pushsquare.com
Goodguy01130d ago

Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.

This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.

Cacabunga128d ago (Edited 128d ago )

GR2 was nice but i don’t think it’s made for a home console. It played like a dream on vita. Same for tearaway. Ps4 version was boring but vita was glorious.
Japan studio made amazing titles for everyone. Call them AA if you like but they can work on jrpg reboots and sequel of bloodborne. Maybe even let them remake old gems even from other developers. I don’t think a partnership with SNK to develop Koudelka remake will be unnoticed. But bad management is where it’s at. AA disappeared but let’s invest everything in gaas

Knushwood Butt128d ago

GR2 was never on Vita, oddly, but yes, the fist game was best on Vita and the gyro controls really suited the game and worked well too. Vita had a ton of tech built into it.

I platted GR1 on Vita and PS4.
I couldn't play GR2 more than a couple of hours. Bought it day 1. Still have it. Tried twice but just couldn't get into it.

isarai130d ago

I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?

blackblades129d ago

Don't try to spin it the studio is no mo end of story

pwnmaster3000129d ago

I mean he has a point.
I get it the studio is gone but what makes the studio, the people who works there.

For example people say BioWare is not BioWare no more because the people who made BioWare left.
Team Asobi may not be named studio Japan no more but if 90% of the workers is from studio Japan then it’s damn near the same and they still in Japan.

isarai129d ago (Edited 129d ago )

Not trying to spin it, that's literally the facts, Asobi absorbed Japan studio, and a small portion left but most of the Japan studio staff are still there 🤨. They're certainly taking a different direction that Japan studio but it's still the same people in the same office working for the same publisher 🤷‍♂️

Hell even the DNA is the same. Astrobot shares a lot in common with how it feels and controls with games like puppeteer and knack

blackblades129d ago

Saying that is like saying they gonna be making gravity rush 3 which is a no. The studio itself is gone the workers that went to asobi isnt gonna be making the same games

isarai129d ago

Wtf are you going on about, no one said any of that, why you makin sh!t up just to argue? 🤣

Scissorman128d ago

that's a bit of poor argument. i mean look at naughty dog. they don't make crash, jak & daxter , or uncharted games anymore either.

130d ago Replies(1)
jznrpg129d ago

Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.

isarai129d ago

I've been shouting that games underrated nature for so long. I honestly think it has more unique charm and heart than astrobot, and if people rediscovered it they would really see Japan studio has always been a special studio

jznrpg128d ago

All the different heads and abilities were awesome. The aesthetic was awesome. The level design was so much fun. It is the true meaning of underrated, sadly.

Melankolis129d ago

Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

Eonjay129d ago

I think your on to something but for me it feels different. For one, even AAA games can get too time consuming. Final Fantasy 7 Rebirth is gigantic. Some would say obsessively so. It's quite an achievement simply due to the amount t of content. I definitely have less time for games now and the problem is that there is so much to play. I don't even get to half of the AAA games I want to play.

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