Open-world RPGs (role-playing games) have been pretty big recently. With games like Kingdoms of Amalur: Reckoning, Skyrim, or Dragon’s Dogma are just some of the open-world experiences that have been released recently. These games are a lot of fun and will definitely see the player sinking a lot of hours into them simply because they are so immersive and large. We all have things we like and dislike about these games though so here now are 5 things, in no particular order, that I believe should be in any open-world RPG.
As The Elder Scrolls IV: Oblivion Remastered takes up 125GB, original designer Bruce Nesmith recalls fitting Skyrim into a tiny file size.
Skyrim is still my favorite ES game. I’m playing through it again right now since I never finished it.
That judicious lack of oversight permeated everything in Bethesda's RPGs, in a positive fashion.
I much prefer a left alone Obsidian and Larian Studios. Bethesda's formula has grown old for me.
Skyrim blew my mind when it released. That game took me to the gaming, promisedland. Going back to it when it was updated for the PS5, it felt slightly rough around the edges, but great for its time
We should leave Obsidian alone. Bethesda on the other hand should be kept under constant psychiatric observation.
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I would add a good variety of voice acting talent, too. And speaking of which, my biggest (and only) criticism of Skyrim was the use of the same voice actors for different characters.
A world that's not essentially "open" but has areas where certain conditions have to be met to travel in. Like needing an airship to access a floating continent or sub to get to an undersea dungeon.
Gimme a Star Wars open world with force unleashed like graphics and combat and upgraded mass effect dialogue(dark side light side choices etc) combined with skyrim loot and customization.
3 or more origin stories (classes) like bounty hunter, jedi/sith and trooper etc from different parts of the map combined into a whole plot.
Also definitely force jump, jet pack, flying vehicles, etc
Force push also (fus roh dah senior)
for me, what open world game really need most is non-linear events that don't need any input from the player...
skyrim would be 10x better if you could see a vampire ambush someone in the street and take them to their lair, if you had sufficient sneak, you could just follow the vampire to his lair and kill him, if you just find the lair but don't kill at the moment, when you comeback the victim appears as one of his servants...
this type of thing is a must to have the "living-world" feel in open world games...
and the only game i ever saw that had this was dwarf fortress...
I think you've nailed it with dynamic NPCs - Too many RPGs have repetitive and predictable AI and character models and it just ruins them.