260°

Naughty Dog Interview: Home Integration, SPE Usage, and More

PS3Blog.net writes:

"Recently we were given the opportunity to ask Naughty Dog, the creators of Uncharted: Drake's Fortune, some interview questions. Here are the results."

ForROME6354d ago

Nice to see when people dont complain and just decide to make a good product and see it through right, then you have whats called

Positive Results, some other developers that I wont mention should take note.

Amagai Shuusuke6354d ago

The two that see the PS3
as a superior machine and
push it to its limits while
also providing an excellent gaming
experience. Can't wait to hear
about the next title from ND.

Bubble Buddy6354d ago

Bubble up for you dude. Naught Dog and Insomniac are Sony's One-Two punch =P.

heyheyhey6354d ago

don't forget team ICO, quantic dream, sucker punch, sony santa monica (of GOW fame) and many tohers

Muff1nB4k3r6354d ago

It's no longer a one-two punch... it's a chained super combo! like in tekken XP

WilliamRLBaker6354d ago

lol naughty dog pushed the ps3 to its limits? lol lets hope to hell uncharted isn't the ps3's limits if so then thats sad....
cause gears of war 2 is rumored to be 2 times bigger then gears 1 and using the unreal 4.5 engine lol.

Bathyj6354d ago

What a shock.

William feels threatened and so once again must lash out like a pre-pubescent girl with a little tantrum.

Tell me why you belong in this thread, or whats the good of you at all for that matter?

PS
PS3 isnt even close to its limits. 30% I believe was the number that got all you bots rilled up when they said how much they used. Xbox is the only machine already near its peak, and that is to say near 100% and therefore will not improve much more. Deal with in.

Bebedora6354d ago

Team ICO or not, Insomniac and ND is my YES I WILL GET A PS3 TODAY guys.

derseb6353d ago

@baker

it will run on unreal engine 3.5. they just develop it, because 3.0 doesn't run well on PS3. so don't expect big improvements on 360!

+ Show (6) more repliesLast reply 6353d ago
heyheyhey6354d ago (Edited 6354d ago )

a nice bitesize read

although i would have thought that allocating each SPU to do a specific task (graphics, physics, AI) would have worked better

but i will never disagree with Naughty Dog, they are sony's second best (just behind insomniac)

@Ju

thanks, that was very informative

but don't you think that in the future, some very technically demanding games (like crysis) could benefit from a one-SPU-for-each-task method because then if you could have a whole SPU allocated to the amazing graphics, you wouldn't get framerate stutters and such and the SPU's would never be idle because the game demands a lot

i may be seriously wrong, what do you think?

Ju6354d ago

Not necessarily faster. You might execute a small portion of you want extremely fast, but the SPU would ilde around afterwards (e.g. if you need to do some rendering on a per frame base, timecritical, but only at a specific moment). Now, that idle time would be wasted. What one could do is, to run non time critical stuff (well, not so time critical stuff) in those holes. That's what they call load balancing. This allows you to run even more on the SPU and imagine, you only have 6 of them. You might have more then 6 tasks to split across the SPUs, though.

I think they might have invented some low overhead preemptive scheduling for SPUs. Cooperative scheduling was there before, e.g. the first libspe (under Linux), later, the libspe2 supported/supports pseudo-preemptive scheduling. I am not sure if the have a full time based scheduler, usually that would defeat the purpose of the SPU, you want to have deterministic timing. That's why "pseudo", but say, if you have a task list, and the task would signal done, the next would be scheduled automatically. Kind of that way.

I have no idea what they are using, but I'd guess they are running such a minimalistic SPU kernel. If you define a minimum stackframe and code streaming, a context switch should be reasonable fast.

Bebedora6354d ago

I've heard some about that. But when it comes to parallellize tasks, I cannot stop thinking about complexity around 6 of those capable of it, and those co-op with eachothers. Not necesarily at once, but in chains...wow.

What I am trying to say, is that, the architecture is more powerfull than the metall in it self. That is how I have come to understand it.

Mc1876354d ago

You truly get out what you put in.

Nykamari6354d ago

Incognito the one whom created a perfect and epic online game "WarHawk". They did very impressive job with that game. I hope they make Warhawk2 with those airships, more planes, tnaks, jeeps, hovercrafts, and twoseater bikes, that will be awsome. Ohh and a online story mode with atleast 64 players. Peace(Kaos)Nykamari

heyheyhey6354d ago

oh yeah i forgot about those.... what are they making now anyways, or have they not yet announced anything?

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50°

Celebrating Uncharted: Drake’s Fortune 15-Year Anniversary

November 19 marks 15 years since the release of the Uncharted game that started it all.

Read Full Story >>
naughtydog.com
Nyxus943d ago

I hope they make another Uncharted game some day.

MIDGETonSTILTS17943d ago

I hope they don’t make another until the end of the ps5 lifecycle…. Show us a better jungle

Minute Man 721943d ago

It's 15 years already....time flys

40°

The Inconsistent Harmony: 5 Examples of Ludonarrative Dissonance in Video Games

VGChartz's Issa Maki: "I finally have a proper designation akin to what I've always referred to internally as 'the line that must be crossed' or 'The Line', for short – ludonarrative dissonance – the separation from a video game's story in relation to its gameplay. Why isn't PETA all up in Mario's grill for jumping on turtles and killing fish, or charging Samus Aran with the extinction of the Metroid species? Ever notice how fire has that habit of making bosses in Resident Evil stronger? Read on my friend, for I endeavor to imbue you with the ability to engage in basic queries concerning the concept."

Read Full Story >>
vgchartz.com
0hMyGandhi1092d ago

I absolutely loved this article! well done.

MadLad1091d ago

Nathan Drake is a monster.

190°

Ranking the Uncharted Games From Worst to Best

KeenGamer: "Which Uncharted game is the best? Uncharted is widely recognized as one of the most groundbreaking and consistently great franchises in gaming. For both long-time fans and newcomers to this action-adventure classic, here’s a ranking of the franchise’s four main games."

Read Full Story >>
keengamer.com
Kyizen1423d ago

UC 2, 4, 3 and 1. Great read and article

ABizzel11422d ago

No Golden Abyss -_-, otherwise I agree with the order.

UC2: Best overall
UC4: Best graphics, best gameplay, best locations, best environements
UC3: Best set pieces IMO (the boat and desert fights will always be amazing)
UC1: A rough Draft of what was to come
UCGA: Basically UC1 on Vita

Levii_921423d ago (Edited 1423d ago )

Great list and great article nicely writen and explained. Although for me personaly i would put Drakes Fortune above Drake’s Deception and Uncharted 4 is absolutely my favourite of the franchise and number 1 for me.

Inverno1423d ago

U2 is the only game playable on crushing without causing a great amount of frustration. Not to mention just how much influence it had that they redid some of U2s set pieces like the caravan twice, and armored truck chase in U4.

DFresh1423d ago (Edited 1423d ago )

I'd rate it as the following.

1.) Uncharted 2
(Close to perfection of any game I've played in years. Single Player/Multiplayer/Co Op all amazing.)

2.) Uncharted 3
(On par with UC2 multiplayer/co op wise minus the kickbacks [aka killstreaks]. I really liked the Lawrence of Arabia story.)

3.) Uncharted 4
(Single player is amazing. Multiplayer was meh. Co Op had potential. Absolutely hated the health revive system it slowed down the game way too much. Always preferred the fast pace action of UC2/UC3. Made it way more fun that way. Recoil was too ridiculous that most people in lobbies would only do hip firing, using power weapons and using that OP grappling hook to melee people after dropping them. Nobody wanted to revive anyone.)

4.) Uncharted
(It's the first in the series so it's hard to judge. Though I loved the story.)

NecrumOddBoy1422d ago

I agree here but it’s also a series you can play from front to back and truly enjoy. Story-wise, they are all great and flow so well. I wish they threw both Golden Abyss and Lost Legacy on this list. Lost Legacy is the best mechanically in my opinion. You can see it’s stepping stone framework for TLOUS2.

Michiel19891422d ago

uncharted 2 is one of the few games that actually surpassed its pre-release hype.

medman1422d ago (Edited 1422d ago )

I am a single player gamer...I barely ever touch a multiplayer component. The only exceptions over the years have been the Mass Effect 3 multiplayer, TLOU factions, and the Uncharted 2 multiplayer. The Uncharted 2 multiplayer saw me spend more time playing it than all my other multiplayer experiences over the years combined. That game really was a masterpiece all around.

brando0081422d ago

I agree completely, those are all stellar MP experiences, coming from another SP gamer who only occasionally gives MP some time.

Gardenia1423d ago

Come to think of it, the step between Uncharted 1 and Uncharted 2 is huge. It goes from the weakest in the series to one of the best games ever made.
I think I'm going to play all of them again soon.

Ninver1422d ago

Yeah all of a sudden I've got that Uncharted itch.

Michiel19891422d ago

is multiplayer still up for the remastered trilogy? or did it never have UC2 mp?

Ninver1422d ago

@michiel1989

Not sure

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