130°

“We want to be on the bleeding edge of technology and that means having to invent it” – Epic Games

Epic Games invent technology in order to maintain their place as one of the cutting edge names in game development.

That’s what Epic Games Vice President Mark Rein told Sports Interactive boss Miles Jacobson in a developer dialogues session at Develop Conference 2012.

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Morrigan-Aensland4737d ago

I want to play bleeding edge technologically advanced games next gen. Games where you'll know they are next gen as soon as you see them

JBSleek4736d ago

We have those already as next gen is already here on the PC.
-Crysis 2
-Battlefield 3
-Witcher 2

And upcoming titles such as
-Metro
-Star Wars 1313
-Fortnight

Next generation is the here and now.

4736d ago
Dms20124736d ago

Uh, no. I have played the first 3 of those games on PC, and while they are great games, they never ellicited any kind of "wow" factor that you expect from truly next gen games.

JBSleek4736d ago

@Dms2012

A truly next generation game? What does that even mean?

Let me guess those don't come till PS4 and Xbox 8? If playing these games on Ultra 1920x1200 doesn't give you a next generation wow factor then next generation console won't either.

shutUpAndTakeMyMoney4736d ago (Edited 4736d ago )

Planetside 2! 2000 players 64 sq Kilometers. There are no matches like Cod & BF3. The war is 24/7. So if you drop health somewhere tonight you might get xp when you wake up tomorrow.

Also epic talks to much.

MurDocINC4736d ago

Yea does sound great but I hope it doesn't lag like the first game.

Somebody needs to push next gen Netcode and internet.

mamotte4736d ago

Now you're starting to sound like Crytek.

BTW, "bleeding edge" technology is called PC. Now, you can have bleeding edge tech in a console, but at what cost? And yes, I'm refering at money.

mysterym4736d ago (Edited 4736d ago )

Who cares, it will i'd rather pay more for the best the console manufacturers can produce, i don't want to see out the next 7-8 years with just 3 or 4 times what we have now.

mamotte4736d ago (Edited 4736d ago )

it's funny that you make that point. It's a kind of eternal cicle of contradiction, used to look good when someone is cornered. It's something like:

>I'd pay more for more power
-then buy a PC
>But I love console games, even if graphics are not as good.
-Then, why do you want more power?.
>Because yes. It's cool, and make games better.
-Then buy a PC, if graphics make games better. Since PC has more power, games are better by definition.
>But console games are better even if graphics are not as good as PC. You can even say that graphics doesnt matter.
-But you just said...
>I WANT MOAR!!! MOAR!!!

mysterym4736d ago (Edited 4736d ago )

It was my first point i'd hardly call that cornered.

It was actually a comment from someone who isn't the concerned about the price of a console as the outlay is not a concern to me given my salary.

Its from someone who plays online a lot and actually sees the expense of buying a console as being cheap given how much enjoyment i get from them. I'd like the best experiance possible thanks.

Its from someone who has brought every console since the nes and remember's the feeling that a new console brings, the expectations of how great games will be. The feeling of re-living being blown away when first playing SM64, or even the original halo on xbox.

I want to be blown away again by this coming generation - i've waited long for it, and if its a choice between a 1TFLOP or a 2+TFLOP console i'll happily pay more thanks.

Oh and thanks I have a pc for gaming, my current pc is probably my 10th pc that i've built. The current one is an i7 with a 680.

I'm in my 30's, have been a computer programmer for the last 12 years and have actively played games all my life.

But clearly, thanks for your crappy sweaping generalisation as it clearly applies to me as indeed i'm cornered.

mamotte4736d ago (Edited 4736d ago )

The real problem is what people think about the "big power" will mean. As I stated before, and you can confirm it with your gaming PC: the "next gen" is here, and it's called PC. Now, as a PC gamer, do you really notice any difference between playing, let's say, COD in Mid and Extreme settings? Do you see developers pulling out games that blow you away, just because they run in a machine of a zillion teraflop? If they really wanted to, they'd just do it.

The games that blowed you away were made with a lot less tan we have now, and yet, they had some kind of magic, some kind of creativity. Was that magic made by power alone? Evidently not. In these days more polygons and particles are praised as the "magic" in games, and that's pretty sad.

And, most important, consoles are made to be -relatively- cheap. Proof of it is the slow start the PS3 had because of it's price. Not everyone is ready to pay a lot of money for a console. ANd those who can, buy a PC. It's like buying a next gen console, and a next next gen machine.

I hope you got my point about the power not being that important, I dont have a competent PC (a dual core and a 5670, that's all) but I'm pretty sure I can play with you some online game, and it'll be still fun, even if Im playing it a 1280x720 res. with no effects or AA at all.

Oh, and sorry about the word "cornered". I'll choose my words better from now on.

Have a nice gaming, you lucky man. I'll just go and hunt my lunch.

mysterym4736d ago

Thanks for the nice response.

Yes I do agree that power is not quantifiable, and changing resolution makes zero difference in gameplay.

It's not what the graphics and CPU wil do on day one that interests me, it's the expectation of what will come in e future given a closed system that devs have to work on.

I understand that power doesn't equal playability, however in the right hands power can mean more advanced Ai, better sandboxes etc. Halo and uncharted both show that, and both would not have been possible on previous generations. I'd like to see new IP that again shows what the new consoles can give us again. Not just flashier graphics but a better all round experience, just imagine the possibilities offered in gameplay with real (as opposed to baked in) lighting, or the additions to gameplay a new generation of physics will bring (the rumours are of APU + discreate GPU) - the on chip gpu could be used for physics.

IMO the true power of Kepler DX11 cards hasn't been unleashed and it will take the next generation of game engines to show what they can actually do. The games we play are 2+ years behind due to development cycles.

That's the reason I want the best they can give me. I will always be a console gamer at heart, I've played a fair amount of pc games (my first pc was a 486 dx50) and know what they give, but I like the idea that everyone experiences exactly the same experience rather than the disparity of hardware specs).

Anyhow enough rambling, thank you for your reply, from one gamer to another.

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cleft54736d ago

Bleeding edge technology also means absurdly higher developing cost. If video game companies keep playing the "lets have the best graphics" game then they are going to go out of business left and right. Just look at the number of developers who went out of business playing the bleeding edge technology game. Sadly, more and more developers will continue down this road to their utter dismay. Make no mistake folks, all Epic cares about is selling their graphics engine and if a company goes out of business because of development cost than to bad for them.

JBSleek4736d ago

Does it really?

Bleeding edge technology is already here running on these games in a scaleable way and I don't think that impacts the cost.

It all depends on the engine they are running and from interviews from Tim and Cliffy UE4 will be able to do what takes developers 2 years in a fraction of that time(12 months).

Developers aren't failing only because of lack of graphics as many of the top titles arent graphical powerhouses whatsoever.

cleft54736d ago

The problem with this statement isn't that you are wrong, but it is the cost of the Unreal Engine. UE4 will be incredibly expensive and that along bars many developers from obtaining it. Yet they still try to compete with it by wasting a ton of time and resources in developing their own in-house engine with the hope that this engine will power numerous other games. Bleeding edge technology comes at bleeding edge prices. Buying UE4 is going to put many development houses at the point where there next game has to be a big success in order to cover the cost of UE4 and the cost of the game development itself.

Some companies will be fine with this, but many others will end up going under. In the end, Epic doesn't care about that because their job is to sell their Engine. Is it worth the money that Epic will ask for it? Almost certainly. Is it worth a company putting themselves in financial jeopardy to keep up with everyone else? No it isn't.

lonesoul654736d ago

Epic is about selling their engine for sure...but that actually drives cost of development down due to the fact they don't have to create an in-house graphics engine. Yes, this for sure means they have to spend more on asset creation but they have another company doing most of the optimization which is huge in its own rights.

cleft54736d ago

I don't question the benefit of Epic's new Engine. I have seen the demo of it and it is clear that this is a huge step and will greatly help game developers. The problem is that far to many game companies don't understand that while UE4 maybe amazing, if it sky rockets game production cost than it just isn't worth it.

lonesoul654736d ago

You make a good point and I agree with you. I do believe though with the popularity of smaller studios and kickstarter games that this will not effect the industry as much. Pre-built engines help development times shorten and most of the AAA studios already make textures and assets that cant run on current hardware then tone it down until it works. So I don't think it should drive costs up that much.

Not sure if you have ever done map making for any games but you build it the way you want it...then cut things out so it runs well. The cost is so much in the overall production of the game...not always the graphics. Audio and voice actors don't come cheap, script writers and mocap( facial too ) also take a good size budget. As long as we keep supporting them, they will keep making games.

TheLyonKing4736d ago

Well I am on the cutting edge of technology which is a fancy way of saying I like mugging people :P

Poor joke

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90°

Epic Games Asks Judge to Force Apple to Unblock Fortnite on iOS

The saga of the legal battle that sees Epic Games fight Apple in the attempt to bring Fortnite back to iOS has just gained another chapter.

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PapaBop43d ago

Damn, I'm going to need to restock my popcorn if this keeps up.

230°

Epic's Tim Sweeney shares first details about Unreal Engine 6

In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.

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Vits56d ago

It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.

But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.

VenomUK55d ago

But will it have micro-stutters?

Vits55d ago

But of course, even compatible with VRR, so you can really feel it.

rlow155d ago

What cracks me up, is a lot of games utilize Unreal 5 and yet gaming has become more expensive. So all that BS that they shoveled out the last big reveal hasn’t translated into savings and if it has, then the industry is just plain ol’ lying.

1nsomniac55d ago (Edited 55d ago )

You mean like “going digital will bring down costs for customer dramatically. Because there will be no packaging/distribution.” Or maybe the “games going forward, will be cross-buy so you buy it once and will be able to access it across all platforms you own.” Or even the “if we increase the rrp it will mean we can get rid of micro transactions altogether.”

… I could be here all day quoting the lies from this industry.

abstractel55d ago

Scope of games are way bigger than even just 10 years ago. Also keep in mind that Epic charges 5% for using their engine, Steam charges 30% just like Sony, Nintendo and Microsoft's stores. That's 35% of your revenue gone. Steam infuriates me because they don't have nearly the overhead console manufacturers have but they know people are unlikely to migrate to Epic Games Store (which charges 15% instead but has a shit storefront compared to steam). I love UE5 (for the most part) and it has pushed the envelope in ways that would be too long to list here. I think UE6 will push things further and make it possible for devs who don't have Rockstar resources to make amazing games even further. Time will tell.

barom55d ago

@1nsomniac Going digital did make things cheaper though. Games are dropping in prices at much faster rate than before and you’ll find plenty of sub $10 games on sale all the time, whereas before we had to wait for “greatest hits” label. Not to mention the indies basically have a levelled playing field now.

Pyrofire9555d ago

In the same way that you make all these assumptions and judgments on the future of UE, I see you making these assumptions and disregard any opinion you hold.
I see no value.
There is nothing constructive, just ire on what was and the willingness to believe nothing will get better.
You have given up on the possibility of joy and will not find it.

Profchaos55d ago

Will it have games or just more decade long projects

IanTH55d ago (Edited 55d ago )

I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.

Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.

And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".

IanTH55d ago

I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:

The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.

That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.

Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.

PixelOmen55d ago

Compilation stutter hasn't really been much of an issue for a couple years now if the devs know what they're doing. The problem is not all the devs know what they're doing in that regard. The real problem is traversal stutter. That is nearly universal.

IanTH55d ago (Edited 55d ago )

I sort of ended up mentally putting both of those under the category of compilation stutter, which is surely too reductive. I should have just said "stuttering/fametime issues in all their incarnations". Because while there are improvements to comp stutter, even games that force you through long, even 30 minutes shader compilation stages before playing haven't managed to fully solve that issue. Heck, even consoles, with fixed hardware that can ship with pre-compiled shaders can't even seem to fully escape it.

Traversal stutter is definitely its own issue, though, and has only been exacerbated thanks to older cards being held onto longer, and companies - primarily Nvidia - opting to put 8GB VRAM buffers into cards for way the eff too long. If you don't have the top of the line CPU and high-end, overclocked RAM kits - most of the PC playing population - to help shuffle that info between system memory and the GPU, you're more screwed than most. And Nvidia could help the issue as well, if they could improve their years-long issue with high driver overhead. Freeing up any extra CPU usage, especially for those with weaker CPUs, would really benefit.

I really hope these things can have some kind of solution found for them sooner than later. As it is, it just feels like games are taking two steps forwards and two steps back a lot of the time. Improved pixel quality (world detail, lighting, etc), at the expense of degraded image clarity (softer image, heavy reliance on upscaling, increased artificing) and smoothness/performance (stuttering/poor frametimes).

And the fact this stuff occurs, when dev times are longer than they've ever been, with budgets creeping ever higher, it's that much worse to feel like a lot of experiences just aren't wins across the board. Especially as deep into this generation as we are, and with as much time as devs & engine makers have had to iron out issues. It feels like we may need to pump the brakes on the pace of research into graphics tech and rebalance towards optimization. Image clarity (native res, especially) continuing to fall further, with poor frametimes for a myriad of reasons, as the generation goes on doesn't feel the best.

PixelOmen55d ago

I'm not just talking about shader compilation stages. There are games like Expedition 33 that barely have any pre-compilation stages (in the background on the main menu) and have almost zero comp stutter. It has to do with the way you use shaders and make your materials. It still has some small traversal stutter though.

Noskypeno55d ago

It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.

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210°

Epic Games files lawsuit against Fortnite player for violating rules

Another day, another Fortnite lawsuit. This time, Epic Games sued a player who violated in-game rules,

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KwietStorm_BLM182d ago

Hide ya kids cuz Epic suing everybody out here

Azurite181d ago

"This is a player who cheated in tournaments and tried to avoid the ban using multiple accounts."

INMATEofARKHAM181d ago

I don't follow all of Epic's lawsuits, nor do I play Fortnite, but there's been many times that I wish other companies took cheating in their MP content this serious.

So good for Epic. (And I say this as someone who detest Epic so much that he doesn't even bother to add their free games to an account.)

Inverno181d ago

I don't think avoiding being banned warrants a whole lawsuit. Seems like a misuses of the system, and something that only a company with too much f-u money could do. Not like they couldn't possibly implement an anti cheat that actually works as intended.

shadowfax33181d ago

now if only activision would do the same...

CrimsonWing69181d ago

If you told me back in the day game devs could sue you for cheating in a game, I’d have looked at you with a blank stare as I plugged my NES cartridge into a game genie.

INMATEofARKHAM181d ago

Big difference between enjoying the a game in single player/off line play and ruining the experiences of others in a MP/Online game.

CrimsonWing69181d ago (Edited 181d ago )

Ok, so ban them? Repeatedly if necessary. Like, suing for cheating in a video game is kind of absurd to me. What’s next? Suing someone who modded a game? They’re video games… so weird.

LG_Fox_Brazil181d ago

Read the article Crimson, it's not that hard

CrimsonWing69181d ago

@LG_Fox_Balrazil

How does the article change what I’m saying?

Inverno181d ago

People seem to think it's a good thing that they can abuse the justice system for something as petty as cheating in an online game. It's that way of thinking that we're where we're at. Then we wonder why these companies can over step their "authority", and it's cause of backwards logic from your average Joe. It'll get to the point where people will get sued for buying games on steam rather than on Epic and people will defend that too.

CrimsonWing69181d ago (Edited 181d ago )

That’s kind of my point. This is a video game, if people are cheating, you ban them… not f*cking sue them. I just feel it on the level of most absurd things to get sued over. Can Hasbro sue you for cheating in Monopoly? Like if you’re playing the board game of Monopoly with multiple people and you cheat, could the other players sue you?

Inverno181d ago

People don't think that allowing something like this happening for such a stupid reason just opens the flood gates. Rules aren't law, nor do they hold as much weight.

Software_Lover181d ago

I don't understand what they could be suing for. Just ban him/her. Unless they are suing for the payroll used for already banning them multiple times.