Epic Games invent technology in order to maintain their place as one of the cutting edge names in game development.
That’s what Epic Games Vice President Mark Rein told Sports Interactive boss Miles Jacobson in a developer dialogues session at Develop Conference 2012.
The saga of the legal battle that sees Epic Games fight Apple in the attempt to bring Fortnite back to iOS has just gained another chapter.
In an interview with Lex Fridman, Epic Games' Tim Sweeney shared the first details about the next version of Unreal Engine, Unreal Engine 6.
It’s going to come packed with a bunch of flashy, buzzword-filled features that no one will actually be able to use without tanking performance. And just like every iteration of that engine before it, the excuse won’t be that it’s poorly optimized, no, it’s "forward-thinking" and the hardware just isn’t ready to keep up.
But since it saves studios from having to invest in developing their own internal engines, it’ll still end up being widely adopted across the industry.
I find this odd. How am I expected to be excited with future promises when mired by the current legacy of UE5 and its myriad of technical shortcomings that have yet to be solved, even years after release.
Of course they should be working towards the future, but talking about it while UE5 still has many unsolved issues years after it has been the de facto standard? An engine used by so many, after so many years, with the backing of a company as grossly cash-rich as Epic shouldn't have so many problems still.
And the optics - even if not the truth of the matter - is you're putting time & resources into UE6 at the expense of UE5; your current product still needs quite a lot of attention. Unless the message is "we're abandoning UE5 because it's issues are systemic, and we hope UE6 can address that mess by moving on as quickly as possible".
I was attempting to reframe my comment as I watched more of the video, but the edit timed out. So here is a nearly completely different comment lol:
The number forks/fragmentations of UE5 feels like - from a laymen's perspective - a plausible explanation for why the engine, 3 years post release, has continued to have the same problems today as it did from day 1. Sounding as if they can't really find a way to cleanly coalesce each of the seven disparate variants, it seems hopes lie with being able to do so in the years leading up to the launch of UE6.
That said, if they have so many specific versions, then it does still kind of boggle the mind why issues, like compilation stutter, are still so pervasive. Seems in this specific scenario, the fragmentation could potentially be useful for at least helping to narrow down platform specific issues/solutions.
Clearly not the case, so hopefully they can make UE6 more unified to allow for more focused, streamline engine development.
It feels too soon to talk about UE6. It feels like UE5 barely got tapped, only a handfull of games really showed its potential.
Another day, another Fortnite lawsuit. This time, Epic Games sued a player who violated in-game rules,
"This is a player who cheated in tournaments and tried to avoid the ban using multiple accounts."
If you told me back in the day game devs could sue you for cheating in a game, I’d have looked at you with a blank stare as I plugged my NES cartridge into a game genie.
I don't understand what they could be suing for. Just ban him/her. Unless they are suing for the payroll used for already banning them multiple times.
I want to play bleeding edge technologically advanced games next gen. Games where you'll know they are next gen as soon as you see them
Now you're starting to sound like Crytek.
BTW, "bleeding edge" technology is called PC. Now, you can have bleeding edge tech in a console, but at what cost? And yes, I'm refering at money.
Bleeding edge technology also means absurdly higher developing cost. If video game companies keep playing the "lets have the best graphics" game then they are going to go out of business left and right. Just look at the number of developers who went out of business playing the bleeding edge technology game. Sadly, more and more developers will continue down this road to their utter dismay. Make no mistake folks, all Epic cares about is selling their graphics engine and if a company goes out of business because of development cost than to bad for them.
That's the spirit.
Well I am on the cutting edge of technology which is a fancy way of saying I like mugging people :P
Poor joke