Via NeoGaf:
In the latest Game Developer magazine, there is a pretty good post mortem of Stranglehold , and interestingly one of the bullet points under "what went wrong" is Unreal Engine 3.
"Unreal Worked really well in giving art a big head start, but keeping up with the code drops from Epic took up lots of time. We did a big merge of all Epic's new changes into our code base about once every three months. This was a difficult and error-prone task, and at times it took the whole team down for weeks while we worked out all the issues. We lost probably two months of time on the project due to completing these merges. In the end using Unreal Engine 3 was still a win, but we should have done merges less often, and found ways to insulate our content creation teams from the downtime."
TNB: It is thanks to all the developers and publishers who made these games a reality, though you didn't get what you deserve, your hard-work and zeal to do things outside the box will never be forgotten.
Demon Souls underrated ? I don't think so. 1.7 copies sold (VG Chartz) and often considered as one of the greatest RPGs of this gen. I think the game has the recognition it deserves and has nothing to do on that kind of list, in my opinion.
Demons Souls definitely shouldnt be on the list, fantastic game, I kinda prefer it to Dark Souls, although I prefer Dark Souls for other reasons, both SUPERB games
Singularity was pretty good and underrated, and Warhammer 40k: SM, its really fun online
Some of the best games are remembered as being amazing due to having such great characters. It takes a lot of effort to make a cast of characters truly likable. Have you ever considered how much effort goes into creating just one character? They are carefully sketched countless times, modeled and animated, voiced... Their personality is carefully sculpted along with the story, and eventually the character comes to life.
Sometimes, however, developers can get away with skipping some of these steps. Maybe it's a marketing cash-in on a famous figure. Maybe it's use of a franchise license. Maybe the developers were just fanboys of certain people like the rest of us are. Whatever the reasoning, the fact remains that recognizable figures have been finding their ways into video games for years now. Here is a list of the ten most stylized of these figures: the ten that have been blown up into something truly special.
Gackt has quite a few characters based off him in the Final Fantasy series, namely Squall and Genesis (and probably other games). Could have done a little better than mostly sports game spinoffs and pop culture games though, I mean come on, they're a dime a dozen.
I'm surprised they put Gackt's Bujingai character on the list instead of Genesis from Crisis Core. More people know about Genesis than Lau, tbh.
Reportedly, two Hollywood writer types are working on a script for the film adaptation to John Woo Presents Stranglehold, which was a sequel to John Woo's Hard Boiled. Full circle, man. Now Hollywood is trying sequels out as games before they make them.
Jeremy Passmore and Andre Fabrizio are currently writing the script (or "penning" it as the Hollywood Reporter likes to call the practice), but there isn't any news of casting. Nor is there any whether Chow Yun-Fat will even be a part of the film based on a game that is a sequel to a film.
Now if only someone will make a movie of Peter Jackson Presents King Kong: The Movie: The Game. It would be Peter Jackson Presents King Kong: The Movie: The Game: The Movie. Awesome.
Pretty cool, that reminds me, I need to finish Stranglehold at some point, pretty good game though.
well the game was actually pretty decent....wouldn't mind a sequel at all..dunno about the movie though unless the director of the game will also be directing the movie
Isn't Stranglehold based off the movie "Hard Boiled"? Or is it just a coincidence that they both include Chow Yun Fat and are directed by John Woo?
Looks like another Developer, who had to work with an uncompleted Unreal 3 engine.
How many devs now have voiced concerns, besides 1 suing?
Really should call these segmetns PostPartum..not postmortum..these games are not dead yet..they were just out..(born)..jeez
I'm not a game developer but I do know about manufacturing and production. When we need to make 100 of something we make a prototype. We work on that prototype until we're happy with it and then we lock it in from changes. We dont make anymore changes and we start to a manufacture copies, all the same, no mistakes.
Unreal engine is still a work in progress. I dont mean its not finnished, but its evolving and always been refined.
Seems the devs having the problems always wanted to keep adding these refinement to the engine but the problem is it was affecting the work they'd already done. It was trickling down the chain. Making changes to the prototype meant fixing things down the line.
They should have got the engine, said ok this is what we've got to work with, and then start building their game without going back and forth all the time.
I hate the graphics they are last gen. I may trade this game in for burnout