IGM writes: "Steve Swink’s Scale sounds like a promising idea, but little is actually known about it, despite it having been in and out of development for a while now. The principal behind it, we’re told, is that you can manipulate the environment through shrinking and growing it. From this central idea, the gameplay wraps itself around and many different puzzles will be born. Having one strong mechanic such as this usually proves successful – look at Braid and Portal for two of the best known examples. Surely we’re desensitized to such clever ideas now though? Our reaction to seeing Scale in action proves that may not be the case."
This week: Scale, Project Rauken, Toren and Candy Box 2
Gameverse previews SCALE, the first person action puzzler in which the player must manipulate the size of objects in the world in order to solve its puzzles and advance through its levels.
Steve Swink and his Voltron-esque clan of game creators at CubeHeart want to bring their first-person-shrinker/grower Scale to the masses.
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