Say the name "Yoshitaka Amano" to a longtime Final Fantasy fan and they may well go all weird behind the eyes, before telling you how much better the games were when he was designing things.
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Looking back at Final Fantasy 6 on its 30th anniversary provides a snapshot of one of gaming's most important franchises at a pivotal turning point.
Gary Green said: It’s interesting to revisit the roots of your favorite franchises to see first-hand what’s changed and what’s stuck around all these years, though perhaps ‘visit’ would be more accurate than ‘revisit’ since apparently, Europe wasn’t worthy of the original six Final Fantasy games the first time around. By the time we started getting ports of these iconic games, we’d already been through the PSOne JRPG golden age. So we’d already seen the best of what Final Fantasy had to offer, while these predecessors looked outdated, unrefined, and (dare I say it) ugly. We aren’t bitter about the delayed releases, honest…
I'd love to but square said fk you to the ps fanbase that wanted these physically. Meanwhile switch got a physical release.
A lot of talent was lost rather quickly post FFX. It's unfortunate, but it's REALLY noticeable these days. Sure, FFXIII and FFXIII-2 are "good" RPGs, but they're nowhere near the level of SNES/PS1 Final Fantasy games. Those were the kings of roleplaying. Games I still go back to repeatedly to make new games on. You know it's a good game if years down the road you can say you've played through the entire game 5+ times.
His David Bowie piece is my favorite.