Despite the modern real-time strategy game being heavily defined by Techno Soft's Genesis game Herzog Zwei, most console takes on the genre have been considerably less than successful, mainly due to the control differences between a cursor-driven mouse and a directional analog stick.
Hellbent Games is trying to be an exception to that general rule with its upcoming Xbox 360 version of Gas Powered Games' large-scale sci-fi RTS, Supreme Commander. Shacknews got a demonstration of and some hands-on time with the game this week, and they are happy to report that it seems to be a step in the right direction--primarily because of a feature that remains largely unchanged from the PC version: strategic zoom.
From Xfire: "VR still has massive untapped potential, but finally the medium is starting to become more mainstream - here are some IPs that should make the leap."
VGChatz's Taneli Palola: "There's no question that during these years the overall popularity of the genre took a significant hit, as most games within it specialized even further by adding new elements from other types of games into their gameplay loops and consequently became increasingly niche as the years wore on.
However, this doesn't in any way mean that the period was devoid of great games. Quite the contrary, in fact. Arguably some of the greatest RTS titles ever made came out around this time, and much of this was because many developers were increasingly familiar and comfortable with adding new twists and gameplay elements to the familiar formula. As such, even when the genre's popularity dwindled, many studios were still creating excellent and groundbreaking titles almost every year, just for a smaller audience than in years past."
those were fun years red alert star craft command and conquer well when westwood studio made good games before EA brought them like bioware...
The Steam Summer Sale is upon us! Stock up on some great strategy games!
Wow, the screens look like trash compared to my PC version of the game. : (
I guess that is what limited RAM will do to you.
Pretty much as I predicted the game was scaled down and the micro management was slightly simplified (still have to see how much is "slightly") also if the screens are any indication of the final graphics they did mess with the graphics from what it looks like it will be a mix between medium and some high setting from the PC version
The framerate might seem like it wont be a problem due to the game being scaled down
and remember if this is your first time playing this game and you are getting the 360 version cuz you think you were OK on the other console RTS remember Sup Com has a higher learning curve in terms of mass unit managing specially if you are not a RTS veteran
Think I'll keep the PC version, kkthnxnps
How nice of them releasing screenshots of the final UEF mission where you have to defend a Black Sun, a weapon that is used in the final cutscene to destroy the Aeon's and Cybran's planets, ensuring UEF victory.
Here are the requirements for the PC:
Microsoft®Windows®X P Service Pack 2, or Vista
3.0 GHz Intel or equivalent AMD processor or better
1 GB RAM or better
10 GB available hard drive space
256 MB video RAM, with DirectX 9Vertex Shader / Pixel Shader 2.0 support (Nvidia 6800 or better)
that's more than 1GB + 256MB of memory to run the game...
So, if they had to dumb down the texture a bit.. big deal! I am an RTS fan... and I rather they dumb down this game a bit instead of dumming it down to the point they dummed down the PS3 version.... PS3 version dumb down to the maximun.... non-existent... lol.