In this week’s RipTen Dojo, RipTen editor Nick Goebel talks about why he just can’t get into the majority of 3D fighting games, and how he feels they may be flawed from the beginning.
Assassin's Creed's Ezio and The Witcher's Geralt have been excellent guest characters in the Soul Calibur series.
Trevor Walker said: Fighting games have always been able to simultaneously experiment and innovate while staying true to their roots in the best of ways. Mechanics change, crossovers take place, and evolution occurs. One of the best examples of all three can be seen in the coveted guest character.
Soulcalibur official Twitter: "Valiant Warriors - Soul Calibur V is taking its final curtain call on the stage of history and will be sunset on the PlayStation 3 and Xbox 360 on June 19, 2023. The base game and all associated DLC will no longer be available for purchase. Thank you for your continued support."
This is why guest characters shouldn't be on the base roster. Im sure Ezio and the whole Assassin's Creed stuff license expired and that is why it is being removed. The same thing is probably going to happen to Soul Calibur 6 in 10 years.
I'm always torn. There are some 3D games I can get into, but others simply seem like sidestep central.
Great read. I was raised in an era of 2D fighting games and I have yet to find a 3D one that gels with me.
"Some games, such as Virtua Fighter, are incredibly complex and require a great deal of knowledge and skill. For example, the Virtua Fighter games use only three buttons as opposed to the standard of 6 buttons by most 2D fighting games, or 4 by SNK standards: One button for guarding, one for punching, and one for kicking. Yet that doesn’t mean that Virtua Fighter is simple. In fact, it’s far from simple, and might be one of the most complex fighting games I’ve ever played. Click here to check out some of the command lists for multiple Virtua Fighter characters. They have more attacks and combos than any Street Fighter character, and it’s only done by the combination of three buttons and precise joystick movements. While this is certainly impressive in some aspects, it comes across as being overly complex to me." by NICK GOEBEL
This is the article in a nutshell. If it's too complicated then he doesn't like it. That's fine and all but, A)Complexity is not only inherent to 3D fighting games(as he admitted early in the article), B) Moves are only there for you to master, and they don't need to be learned to enjoy the game. c)ANY fighting game worth its salt is probably going to be very hard to master, regardless of how many moves a character has.
The point of having so many moves is to allowed gamers to devise very independent strategies for themselves. So no two players will play the same way, even if they choose the same character. Since when did this become a bad thing? As mentioned in the example above, Virtua Fighter has only 3 buttons, that is it. The game is the easiest game to get into for beginners and the hardest to master. Again, why is that a bad thing?
Some games are hard, some aren't. And 3D has nothing to do with the complexity of a game. Sorry, but this is either a badly research article or it should be renamed to: RipTen Dojo: Why I Can't Get Behind "incredibly complex, requiring a great deal of knowledge and skill" Fighting Games.
Cheers
Original Street Fighter and Mortal Kombat. Those were the days.