160°

RipTen Dojo: Why I Can't Get Behind 3D Fighting Games

In this week’s RipTen Dojo, RipTen editor Nick Goebel talks about why he just can’t get into the majority of 3D fighting games, and how he feels they may be flawed from the beginning.

PaladinXII4760d ago

I'm always torn. There are some 3D games I can get into, but others simply seem like sidestep central.

browland14760d ago

Great read. I was raised in an era of 2D fighting games and I have yet to find a 3D one that gels with me.

SimpleSlave4760d ago

"Some games, such as Virtua Fighter, are incredibly complex and require a great deal of knowledge and skill. For example, the Virtua Fighter games use only three buttons as opposed to the standard of 6 buttons by most 2D fighting games, or 4 by SNK standards: One button for guarding, one for punching, and one for kicking. Yet that doesn’t mean that Virtua Fighter is simple. In fact, it’s far from simple, and might be one of the most complex fighting games I’ve ever played. Click here to check out some of the command lists for multiple Virtua Fighter characters. They have more attacks and combos than any Street Fighter character, and it’s only done by the combination of three buttons and precise joystick movements. While this is certainly impressive in some aspects, it comes across as being overly complex to me." by NICK GOEBEL

This is the article in a nutshell. If it's too complicated then he doesn't like it. That's fine and all but, A)Complexity is not only inherent to 3D fighting games(as he admitted early in the article), B) Moves are only there for you to master, and they don't need to be learned to enjoy the game. c)ANY fighting game worth its salt is probably going to be very hard to master, regardless of how many moves a character has.

The point of having so many moves is to allowed gamers to devise very independent strategies for themselves. So no two players will play the same way, even if they choose the same character. Since when did this become a bad thing? As mentioned in the example above, Virtua Fighter has only 3 buttons, that is it. The game is the easiest game to get into for beginners and the hardest to master. Again, why is that a bad thing?

Some games are hard, some aren't. And 3D has nothing to do with the complexity of a game. Sorry, but this is either a badly research article or it should be renamed to: RipTen Dojo: Why I Can't Get Behind "incredibly complex, requiring a great deal of knowledge and skill" Fighting Games.

Cheers

Cataract4750d ago

I absolutely agree that 3D fighting games aren't the only complex ones, but I guess it's a type of complexity that I just can't wrap my head around. I don't dislike fighting games that are hard or complex: I'm a huge fan of the Guilty Gear series, but it's type of complexity is incredibly different than the kind that is seen in 3D fighters.

While I'll admit that the idea behind having incredibly large movelists allows for characters to be played very differently, I think it still makes an incredibly high barrier for a person to actually get comfortable with the game.

The thing is, I absolutely agree with the points you made in your comment, but I think we both have very different preferences when it comes to fighting games. Personally, I like games with incredibly simple control schemes or move lists. I feel that when your choices are slightly limited, it becomes more about how creative you can be with your character and it forces players to start trying to read their opponent at an earlier stage in things.

Then again, I could be 100% wrong. I'm playing VF5:FS right now in an effort to try and get into 3D fighters more, and I'm having a hell of a time trying to "get it".

Either way, thanks for the comment! Usually I get things like "omg wut a scrub he doesnt like 3d fiters". Having someone willing to write something in response and get something of a conversation started is something I always want with RipTen Dojo.

SimpleSlave4750d ago (Edited 4750d ago )

"I feel that when your choices are slightly limited, it becomes more about how creative you can be with your character" Ha, change choices with money and character with games and that's my view on the game industry as a whole.
Trust me, I don't see it as a problem the fact that you favor 2d over 3d fighters. I am actually partial to 2d fighters myself. My Favorite fighting franchises are mostly 2D like The King of Fighters, SF Alpha 3, Samurai Showdown, The Last Blade, etc. but my absolute favorite fighter will always be a 3D one: Virtua Fighter

Trust me I can see were 3D haven't been doing themselves any favors when it comes to accessibility for new players. But I don't think it's because they are complicated at all or have anything to do with their move set. Most of them are very shallow or consist of pre-canned combos, which I hate. Also, they are just not flashy enough like 2d games usually are. But when they are flashy, they quickly reveal themselves to be all superficial and not enough meat in their bones. Couple that with usually lag-y or slow controls and you have a recipe for disaster. And quite frankly, a lot of them are just boooooooooring as hell and contain absolutely not one damn of creativity.

And I think that's the their main problems. They lack heart as a whole. Of course that's not to say 2d fighters are any better in that regard. How many cheap 2d fighters have been release that...*shudders* the horror. But I think that at the end, comparing both 2d and 3d, the 3d ones usually end up beign the ones that look more shallow, cheaper and don't inspire the player to sunk hours into learning what it have to offer. Mix that with the fact that they are more expensive to produce and you get the smaller quantity of them. And with fewer number, it is easier to see the crap.

You know when I was a kid I walk toward a Street Fighter cabinet and I was stunned...6 buttons. Oh MY GOD! What? Yeah, I started to press thew like a maniac, not knowing what to do. It was frustrating to say the least. But years later I got much better at understanding them and began to respect it's balance and it's philosophy.

Likewise when i walked into a Virtua Fighter cabinet I was able to pick it up quickly and have fun with it right away. It wasn't until VF 2 or 3 that I learned that it was that deep and that people even counted frames for the moves and what not. And, again, I started to appreciate the depth of its gameplay.

I think full 3d is hard to implement. But I think when it's done well, it is bliss. And I think the problem I have with the article it's the Virtua Figheter example. Yes learning each character moves it's a keen learning string theory, BUT it is the glowing example of pick up and play, easy to get in but hard to master. Plus it does not ask of you to learn all the moves in order to be good at it. And I think that's the biggest compliment a fighting game can get, 2d or 3d.

Sorry for long rant/post

Cliffs Notes

2D
-Easier to implement gameplay with only 2 axis to content
-Easier on the eyes
-Fun, fast and visually stimulating
-Cheaper to make
-To many in the genre, so it hides the crap well( once upon a time, at least)

3d
-Very hard to implement gameplay
-Most of them look bland and boring
-Slow gameplay and lag-y input
-More expensive to make
-Not enough of them to hide the crap in the genre

"Having someone willing to write something in response and get something of a conversation..." I hear you there, especially around N4G :)

Vagrant4760d ago

Original Street Fighter and Mortal Kombat. Those were the days.

70°

Top 8 Best Soul Calibur Guest Characters, Ranked

Assassin's Creed's Ezio and The Witcher's Geralt have been excellent guest characters in the Soul Calibur series.

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hardcoregamer.com
60°

Didn’t Expect To See You Here: 5 Influential Fighting Game Guest Characters

Trevor Walker said: Fighting games have always been able to simultaneously experiment and innovate while staying true to their roots in the best of ways. Mechanics change, crossovers take place, and evolution occurs. One of the best examples of all three can be seen in the coveted guest character.

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pslegends.com
240°

Soulcalibur 5 will be delisted next week on PS3 and Xbox 360

Soulcalibur official Twitter: "Valiant Warriors - Soul Calibur V is taking its final curtain call on the stage of history and will be sunset on the PlayStation 3 and Xbox 360 on June 19, 2023. The base game and all associated DLC will no longer be available for purchase. Thank you for your continued support."

-Mika-734d ago

This is why guest characters shouldn't be on the base roster. Im sure Ezio and the whole Assassin's Creed stuff license expired and that is why it is being removed. The same thing is probably going to happen to Soul Calibur 6 in 10 years.

Terry_B734d ago

I doubt a lot of people still played the worst SC game over 10 years after its release on dead consoles.

blackblades734d ago

Right whoever wanted the game would've had it by now. Also physical is usually the better option

gold_drake734d ago

damn.

alot of games have been delisted recently.

Nyxus734d ago

Meanwhile several big games are going digital only. Good omen for the future...

MadLad734d ago

I've been mainly gaming on PC for 12 years now. I don't think there was ever a game that was actually taken away from me.
Even the multiplayer-focused games, with their servers typically being taken down, you can still host your own.

Not sure why People are so against digital. You still need online infrastructure just to update your games or to patch them. You're stuck to online/digital one way or another.

Nyxus734d ago

Most games play just fine without an internet connection. There are also other reason aside from preservation, digital games are often more expensive (at least the one I'm buying) than what you can find through deals in stores. But most of all I just like to be able to actually own the games as physical objects, being able to lend them out etc. And be assured that I can still play them in the future. Sure you can probably emulate them, but I prefer to play on console and I'd rather play an actual copy than an emulation anyway.

I'm not against digital in itself, I just don't want to be forced to go digital because the physical option is taken away. Just give people the option to either get it physically or digitally, that way everyone is happy and it's also the best way to preserve games for the future.

CrimsonWing69734d ago

Make your peace with it. It’s the direction the industry is going in.

XiNatsuDragnel734d ago

Well industry is pretty much dead in that case.

lucian229734d ago

Can we please get soul cal 7 a year after tekken 8?

darthv72734d ago

Good thing I have both on disc.

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