280°

Ripten's Uncharted Interview Tease: "The Machine is a Beast"

Ripten:

"We are very lucky at Ripten to be joined by Naughty Dog's Lead Character Artist, Richard Diamant, for an exclusive interview about his work on Uncharted: Drake's Fortune. Richard also divulges on the game's art style, animation, and technical details never revealed before. After his views on improvements for Naughty Dog's next game, we wander onto the advantages of Blu-ray and their relationship with Insomniac. Enjoy this preview of our three part interview."

PStriple7036359d ago

you darn right it's a beast and so is uncharted

BrianC62346359d ago

I think anyone who questions the power of the PS3 should check out Heavenly Sword. I recently started playing it again to try and finish it and I couldn't believe the fight scene towards the end. It's the one where you have to kill 500 soldiers. They're surrounding you on the screen. I never saw a single problem with the video during that fighting. Maybe Heavenly Sword should get talked about more. It is a short game but what's there is really good. I don't think any other console could handle that fight scene.

Shankle6358d ago

There was a problem with Heavenly Sword - I found myself trying to get through the levels as quickly as I could so I could get to a cutscene. Yes, it's partly because loads of the cutscenes are hilarious, but also because the gameplay is a bit naff.

BrianC62346358d ago

"but also because the gameplay is a bit naff."

A bit naff? Does that mean too much fun? I really liked the gameplay in Heavenly Sword. Especially the parts where you guide the arrows at the enemies. The motion controls in Heavenly Sword were really good.

Shankle6358d ago

The gameplay was fun for a while but ended up being repetitive and limited.

+ Show (1) more replyLast reply 6358d ago
techie6359d ago

There's two whole questions and answers here - so looks like an interview to me. Already better than some of the other crap interviews that have made it onto here.

HowarthsNJ6359d ago (Edited 6359d ago )

I find it interesting that ND raised the polycount for their models while COD4's IW lowered their polycount and used just normals mapping to create all the surface details.

I know ND used normals mapping too, but it would be nice to know what the benefits to each method are. Both look great.

titntin6358d ago

To explain the differences between normal mapping and actualy having more polygons is difficult without showing you pictures!

Imagine a sphere thas fairly low polygon - if you ignore surface deatils for the moment, just looking at the edges, the profile of it as it sits on its background colour, you can see that it's made of straight edges. Increase the number of polygons that constitute the sphere to high level, and theres so many straight edges that the profile looks smooth and curved, even though in reality its still made up from lots and lots of staright edges.

The other issue with low polgon detail, is to do with the way light reacts and falls over a surface. Normally the lighting is calculated for each polygonal face on the surface, so for a low polygon model, there are a lot less lighting calculations and the result is that light doesn't scatter over a surface as smoothly and realistically as you would want. With a much higher polygon count, theres a lot more lighting 'samples' and the resulting lighting is smoother.
Normal mapping, stops a rendering engine from calculating its lighting based on the angle of a polyigonal face. Instead a model has a 'texture assigned to it in a similar way to the maerial texture, but this 2D texture map tells the rendering engine how to light the model at that point. So the 'smoothness' of the lighting is no longer controlled by each face and its angle to the light, but is rather controlled by each pixel value supplied by the 'normal map', so it the resolution of the lighting calculation is now controlled by the number of texture pixels on the surface of the model, rather than the number of polyginal faces it contructed off. This allows you 'draw' features that are not actually modelled into the model at all - so when you see lots of material folds and stiching seams in clothes, or lots craggy lines in an old face, these details are not physically present in the model - they are supplied by the normal map, and as such, they light realistically and behave as if they were phyiscally based.

Normal mapping has been a revelation for graphic fidelity in this generation of machines, and brings fantastically detailed models that light correctlty into our games. But it does not help the issue of straight edged profile. To take our case of the low poloygon sphere I mentioned earlier, you can apply a fantatically detailed normal map to it to make its surface look amazingly craggy as if make of millions of polygons - but the profile edges of the sphere will still have straight line edges.
So to achieve the kind of results they have got with uncharted's charcters, you need a very high polgon count so that you can't see straight lines when looking at the edge profile, and additionally yoiu can add extra details like facial creases with a normal map.

I hope this long winded explanation gives you some insight - I did my best to keep it brief and I simplified some of the concepts a bit!

Gamingisfornerds6359d ago

How more often is someone from Naughty Dog going to repeat this pure marketing babble. This is ridiculous, honestly.

We know, the PS3 is very powerfull. I love my PS3 too, but this is just laying it on a bit too thick.

techie6359d ago (Edited 6359d ago )

Have you read the interview? Doesn't sound like it. Sound's like you only read the title like the typical bottom of the barrel scum we get on N4g.

So you come on. How many times have we heard drones arguing about a title?

mullet6359d ago

They could say whatever the hell they want about it although I'd rather hear more about Uncharted 2.

techie6359d ago (Edited 6359d ago )

By the sounds of it...I think that's to come mullet.

Gamingisfornerds6359d ago (Edited 6359d ago )

Now if they actually gave some decent info on Uncharted 2 It'd be more than welcome, but this nonsense? Please.

Sorry for hurting your feelings, but this is spam. Period.

"Sound's like you only read the title like the typical bottom of the barrel scum we get on N4g."

Lol, whatever dude. I think you could do with some self-reflection and read up on some of my posting here on N4G.

chrno66359d ago

u know...the whole interview is not just about him praising the ps3. It's only 1 of the 99 things he talks about in the interview.

techie6359d ago (Edited 6359d ago )

spam? You're spam. This is just a snippet of the full interview as far as I can tell, and I'm glad they let me know about this interview, because I'm sure I would have missed it tomorrow.

The only nonsense in here is your spiel. So now you've read it, how much is the interview about "the power of the PS3"? Not very much is it. PFT.

Gamingisfornerds6359d ago

It just shows the kind of environment N4G really is. and it's not healthy.

Why won't we just start posting previews of previews of interviews next. And what about rumours of previews of interviews coming?!

Again, if you can't see what's wrong with posting stuff like this. We're done talking here.

techie6359d ago (Edited 6359d ago )

Quit changing the subject. This is fine for n4g, in fact it's so much above the general content - even if it is a "preview" that I'm surprised you even care.

ps. I care not of your "reputation". You want n4g history? You're looking at it.

Anego Montoya FTMFW6359d ago

Gamingisfornerds IS spam.

deep FTMFW.

The_Engineer6358d ago

of lame attempt at damage control? sit back and watch the PS3 train pass you by, kid.

titntin6358d ago

Are you for real?
A small snippet of an interview it may be, but its by far the most interesting thing I've read today on N4G. As a games artist myself I'm blown away by the revelation that their character models are up to 30K polygons.
That's insane, and for me at least, news I'm actually intrested in instead more fan boy flame bait like most of the poor submissions here.

If you don't find the news interesting, then simply pass it by and leave it to those of us who have found it intresting.

The fact you've found it necessary to comment in here 3 times when you don't even find the story intresting, is a pretty sad reflection on your social life...:)

+ Show (8) more repliesLast reply 6358d ago
SSCOOLCHEA6359d ago

just like the first resident evil , everybody should play this game just once to see how incredible it is .

AceLuby6359d ago

And just like RE, I found it very difficult to not play it again once I was finished...

krik6359d ago

@SSCOOLCHEA

So true :)
Bubbles for you. This is a game that deserves to be played. I actually got all 1000 medals points in 2 runs and a few extra chapter to finish some achievements. My total play time with the game was upwards of 25 hours... not bad for $60.

OldGamer6359d ago

I agree. Love it and can't wait for part 2.

Show all comments (56)
50°

Celebrating Uncharted: Drake’s Fortune 15-Year Anniversary

November 19 marks 15 years since the release of the Uncharted game that started it all.

Read Full Story >>
naughtydog.com
Nyxus939d ago

I hope they make another Uncharted game some day.

MIDGETonSTILTS17938d ago

I hope they don’t make another until the end of the ps5 lifecycle…. Show us a better jungle

Minute Man 721938d ago

It's 15 years already....time flys

40°

The Inconsistent Harmony: 5 Examples of Ludonarrative Dissonance in Video Games

VGChartz's Issa Maki: "I finally have a proper designation akin to what I've always referred to internally as 'the line that must be crossed' or 'The Line', for short – ludonarrative dissonance – the separation from a video game's story in relation to its gameplay. Why isn't PETA all up in Mario's grill for jumping on turtles and killing fish, or charging Samus Aran with the extinction of the Metroid species? Ever notice how fire has that habit of making bosses in Resident Evil stronger? Read on my friend, for I endeavor to imbue you with the ability to engage in basic queries concerning the concept."

Read Full Story >>
vgchartz.com
0hMyGandhi1087d ago

I absolutely loved this article! well done.

MadLad1087d ago

Nathan Drake is a monster.

190°

Ranking the Uncharted Games From Worst to Best

KeenGamer: "Which Uncharted game is the best? Uncharted is widely recognized as one of the most groundbreaking and consistently great franchises in gaming. For both long-time fans and newcomers to this action-adventure classic, here’s a ranking of the franchise’s four main games."

Read Full Story >>
keengamer.com
Kyizen1418d ago

UC 2, 4, 3 and 1. Great read and article

ABizzel11417d ago

No Golden Abyss -_-, otherwise I agree with the order.

UC2: Best overall
UC4: Best graphics, best gameplay, best locations, best environements
UC3: Best set pieces IMO (the boat and desert fights will always be amazing)
UC1: A rough Draft of what was to come
UCGA: Basically UC1 on Vita

Levii_921418d ago (Edited 1418d ago )

Great list and great article nicely writen and explained. Although for me personaly i would put Drakes Fortune above Drake’s Deception and Uncharted 4 is absolutely my favourite of the franchise and number 1 for me.

Inverno1418d ago

U2 is the only game playable on crushing without causing a great amount of frustration. Not to mention just how much influence it had that they redid some of U2s set pieces like the caravan twice, and armored truck chase in U4.

DFresh1418d ago (Edited 1418d ago )

I'd rate it as the following.

1.) Uncharted 2
(Close to perfection of any game I've played in years. Single Player/Multiplayer/Co Op all amazing.)

2.) Uncharted 3
(On par with UC2 multiplayer/co op wise minus the kickbacks [aka killstreaks]. I really liked the Lawrence of Arabia story.)

3.) Uncharted 4
(Single player is amazing. Multiplayer was meh. Co Op had potential. Absolutely hated the health revive system it slowed down the game way too much. Always preferred the fast pace action of UC2/UC3. Made it way more fun that way. Recoil was too ridiculous that most people in lobbies would only do hip firing, using power weapons and using that OP grappling hook to melee people after dropping them. Nobody wanted to revive anyone.)

4.) Uncharted
(It's the first in the series so it's hard to judge. Though I loved the story.)

NecrumOddBoy1418d ago

I agree here but it’s also a series you can play from front to back and truly enjoy. Story-wise, they are all great and flow so well. I wish they threw both Golden Abyss and Lost Legacy on this list. Lost Legacy is the best mechanically in my opinion. You can see it’s stepping stone framework for TLOUS2.

Michiel19891418d ago

uncharted 2 is one of the few games that actually surpassed its pre-release hype.

medman1417d ago (Edited 1417d ago )

I am a single player gamer...I barely ever touch a multiplayer component. The only exceptions over the years have been the Mass Effect 3 multiplayer, TLOU factions, and the Uncharted 2 multiplayer. The Uncharted 2 multiplayer saw me spend more time playing it than all my other multiplayer experiences over the years combined. That game really was a masterpiece all around.

brando0081417d ago

I agree completely, those are all stellar MP experiences, coming from another SP gamer who only occasionally gives MP some time.

Gardenia1418d ago

Come to think of it, the step between Uncharted 1 and Uncharted 2 is huge. It goes from the weakest in the series to one of the best games ever made.
I think I'm going to play all of them again soon.

Ninver1418d ago

Yeah all of a sudden I've got that Uncharted itch.

Michiel19891418d ago

is multiplayer still up for the remastered trilogy? or did it never have UC2 mp?

Ninver1417d ago

@michiel1989

Not sure

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