Halo: Reach Review
Halo: Reach is a prequel to the original halo,
and puts you in Noble Team, A squad of noble Spartans,they will
experience the fall of reach as they battle the Evil Covenant.
The campaign had much better cinematics than previous games,additionally it had the same effect as Titanic where you know the end but the journey was nothin short of epicness.
Considering the scale of the game, bungie did a great job in the visual department, impressive artisitic designs and great environments in the open sandbox.
Halo reach gameplay is untouchable on consoles, perfect blend of new features such as armour abilities , to the perfectly crafted vehicle controls. Forge world is a much better user freindly expereince.
This is where Halo reach shines, Campaign is played on heroic will take 9-12 hours to complete, but this campaign offers all sorts of replayability, with co op/ matchmaking and the data pads(skulls) to make it more interesting.
Firefight is much improved with its immense customisations, matchmaking and specificley made maps. Many will spend hours and hours here.
Multiplayer modes offer the traditional modes previous halo's were famous for. However now their is Invasion, versus firefight, stockpile, Arena and headhunter, all great addittion to possibly the best multiplayer game on consoles, also with theatre mode its always great to chek those highlights with your freinds especially with the rewind feature.
Forge world or little big halo in 3d. This feature is stagering, the amount of options offered here from making platforming, racing games to state of the art architecture maps. Who needs bungie the community will carry this game for another 5 years.
A great mature story, with solid gameplay and stagering amount of features.
Great gameplay additions in armour abilities and assasinations
Forge world is immense
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