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48
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210°
9
Aliens: Colonial Marines “More crafted” Than Left 4 Dead
5010d
ago
Interview
360magazine.co.uk
180°
Randy Pitchford Talks Aliens: Colonial Marines
4878d
ago
Interview
blog.us.playstation.com
140°
1
EGM Interview: Aliens: Colonial Marines
4874d
ago
Interview
egmnow.com
140°
5
Borderlands 3 interview: ‘You have to shut out the marketing pressure’
2105d
ago
Interview
videogameschronicle.com
160°
6
2o2p Exclusive: Borderlands 2 Randy Pitchford Interview
4743d
ago
Interview
2old2play.com
120°
8
Gearbox Software's Randy Pitchford: I'm just one guy, you know?
4662d
ago
Interview
playerattack.com
120°
Interview: Randy Varnell Talks Variety, Gameplay, and Community Feedback in Borderlands 2
4820d
ago
Interview
dualshockers.com
110°
SPOnG Interview: Gearbox on Borderlands 2
4819d
ago
Interview
spong.com
110°
3
The Guts of Gearbox
4709d
ago
Interview
gamasutra.com
120°
(FPS Guru) Borderlands 2 Interview With Scott Kester
4814d
ago
Interview
fpsguru.com
100°
4
We Happy Few Interview: Alternate History, Early Access, Retail Discs as Coasters, More
2543d
ago
Interview
wccftech.com
110°
3
Borderlands 3 Interview: “Weird” Missions Go Beyond the Fetch Quest, DLC Adds New Areas
2131d
ago
Interview
wccftech.com
110°
AvPGalaxy Interviews Gearbox Software
4820d
ago
Interview
avpgalaxy.net
90°
11
Aliens: Colonial Marines dev discusses the highs and lows of triple-A development
4504d
ago
Interview
venturebeat.com
100°
4
Interview with Randy Pitchford of Gearbox Software
5157d
ago
Interview
capsulecomputers.com.au
90°
3
Aliens: Colonial Marines – The Biggest Challenge Has Been ‘player behaviour’
4797d
ago
Interview
360magazine.co.uk
Ad
90°
17
Randy Pitchford on the "tug of war" between creativity and business
4489d
ago
Interview
gamesindustry.biz
80°
11
Aliens: Colonial Marines – We “Want people to be afraid”
4716d
ago
Interview
x360magazine.com
80°
1
PAX 2011: Borderlands 2 Video Interview with Scott Kester (Gearbox)
5037d
ago
Interview
gamexplain.com
90°
Aliens: Colonial Marines Interview: Design Director John Mulkey
4520d
ago
Interview
godisageek.com
70°
Borderlands 2: Original ‘Reached ten million people’ Says Pitchford
4687d
ago
Interview
x360magazine.com
70°
3
Borderlands 2 Dev Hints At Customisable Characters
4792d
ago
Interview
360magazine.co.uk
80°
2
Interview: Talking Borderlands 2 with Gearbox's Anthony Burch and Paul Hellquist
4520d
ago
Interview
gamezone.com
50°
E3 2012: Borderlands 2 Interview
4745d
ago
Interview
rpgsite.net
60°
5
Gearbox thinking beyond games
3382d
ago
Interview
gamesindustry.biz
70°
3
Borderlands 2 will be Less "Desolate" and Feature More "Variety and Density" - Gearbox
5030d
ago
Interview
ausgamers.com
50°
2
Gearbox Creative Director on Designing Loot Systems, Comedy in Games and Boss Fights
1045d
ago
Interview
nikoofarmusic.com
20°
0/10 Approvals
Mindseye Suffers From Severe Stuttering Across PS5/XSX, No Platform Emerges Victorious in Comparison
44m
ago
Article
twistedvoxel.com
20°
0/10 Approvals
2.5/5
Covenant of Solitude Review | TheXboxHub
46m
ago
Review
thexboxhub.com
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