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User Review : Dishonored

Ups
  • Level Design
  • Choice
Downs
  • Sound
  • Decisions having little impact

Disillusioned

There is a least one game every year that jumps out at me when having no previous knowledge of it's existence. Dishonored had the honor of being that game when I first learned of it at E3. Little by little my anticipation grew for this open and free game as it drew closer and closer to it's release date. Unfortunately, in the end, I became disappointed with the game when it wasn't exactly what I was looking for.

The game delivered when it boasted about it's amount of freedom given to the gamer and choosing your "path" to revenge. There are plenty entry points to any given mission that involves teleporting to ledges, possessing a nearby rat or fish, or if you're feeling like Stone Cold....bust through the front door and raise some hell. The beauty of the game comes from freedom the gamer is given, which reminded me of Deus Ex: Human Revolution. One thing Deus Ex had going for it was that I never took the same route twice, but in Dishonored, I some how gravitate to the way I had originally went. I don't know why, I try not to, but if I don't make a consious effort to explore other areas I tend to find myself taking the same route. I find it to be the safest, fastest, most efficient way.

I was under the impression that your choices in the world would effect the out come of the game. This is partially true but not to the extent I was hoping for. My first playthough I thought I had a big impact on the world that was given to me but only to find out in my 2nd playthrough, that's not the case. The only thing that affects the game is how many people you kill (or don't kill) along the way which will greatly breed new rats (or diminish the number of the flesh eating rodents). Also, taking mercy on your enemies will give you a better ending. It would have been nice to have choices you made during the side missions have a larger impact on the world.

Now if you're looking for a game with a deep, engrossing story, you won't find it in Dishonored. The story revolves around the concept of revenge....then turns into another go at revenge after a very predictable sequence of events. The story isn't the main attraction though, it's all about the gameplay. The plot is just a set piece to keep things moving along and give purpose to how the game plays. Even though I'm aware that this is the whole purpose of the game and everything else is second fiddle, I still can't help look past it's lack of creative story telling.

When I first beat the game, I was underwhelmed by what I had played. To me it was short, had a very simplistic story, and the gameplay wasn't exactly what I had hoped for, even the sound wasn't that good. Outside of the main characters in the game, a lot of chatter between NPC's was recycled dialog and recycled voices. I swear, if I have to hear them whistle "Early in the Morning" one more time I'll scream!
Graphically, the game looked ok, I liked the vibrant colors, even though it was a gritty setting, they seemed to clash well and the overall design of the many environments. However textures were flat and lacked detail and a lot of the Character Models looked the same with different outer wear.

Since I wasn't satisfied with my experience in the first run through, I decided to give the game a 2nd chance. I did some things differently; Took different routes which led to different discoveries, made different choices, and choked out the ol' psychopath Granny Rags whenever I saw her. This time around I have grown a greater appreciation at what this game was trying to do, but, I still remained a bit disappointed. I think it's a good game, a fun game, but game I would rent rather than buy. I know I'm in the minority here since almost everyone has had nothing but positive things to say about Dishonored. Try out the game yourself if you have any interest and form your own opinion because I have a feeling it will differ from mine.

Score
7.5
Graphics
Textures are poor but there are a lot of different environments to explore in a City that is on the brink.
5.0
Sound
Aside from the Main Characters, the sound is quite poor. A lot of the NPC's had the same voice and the same dialog.
8.5
Gameplay
Freedom is fun. Gameplay is satisfying when you are creative with your powers. I would have liked more buttons to access your powers though...which is not the games fault.
7.5
Fun Factor
I can't say I had an absolute blast, but there is definitely some fun to be had. Many different ways to infiltrate a base, and many different ways to kill your enemy.
Overall
7.0
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210°

Half-Life 2 and Dishonored art lead Viktor Antonov dies aged just 52

Half-Life 2 art director and Dishonored designer Viktor Antonov has died aged just 52.

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eurogamer.net
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Community88d ago
BABI-PANGPANG88d ago

One of my biggest art heroes. His work and vision were truly one of a kind, and he’s been a huge inspiration to my own work. Such a heartbreaking loss.

Deeeeznuuuts88d ago

Remember seeing Dishonored for the first time when it released, fell in love with the art style straight away, so striking! And because of it, still holds up and will for years to come, RIP Viktor

JEECE88d ago

Yep I remember seeing some of the earliest concept art for Dishonored and hearing that the art director of Half-Life 2 was working on it and being excited.

And you are absolutely right, each of those games (HL2 and Dishonored) has a distinct art style that stands the test of time.

Relientk7788d ago

So sad to hear this. I absolutely love the Dishonored series and love the world and art style. It looks great and unique. I'm still hoping for a Dishonored 3

Ethereal88d ago

Damn... Dishonored has such amazing art. RIP.

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100°

Avowed's director says they "don't believe in living in fear" after Microsoft closed studios

"As a developer - and as a player - it's always sad and it always sucks to see studios close and devs lose their jobs. I really hope all those people land on their feet, because I know our indusutry is better with them in it," Patel tells the outlet. "As for me and how I look at things, I guess first and foremost: I don't believe in living in fear," the Avowed director.

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gamesradar.com
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Community339d ago
Lightning77340d ago

Then gets shut down the next day. They should know better than to talk crazy like that.

XiNatsuDragnel340d ago

They'll get shut down that's how Microsoft work

gold_drake340d ago

watch it get shut down tomorrow haha

Skuletor339d ago

It was probably already decided yesterday

BISHOP-BRASIL339d ago

"And then Phil Spencer took it as challenge..."

Elda339d ago

They better worry because Avowed doesn't look all that.

70°

The Magic of 'Dishonored’s' Blink

It’s a shame, really, that so few games have “borrowed” Dishonored’s Blink – in the right hands, such a power could be game-changing.

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Community819d ago
MIDGETonSTILTS17819d ago

It felt kinda cheap to me… both in terms as a tactic, and game design

Abnor_Mal819d ago (Edited 819d ago )

There was a small game called Aragami that “borrowed” the blink, that was a good game.

Unfortunately I heard the sequel wasn’t good so I stayed away from trying it out.

sairenfox2099817d ago

The sequel changed some of the mechanics from the first game but it was still a very polished and enjoyable experience. You should definitely give it a shot sometime. The game's currently on sale on Steam

Abnor_Mal817d ago

Okay thanks for the heads up, will look out for it being on sale one day.

I really did like the first and played it back to back as soon as I finished the first play through.