Can You Roll In Tears of the Kingdom?

Link standing on a cliff overlooking Hyrule in Tears of the Kingdom

As we venture into the latest Zelda game, Tears of the Kingdom, one wonders if this memorable rolling maneuver has found its way back into Link’s repertoire. So can you roll in Zelda: Tears of the Kingdom?

Nintendo Link: Ocarina of Time amiibo – Nintendo Wii U
  • Introducing amiibo: character figures designed to connect and interact with compatible games.
  • The Legend of Zelda: Ocarina of Time game introduced a time traveling element into the series
  • -this amiibo shows a 17-year old Link playing the ocarina that allowed him to warp back and forth across a seven-year gap to defeat the power-hungry Ganondorf.
  • Recommended for children ages 6+
Nintendo Amiibo – Zelda & Loftwing – The Legend of Zelda: Skyward Sword HD – Nintendo Switch
  • Just tap an amiibo accessory to the NFC touch point on a compatible system to enjoy fun in-game extra features
  • Compatible games on the Nintendo Switch system, New Nintendo 2DS XL system, New Nintendo 3DS XL system and Wii U console.

How To Roll In The Legend of Zelda Tears of the Kingdom

No you cannot roll in The Legend of Zelda: Tears of the Kingdom. This was taken out in Breath of the Wild and replaced with Sprinting and the addition of the Stamina Gauge, and why change something for a sequel when it works? Rolling was a traditional Zelda mechanic, yet Breath of the Wild and Tears of the Kingdom are a new Zelda generation of games. But I would like to see its return if they return to more traditional roots.

Rolling in The Legend of Zelda games has always been a series staple. I remember fondly playing Ocarina of Time as a child, rolling through Hyrule Field, and it felt like such a fast way to travel. Well, until speedrunners discovered walking backward while Z-Targeting was!

More N4G Unlocked: 3 Things to Do Before Zelda: Tears of the Kingdom Comes Out

However, The Legend of Zelda: Breath of the Wild brought about massive shifts in the traditional Zelda formula, one of the most notable being removing the ability to roll. No longer could I roll from point A to point B; instead, the mechanics of sprinting and the Stamina Gauge were introduced, altering the game’s flow.

Strangely enough, the transition was instantaneous. Rolling was akin to a placebo effect, that it seemed a lot faster than it was. But with the addition of an actual sprint, rolling was forgotten about. No longer do you have to keep tapping the action button every second to start a new roll. You just hold down the button and watch the Stamina Gauge closely to ensure you don’t run out of stamina.

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