The Devourer is one of the first truly challenging Colossi to beat in The First Descendant. Considered by many players to be the gatekeeper of the endgame, Devourer represents a monumental challenge. Luckily, we are here to help you get prepared for this fight and, hopefully, deal with this boss easily.
How to Beat the Devourer in The First Descendant
As with every other Collosi in the game, Devourer uses one element and is weak against another. In Devourer’s case, the main element it uses is Toxin and its greatest weakness is electricity. This means switching players’ weapon loadouts and Descendant mods to deal more Electricity damage is a priority. The Bunny Descenant is the perfect counter for this boss so having at least one in a team will help immensely. Moreover, improving the player’s Toxin resistance will help greatly against Devourer’s attacks and drastically improve survivability once the boss targets you. The Toxin Antibody Descendant Module is especially good for this fight.
Furthermore, this Colossus is vulnerable to weapons that have the “Pierce” type of damage, like Shotguns, Beam Rifles, Assault Rifles, and Sniper Rifles. Picking any of them (with the highest DPS that you have) with some Electric attack bonus (like Electric Enhancement and Electric Priority) is your best bet for dealing as much damage as possible and taking out chunks of Devourer’s HP.
The Devourer’s Weak Points
- Destructible Parts – Balancer, Core Cover, Sensor
- Removable Parts – Core, Shoulder
The Devourer’s weak spots are located on its knees, shoulders, chest, and sensors on its face, and are all protected by armor. Once any armor is destroyed, the Colossus will fall to its knees and be stunned for a short time. This will allow you to deal more damage to exposed Weak Spots. In this moment focusing on the head’s weak spots is the best way to do the most damage.
However, we recommend bringing all the weak spots’ armor to their Yellow state before committing to destroying one of them. This will leave players better set after the first round of Symbionts is dealt with.
The Devourer’s Attacks
Every attack the Devourer has leaves behind toxic crystals that damage any player that comes into contact with them, by applying a damage-over-time effect. Devourer’s main attack is a barrage of toxic missiles that target a random player. However, running into cover will save you from almost all damage, and Ajax can use its bubble shield to nearly ignore this attack completely. Another attack that can have lethal consequences is Devourer’s toxic orbs, which disperse into projectiles covering an area around them.
Prioritize the Symbiont Destruction
Although the killing of the Devourer is the goal of this Void Battle, prioritizing Symbionts will get you there faster. Compared to other Colossi, the Devourer does not have the greatest health bar nor shield, but it does have the best health regeneration, and this is where Symbionts come into play.
Once Symbionts are deployed, it will take a short amount of time before they start contributing to the Devourer’s healing. Moreover, every Symbiont has a shield bubble around them, so they are practically immune to shooting from a distance. Players have to get close to a Symbiont to destroy it, and using Shotguns can help immensely. Ideally, every team member should try to destroy one Symbiont. Teamwork is the key here, so avoid grouping up.
However, keep in mind that a few seconds after the Symbionts are spawned, the Devourer will launch a special attack. Every player will be targeted by three orbital strikes, which have a decent area of effect and will apply the Toxin DoT effect. Try to time dodges early to escape the AoE zones, or use a grappling hook or mobility Skills (like the ones Bunny has).