Marcus Estrada writes: "Mighty No. 9 is occasionally given the chance to shine when a player starts to get good at the core dashing concept. It feels downright awesome to fly through a stage, destroying robots right and left, and ending up with a full combo at the end. The problem is that getting to that point is fraught with frustration."
Mighty No. 9 and Mega Man 11 are two games that tried to fill a very big gaming hole, and the story behind it all is even more interesting. So which game wore the Mega Man dress better? Jason Capp is here with some retrospective thoughts upon his 2022 playthroughs.
Only tried the demos for both and mighty 9 looked atrocious. Megaman 11 was fun and polished. Never played both full versions but will see it they are on PS Extra when i get home.
Mostly get my megaman fix playing the azure gunvolt games and spin offs. And Maverick Hunter X on my Vita.
Kickstarter has allowed game developers all over the world to bring their respective visions to life, while AAA Studios remains out of touch.
This is very true. Companies like EA, UBI, MS seem to be disconnected from what fans want.
Um I’m not too sure about that check how well those games sold besides the money they got from Kickstarter they didn’t sell nearly as much as most games from publishers (AAA or not).
The unfortunate reality is these days games like Shenmue 3 and Bloodstained are incredibly niche and the only way it could survive is by use of a fan funded website like Kickstarter.
There are games people hoped would be good. Maybe there was a great developer making it or fun premise. Unfortunately, those things couldn't save these titles.
No Man's Sky had the most disappointing launch after the massive hype.
It also had the best turn around of any game.
Today it is basically a mammoth sandbox/city builder/space sim/casual podcast in the background meditative play. Love it right now.
CD3, and ff15, maybe shemue 3, I feel are more recent disappoinments than Duke nukem and perfect dark.
Anthem was predicted to be a failure from its beginning especially since the last game Bioware put out was the abomination called Andromeda.
Yea, yes it is.
Not completely, but Comcept definitely screwed the pooch.
I thought it was alright. Not bad, not great, just okay. I felt some of the levels were just way too long with little variety. Maybe I'm just really bad at the game, but it took me like 5 hours just to figure out which level I could get to the end of and beat the boss. I love the boss rush mode and additional challenges + tough achievements to earn. I also get a great sense of the original megaman with modern concepts such as the dash mechanic. But, ultimately, i found myself dashing through the level dodging enemies instead of blowing them up because the levels are just so long.
I enjoyed getting combos and all that, but after running through the same level 6 or 7 times, trying to get to the end, I just wanted to get through it and reach the boss with as many lives as possible. I feel bad for doing that, but I also feel the game wants me to.
Yes.