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Xbox One & PS4 Summary - Key Features and Differences

CAW|4217d ago |Blog Post|1|

The ‘next generation’ of video game consoles has come to life with the recent releases of Microsoft’s Xbox One and Sony’s PlayStation 4 (PS4). These consoles offer levels of processing power, graphical capability and unique features never before seen in home video game consoles.

One of the key new features of the Xbox One is the inclusion of a ‘Kinect’ sensor with every console. This device is a large black rectangle and is designed to be positioned just below the television set, allowing the camera to face the users of the console. An extension of the device first seen as an optional peripheral to the Xbox 360; Kinect is a vital piece of hardware that underpins many of the Xbox One’s key features. The device features a camera capable of tracking up to six users’ movements and facial expressions simultaneously. With an internet connection, it can also use facial recognition to sign-in users to their Xbox Live accounts, even if these have been created on another console. Each user on all Xbox consoles can create an Xbox Live profile, which keeps track of the user’s progress in all games that they play. Additionally, Kinect can identify which user is holding specific controllers, allowing seamless transitions of gameplay between a large number of people. This will then ensure that any challenges completed during subsequent gameplay will be attributed to the correct user’s Xbox Live Account.

Kinect also features voice recognition software. A list of commands can be spoken verbally to perform functions on the console, for example, saying “Xbox On” can turn the console on from a standby mode (this feature can be disabled). A simple setup is all that is required to enable the console to identify the user’s voice. Although the Kinect is included with every Xbox One console, it can be disabled partially or entirely in the console’s settings. It can also be physically removed from the console altogether and is not mandatory.

The PS4 features a similar peripheral. The PlayStation camera is an optional accessory, not included with the console. It currently retails for around £45. The camera is a similar shape to Kinect, albeit much smaller. It is also designed to be positioned in a similar way. Like Kinect, the camera can identify players using face recognition and sign them in to PlayStation’s own profile service, The PlayStation Network (PSN). However, the camera can only sign one user in to PSN automatically. If multiple users are detected, the console will ask the player who wishes to be signed in to hold the controller under their chin for identification. The controller features a motion detector which can be identified by the camera. Voice recognition is also included with the camera, although the available commands are not as exhaustive as those of Kinect. For example, whilst the PS4 can be turned off vocally, activating the console from standby using vocal commands is not possible. Sony has commented that software updates in the future may enable additional commands to be implemented.

Perhaps to introduce users to the features of the camera, Sony has included free software on every PS4 console – named The Playroom. This software features three game modes, all of which require the PS camera to operate. Two of these games project the user’s room onto the screen. Subsequently, robots are superimposed into the setting on the screen. This allows users to move their bodies to interact with them, for example, kicking out will cause many of the robots to fly around the room. The third game features an enhanced version of the classic arcade game, Pong. Users can use motion control features to alter the field of play from a traditional square to more unusual shapes.

Another significant hardware feature of the PS4 is Remote Play. This allows the console to connect via Wi-Fi to Sony’s handheld console, PlayStation Vita. The Vita can then be used to view any video or game footage that is also being shown through the PS4. Some games also support the Vita as a second controller or screen, to view additional information such as maps of the game environment. The Vita’s touchscreen can also be used to input text on the PS4 quickly and easily.

Microsoft’s SmartGlass application works in a similar way. The app is available for a variety of devices including smartphones and tablets and can connect to the Xbox One via Wi-Fi or 3G networks. The device can then be used to control the interface and menus of the Xbox One. Keyboard functionality is also supported on selected devices. The app also allows users to browse the Xbox One library of games and view information about their Xbox Live accounts.

Both consoles also feature newly designed controllers, echoing but adapting previous designs. The Xbox One controller features enhanced vibration motors in the twin triggers, an improvement on previous designs. The battery compartment is now inside the controller itself and is unobtrusive. The wireless functionality of the controller is said by Microsoft to be up to 30 metres from the console and eight controllers can be connected at any one time.

The PS4’s Dualshock 4 controller also exhibits significant improvements over its predecessor. In a first for a PlayStation controller, the Dualshock 4 features a speaker, allowing specific sounds to be relayed closer to the player for greater immersion and realism. For example, in a first person shooting game, whilst enemy gunfire can be heard through the television, as if it were some distance from the player, the player’s own gunfire can be heard through the controller’s speaker, directly in their own hands. The controller also features a touch pad on the front. This provides an alternative method of input in certain games. For example, the actions of scraping, rubbing and tapping are possible to perform. At the top of the controller, a motion detector is used to allow the PlayStation camera to follow the movement of the controller, if one is installed.

The rise in popularity of social media over the last few years has clearly influenced the development of many features on both consoles. Both consoles’ settings can be adjusted to record video and audio footage of gameplay onto the consoles’ inbuilt hard drives. These can then be edited before being uploaded. There is a strong emphasis on the ability to share and compare footage with friends online. Both consoles can record gameplay continuously, starting at the commencement of any gameplay session. Typically, the last fifteen minutes of gameplay can be retained in the consoles’ hard drives. This allows for the sharing of unexpected events and sequences not foreseen by the player, and for which specific recording have not been set up beforehand. On the PS4, videos can be shared quickly and easily via links to the PSN, Twitter and Facebook. The PS4’s controller features a Share button which can be pressed to upload media instantly. The Xbox One’s video recording functionality can only be uploaded to the user’s Xbox Live account, YouTube or Microsoft’s cloud storage service SkyDrive.

The SkyDrive service allows users to store large amounts of information on Microsoft’s servers, which can then be accessed anywhere in the world using a compatible device and internet connection. In other words, it is a form of external storage which can be quickly and easily accessed, albeit one which is physically located far from the user’s device. This is known commonly as cloud storage. The PS4 also utilises its own form of cloud storage, allowing users to upload save data and game progress to be accessed from other consoles. Any games purchased from the PlayStation store are tied to an individual user’s account, allowing them to sign-in, download (if necessary) and play these games on any console. When downloading games on either console, downloads do not have to be complete to begin use of the software. Once a large enough portion of the game is downloaded, users may play the game whilst the remainder is still being downloaded. Moreover, when downloading certain games, the PS4 asks the user whether to install the single player or multiplayer component first, affecting which mode can be accessed whilst the other is downloading.

Whilst some older consoles were able to play discs from previous generations, Xbox 360 and PS3 games are not supported by Xbox One or PS4 respectively. However, Sony has launched an upgrade programme whereby users who have purchased selected PS3 titles in disc form can download these titles on the PS4 in digital form, with enhanced gameplay features. The PS3 disc must be inserted into the PS4 at all times for this to work, however. Sony has also announced that their cloud service will enable certain PS3 games to be streamed to the PS4 at some point in the future. Xbox One does not support any Xbox 360 games or downloads in any form, and there are no known plans for it to do so.

However, the Xbox One does have a unique feature not present in the PS4. An HDMI video cable can be plugged into the console, allowing for footage from any video source such as a satellite box or other game console to be relayed through the Xbox One’s interface, enabling a split screen experience. This allows half of the television screen to be used for gaming, and the other for television programmes simultaneously.

Many of the features of both consoles are very similar, with only minor differences. However, software updates to the previous generation of video game consoles added countless additional features. It is not only possible, but highly probable, that in time many more features will be made available on both consoles through these software updates.

140°

Death Stranding 2 Beats Mario Kart World in UK Games Sales Charts

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CrimsonWing692h ago

Damn, that’s actually saying a lot.

Qoxfres1h ago(Edited 1h ago)

The 66% drop in sales for DS says more. Mario Kart is weeks old at this point.

Hypertension14033m ago(Edited 30m ago)

Just give up, look at all the negative press the switch 2 got and its still selling faster than any other console. Just like all the positive press isn't going to make Xbox anymore popular.

You probably haven't played a game in years because you just spent all of your time on this website. So many amazing games have released in the past 10 years, its time for you to play them. Or go out with your imagery friends or girlfriend and enjoy the sunlight for once.

Qoxfres21m ago

What does DS2 dropping 66% have to do with Nintendo or Xbox? 🤷

Qoxfres2h ago(Edited 2h ago)

“launch sales were ~66% lower than Death Stranding 1”

Huge oof. This game will be on PC, Xbox and probably even Switch 2 soon.

jznrpg1h ago

How soon ? A year 2 years ? 3 years ?

Qoxfres1h ago

That’s really up to Kojima. Last time it was around 6 months to go multiplat - but the sales were 66% higher last time so 🤷

MrNinosan1h ago

@Qoxfres
Close... 8 months from the PS4 to PC release.
5 years from the PS4 to Xbox release.
The Xbox didn't move any numbers, but the PC pushed it a little at least.

Flewid6381h ago(Edited 1h ago)

Took 8 months for the first game to get ported to PC so I suspect just as quickly.

Qoxfres55m ago

@MrNinosan hopefully it comes to GamePass again!

+ Show (1) more replyLast reply 55m ago
Scissorman54m ago(Edited 52m ago)

is it an oof tho? how many more players have shifted to digital since 2019? i reckon a lot. i got a physical copy of DS but opted for the digital for DS2 cause of the 2-day early access.

Qoxfres49m ago

The digital excuse is dismissed regularly for Xbox and Xbox has a higher digital rate than PS

So we will discard that argument here too. -66% is a flop. It’ll be cross platform within 6 months.

andy856m ago(Edited 4m ago)

Context matters. This is physical sales, and a digital version was available 3 days earlier. That's definitely skewing it. That coupled with the fact that physical sales have dropped a lot in the last 6 years. Its probably not much different when digital is included (and that's without the smaller base numbers of the console) Cant the fake account take a day off from trying and failing to bash playstation 😂

-Foxtrot1h ago

"“launch sales were ~66% lower than Death Stranding 1"

Maybe he'll put this franchise to rest now and do something new (which I know he is thankfully)

Not to hate if you enjoy these games but they weren’t for everyone and it puzzles me that he did a sequel rather than doing Physint next or even an actual P.T like game.

I just feel he's trying to make Death Stranding a thing, like as big as Metal Gear Solid and it's just not going to happen.

Flewid6381h ago

I'm about half way thru the first game and its definitely an acquired taste.

Cacabunga1h ago

Clearly not for everyone. I never tried it and it tells me absolutely nothing

P_Bomb5m ago(Edited 1m ago)

“Maybe he'll put this franchise to rest now and do something new”

He is making new things, like OD. Don’t see what the problem is. Game reviewed better than the first. It has its fans and served its purpose.

andy855m ago

Probably not, the sales won't be much lower than the first game. And its a critical success

+ Show (1) more replyLast reply 5m ago
Flewid6381h ago

Exclusive vs Exclusive and a Mario game lost? There is still hope for humanity.

Qoxfres43m ago

Not really comparable though.

Mario is weeks old and requires a hard to find console.

Ganif18m ago(Edited 12m ago)

At least get the statement right, physical sales were down 66%, not total.

https://xcancel.com/Chris_D...

Obviously, digital is bigger part of the landscape than it was on PS4.

Digitally on the PlayStation store it is and has been the best selling retail game since prior to release, and still is today.

Also, the digital edition came with early access.

P_Bomb4m ago

My friends and I bought it digital. Truth be told, I haven’t bought a disc in years. Is what it is.

50°
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