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The three reasons Rocksmith fails as a way to learn guitar

Rocksmith is an interesting experiment in mixing rhythm games with instructing players how to play an actual guitar. The first code we were able to test looked good, but it was clear that the game needed to be cleaned up before launch. Now that you can buy the retail experience for the Xbox 360, PS3, or PC, it's time to see how much progress has been made. You will need your own working guitar—the game's special cable will work with any six-string—and once you have that, it's off to the races.

This is a product that had a ton of promise, but unfortunately the execution fails in more ways than it succeeds. There are many things that were disappointing, from the lackluster presentation to the lack of an included, printed manual, but here are the three deal breakers that ruined what could have been a fun way to learn to play the guitar.

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arstechnica.com
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Trainz2119d ago

These are really stupid reasons.
Every game lags now and then.
And about the difficulty, you don't choose the difficulty the game adapts to your playing style and skill.
And I like unlocks because they give you something to work towards.
If you wan't all those flashy guitars and amps then get them simple as that.