"With the recent announcement of a sequel for one of the biggest gaming franchises ever to have graced our screens, Grand Theft Auto V from Rockstar Games will no doubt be one of the most anticipated games set to launch next year. Its predecessor, Grand Theft Auto IV, caused much divide within the gaming community despite its hugely regarded success at retail and amongst gaming critics that resulted in a current standing of 98 out of 100 thanks to critque collector Metacritic."
The GTA 5 Agent Trevor DLC episode could have been a real treat for fans on PlayStation and Xbox, before it was scrubbed sometime before 2017.
With the amount of money they generated, I just don’t understand the scrubbing of this. It would’ve been fantastic for fans.
I really want to know who drove the decision to focus on multiplayer was it Rockstar or take two.
Because when online started taking off many of the studio leads began having falling outs and leading including a founder
One of the reason I believe once gta 6 release, most of us thoroughly play it, enjoy the world they crafted then after that no offline support, no dlc at all
Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
Diversity of missions is what I want in the first place.
Can we not have anymore pick this person up and drop them off missions. That is what stealing taxis is for.
I see your point, it helps from a narrative perspective as well but they are so bloody mundane. I'm also hoping for less phonecalls.
Ai, draw distance, physics, more content such as weapons, vehicles and side missions and better third person shooting. Auto-aim should have no use online. Players should easily be targeted with normal aim from distance with the right weapon. Free mode should be more like Red Dead Redemption. You should be able to buy a lot of stuff in the game and you can earn money for your offline character by playing online. There should also be more co-op missions online. They were a lot of fun in GTA IV. Thus there are so many areas GTA V can and will improve in and that's why I'm really looking forward to the game because I love sandbox games and with the proper design, GTA V could have one hell of a fun multiplayer component to top off the single player mode.
The only two improvement graphics wise I would see is more anti aliasing and a spedometer in cars.
Here's some improvements I'd like to see :)
-More weapons
-Better accuracy in weapons
-More customisation options for appearance
-Cover system should be more like Gears and Uncharted
-Controlling motorbikes should feel less heavy than in GTAIV
-Missions should be more fun and over the top like San Andreas and Ballad of Gay Tony
-A decent soundtrack that isn't almost completely filled with songs that no one has ever heard of before
-Multi-player should be more like LCS and VCS where you could play as characters from the story and use really unique perks such as invisibility on the map or temporary use of a tank