80°

Dead Rising 2 : Case Zero : Leaked Gameplay

Leaked gameplay from Dead Rising 2: Case Zero.

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gamer4eva.com
DelbertGrady4998d ago (Edited 4998d ago )

"TIP: Save your game by visiting a restroom"

...NOOOO!!! Wtf!? *hysteric laughter*

Ok, that part didn't look all that bad but what's up with the ridiculous load times? And it still has the stupid time limits where you have to rush through the missions and don't get any time for exploration. The thing that killed the first game for me. Seems like the devs didn't listen to ANY of the critique from the first game. F*cking idiots. Still getting it though :p

Rampaged Death4998d ago

I totally agree with you. I have no idea why there are time limits in a game like this.

Bobbykotickrulesz4997d ago (Edited 4997d ago )

This game is coming along nicely.

Game of the ye... Bahaha I'm sorry I'm sorry. I just can't do it. This game looks fucking terrible.

lol do I ever have anything nice to say?

militant074997d ago

everything you hate about it is what I like about it!

SilentNegotiator4997d ago

LOADING...
LOADING...
LOADING...

Loading aside, that was incredibly uneventful. At least this particular footage.

stonecold34997d ago

but gave it to my brother so i may buy it for the 360 and might play it on his machine

badz1494996d ago

that's...loading...loading ...loading...boring as hell! and, you can just walk through the herd of zombies unharmed? aren't zombies supposed to bite you or something? but that zombie was trying to choke him to death. what is so great about this anyway? and by the way, the graphics also look bad!

+ Show (2) more repliesLast reply 4996d ago
matt19914998d ago

Its part of the story you have to get zombrex for your daughter before she turns into a zombie

Denethor_II4998d ago

I read the load times are supposed to be a lot better than this come release.

Paradicia4997d ago (Edited 4997d ago )

The only reason it loaded slowly is because whoever was ever playing, skipped nearly every cutscene (Idiot) which pre-loads the game data, and not too mention the levels are huge. A lot of games do this, Look at Uncharted 2 for example. So thats why it loaded very slow.

xX TriiCKy Xx4997d ago

I'm almost certain for this video that he didn't want to spoil anything. Usually when you watch a gameplay video on youtube, its strictly gameplay.

badz1494996d ago

if i'm no mistaken, skipping cutscenes in Uncharted will not the loading screen like that. I maybe mistaken but I really don't think so

MRHARDON4997d ago

Is because it goes with the story.....

If the story is supposed to last 72 hours in game time, that means you have to have time limits so you know the whole story in time.

+ Show (2) more repliesLast reply 4996d ago
TrevorPhillips4998d ago

yes, but im pretty sure there are other modes like dead rising 1 where there isnt time limit

xX TriiCKy Xx4997d ago

They're also having coop and online multiplayer. :D

4997d ago
CaJuaLFeatPuFF4997d ago

Why does this game remind of me of Saints Row 2 ?

The first one looked better imo

Still Tuff Tho.
Feel me?

stonecold34997d ago

on ps3 does any one know if the first 1 and second one will be on 1 blu ray disk

newhumanbreed4997d ago

You're going to have to get an Xbox 360 if you want to play the first.

Show all comments (54)
160°

Four new arrivals hit Xbox One Backwards Compatibility – Are they worth the return?

Carlos writes "Today adds more value to the Xbox Backward Compatible scheme, with four new arrivals making their way to Xbox One. But whilst we’ve seen our fair share of titles arriving on the program, not all have been the triple-A blockbusters that fans have craved the return of. So, with that in mind, here’s our thoughts on the latest backwards compatibility titles and if they are worth the return."

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thexboxhub.com
neil3632619d ago

Full appreciate the frequency of new BC titles, but surely I'm not the only one who doesn't ever use them? I've got tons of native XO games to play rather than going back over the old stuff.

LexHazard792619d ago

Yes correct, you're probably not the only one. I also have a ton of Xbox One games. But I also had a decent collection of games that I bought digital for Xbox 360. Thanks to BC more than a handful have arrived and hopefully more. I need Marvel vs Capcom 2 but who knows if they're ever gonna release that one.

neil3632619d ago

Do you really find yourself going back through the 360 ones though? I loved my time with that console, but can't bring myself to go back.

But then, perhaps it's me. Very rarely do I complete a game, or watch a film, more than once.

obidanshinobi2619d ago

I'm playing GTA 4 at mo BC.
Amazing game, been almost 9 years since I played it on release.
Liberty City is still probably the best city created for any game ever IMO.
Before that I re-played Bioshock and RDR, both excellent games.
Pre-ordered GR Wildlands on the XB1 and I'm tempted to get Horizon ZD when a copy appears in my local CEX.
When Crackdown goes BC I shall be playing the shit out of that too.

neil3632619d ago

Can't deny it, great games. But some great stuff on the XO indie scene too. Not enough time to play everything!

2617d ago
AuToFiRE2619d ago

TL;DR - Deadrising 2 and the DLC (counting as the other games), and Cars 2.

2619d ago
obidanshinobi2619d ago

Where's Crackdown futhamuckas !!! Jeez.

2619d ago
2619d ago
90°

Dead Rising – Ranking the outbreak from worst to best

Carlos Writes "With Dead Rising 4 now out the door, and our playthrough finalised, we decided to take a look to see how it stacks up with the rest of the series entries. So here we are...ranking the full Dead Rising series from god damn worst, right up to the best zombie bashing offering that we've ever seen."

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thexboxhub.com
neil3632684d ago

I played the first, and I bought #4. Other than that, strangely haven't played any of the others. I'll get round to it one day though I guess.

90°

Vertical Slice Demos Provide a Clear-Cut Advantage

Hardcore Gamer: In game development terms, a “vertical slice,” is a gameplay segment of finished or near-finished quality that showcases all the planned features of a game to potential investors. At the start of a project, these are a massive sink for time and effort, since they essentially involve doing all the hard parts of finishing a game to complete one 10-minute section. Generally, they’re seen as a bad practice. However, toward the end of development, it’s a lot easier to pull assets together for a vertical slice. Of course, if you’re shopping your game around to publishers at that stage, you’re probably in a lot of trouble, but a standalone “vertical slice” can also serve as a strong alternative to a traditional demo.

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hardcoregamer.com
ChaosKnight3732d ago

Totally agree. It's so nice being able to try out a game without spoiling any of it. Bravely Default was genius in doing this and sold me on the game.

StockpileTom3732d ago

Doing a vertical slice as a VC/Publisher demo is an extremely risky move but it really is the best way to show off the talent of your studio and show a strong proof of concept. I believe SOF is doing this with H-Hour...

A vertical slice as a consumer demo really is a great way to show off a game and drive sales. Too many publishers would rather the advertising do the work and show only enough to lure people in. They seem to have it in their heads that demos will hurt their sales. (which it does... if you make a bad game/demo)

Publishers are so pathetic and risk adverse these days... how are consumers supposed to be confident in your games if you aren't confident enough to truly show them off in there purest form?