340°

Kinect Downgraded To Save Money, Can't Read Sign Language

The patent for Microsoft's motion-sensing camera Kinect suggested that the device could understand American Sign Language. Well, it can't. At least, the version going on sale in November can't.

DelbertGrady5011d ago (Edited 5011d ago )

...and for now Kotaku are ok again :)

You can't patent things and then choose not to implement it. Patent = promise!

Why o why5011d ago (Edited 5011d ago )

bs damage control at its best...they can eat one. They've always had an agenda since the incident. I suppose you and the rest of the 360 fans will call this 'making it even' BS soda pop oh i forgot...;)

GWAVE5011d ago Show
sikbeta5011d ago

@Soda

tooltaku is for flaming, never was "OK" in first place, now it's talking bad about your console of choice and you can't deal with it but hell, they downplayed one of the Best franchises on my console of choice and I have to deal with it, that's "OK", right?

Bigpappy5011d ago

"This probably isn't the first time you've heard such a rumour, but this latest time at least explains why Kinect can't read sign language!"
Ofcourse its not the first time we have seen this rumor. Luke Plunkett (the writer) puts 2+2 together for all his reads who are incapable of drawing their own conclusion.
M$ stated:
"Microsoft files lots of patent applications to protect our intellectual property, not all of which are brought to market right away. Kinect that is shipping this holiday will not support sign language."

Luke and his sources conclude that it has to be because Kinect was dumb down. It can not be because it is not a priority at this point. I couldn't be that is a sofware implementation which is not yet scheduled.

I have been seeing a lot of this from guys who are not journalist, but video game enthusias who write blogs for these gaming sites.

R2D25011d ago

I am sure some one can create a game that focuses on your uper body and rear your fingers.

hm0uzy5011d ago

where r u now OMEGA4? hiding lol

Foliage5010d ago (Edited 5010d ago )

EDIT

On second thought... maybe I shouldn't reveal this much information about the pitfalls of the 360.

If someone is interested in more detailed information about the project, drop me a message and I'll give you some details you probably aren't aware of yet.

+ Show (4) more repliesLast reply 5010d ago
Silly gameAr5011d ago ShowReplies(3)
SilentNegotiator5011d ago (Edited 5011d ago )

I didn't need Kotaku to tell me old info about Kinect no longer detecting finger movement.

So it can't detect finger movement, wrist movement, movement from any position other than standing straight up...the only type of person that Kinect takes full movement advantage of is a stick figure.

tokugawa5011d ago

i aint buying kinetic simple!!

waste of time and money

Nike5011d ago (Edited 5011d ago )

I don't know about "okay", Soda. Far as I could see on their main site, they put it up, it got the heat and now they've moved on but it's painfully obvious the PS3 community is still raging on about it.

I suppose a story like this could be seen as Kotaku trying to "balance things out" but frankly, looking at their story about pink coloured Gears of War lancers struck me as being more biased. Because being genuinely excited bout something like that is just weird. This story struck me as just another "keep scrolling" headline, which is ONLY getting the heat on N4G because every one still want to bash Kotaku.

morganfell5011d ago (Edited 5011d ago )

No they are not okay. I wouldn't put any stock in their comments about MS products anymore than I would believe their articles concerning Sony. They are internet gaming trash of the lowest order and gamers from all sides or even no side that actually want accurate news should avoid the site.

Do they happen to be informationally correct in publishing this article? Yes and no. Even before Kinect was downgraded such a capability would not have been possible. I made several comments days ago concerning MOCAP and and accuracy as regards intricate hand movements.

http://n4g.com/news/579007/...

So is kotaku even correct in this article even by accident? Only be a stretch.

Also let's remember that their sister site, Gizmodo, was the one that originally reported that Kinect could provide this heretofore unavailable technology.

http://gizmodo.com/5606327/...

They can't have it both ways which is exactly what they are attempting to do in this instance.

As Jack Higgins stated, "They remind me of something I occasionally pick up on my show from the gutter. Very nasty on a hot day."

Kotaku and it's network are rife with the very worst that gaming journalism has to offer. Deceptive writing and propagated false articles cloaked under the mantle of respectability allowing them to influence the decisions of consumers through their websites and gaming companies by sheer threat. Trash, they and their staff are just trash and a disservice to us all.

Denethor_II5011d ago Show
callahan095011d ago

Sarcasm, Soda? You should know that just because someone patents something doesn't mean they ever have to make that product. It's called patent trolling. Usually a company patents something with no intention of ever making a product out of it, but when someone else needs that technology for their product they have to buy a license from the patent troll to do so. Some see this practice as potentially unethical but it is a legitimate and legal business practice. In fact there are some patent troll companies that exist solely to file for thousands upon thousands of patents and never develop a single product, they merely register patents and then make their money licensing to companies like Microsoft, Sony, Intel, Apple, etc. Anyway, the point is, just because they patented a feature doesn't mean it has to be in the product.

Inside_out5011d ago

What Soda said...you don't patent dreams dumb dumbs...lol. Sign language is an alphabet of words and gestures. Kinect is over qualified to read hand signals. What is wrong with the kids today. INTERESTINLY...they patented facial movements as well...LMFAO. If I hold up the letter " A " on a cut out, would Kinect be able to read it...of course it would silly. This is no different, it's all about the software. I understand the concern in the PS3 ranks...but, but the eye toy...lol.

Christopher5011d ago

So, finally confirmation that it can't track fingers. Thank heaven that is out of the freaking way. Can we move on now and just complain about the lack of core game support from Kinect?

fr0sty5011d ago

bigpappy, software is not going to improve the resolution that the camera captures at. if you want to see that resolution, look at the fitness game they demoed at e3. you can see the exact form that kinect sees of you represented in the game. notice any fingers on there? that is why kinect cannot read sign language. it sees us as low res human shaped featureless blobs. those cameras are not cheap, so to make them affordable they had to cut down on the resolution a bit. not to mention that the more resolution you put into the camera, the more processing power it is going to take to decode that image as well, which adds up to even more cost (or less performance).

morganfell5011d ago (Edited 5011d ago )

Here is a clue for soda and cez - most patents never see production. You can patent and not produce.

avengers19785011d ago

Kinect just isn't going to be that great, it's simple really everything that they have actually shown for it screams waste of time!

+ Show (11) more repliesLast reply 5010d ago
Nitrowolf25011d ago (Edited 5011d ago )

"The original Kinect had a much higher resolution (over twice that of the final model's 320x240), and as such, was able to not only recognise the limbs of a player as the current model version can, but their fingers as well (which the current version can't). And when the hardware could recognise fingers, it would have been able to read sign language."

what? i knew MS would be doing something like this. Kinect is not the original device that MS intented it to be and they are trying to fool everyone into thinking it is. I do wonder though if it did have this stuff in it (no doubt it would be over $200, so price wise it was smart to cut back) how much better it could be. I mean if it fan on a processor of it's own, i could see it def being more powerful and less laggy. Still the current version isn't that bad, they will prob. release the other version next gen if this one does well, considering price of production for it would have gone down, just like any other device later in its life cycle

Also why do i feel like Kotaku are submitting this just to help and lower the heat of the trash they had earlier?
@below
it still on their site, regardless of where else it is posted.

Kors5011d ago

"Also why do i feel like Kotaku are submitting this just to counter the trash they had earlier?"

I doubt that any of the Kotaku staff submit their stories to N4G. Most of them seems to be submitted by Kotaku readers and regular N4G contributors.

You can see the list of Kotaku articles on N4G and the names of the submitters here:

http://n4g.com/source/home/...

ClownBelt5011d ago

That "sitebot" is pissing me off.

Chris3995011d ago Show
3monthsp5011d ago

for trash news like this, dude with sony's game avatar.

Megaman42xX5011d ago (Edited 5011d ago )

@3monthsp-Chris399
Huh, an actual opinion other than "Boo kotaku." A decent point about how since they are a full blown site with editors and multiple contributors they have to have some accountability.

+ Show (1) more replyLast reply 5011d ago
cliffbo5011d ago (Edited 5011d ago )

full specs for Kinect

Sensor
Colour and depth-sensing lenses
Voice microphone array
Tilt motor for sensor adjustment
Fully compatible with existing Xbox 360 consoles
Field of View
Horizontal field of view: 57 degrees
Vertical field of view: 43 degrees
Physical tilt range: ± 27 degrees
Depth sensor range: 1.2m - 3.5m
Data Streams
320x240 16-bit depth @ 30 frames/sec
640x480 32-bit colour@ 30 frames/sec
16-bit audio @ 16 kHz
Skeletal Tracking System
Tracks up to 6 people, including 2 active players
Tracks 20 joints per active player
Ability to map active players to Live Avatars
Audio System
Live party chat and in-game voice chat (requires Xbox Live Gold Membership)
Echo cancellation system enhances voice input
Speech recognition in multiple

btw this is not a 360 or PS3 fanboy comment it is just simply the Specs for Kinect so disagree all you want.

strickers5011d ago

At the lower res(320x240) PSEye can run at 120fps.at 640x480 it can run at 60 fps.
No wonder Kinect struggles to keep up.

JakemanPS319945011d ago

u now made me curious, what are the pseye specs?

Christopher5011d ago (Edited 5011d ago )

@Jakeman:

• 4 channel audio input:16 bits/channel, 48kHz, SNR 90db
• 56º to 75º Field of View zoom lens
• 2.1 F-stop, <1% distortion, fixed focus (25cm to 8 at 75º FOV)
• 640 x 480 at 60 frames/second
• 320 x 240 at 120 frames/second
• USB2 high-speed data transfer
• Uncompressed video or optional JPEG compression

Source: http://www.atomicmpc.com.au...

Software-wise, it's able to do what Kinect can do, but doesn't have the benefit of the built-in IR depth sensors that Kinect has. But, voice recognition, face recognition, and skeletal mapping is all possible with the right software.

cliffbo5011d ago

may i point out that sony was offered the Kinect tech before MS was they turned it down as they felt it was not accurate enough.

gamingdroid5011d ago (Edited 5011d ago )

May I add that Sony and Nintendo were offered 3D camera hardware, not skeletal tracking. That is the heart and soul of Kinect.

May I also highlight that it has a few things none of the other camera can match:

- "multi-array" microphone that has been designed to spacially locate incoming sounds, not just ONE regular microphone attached. That is why Kinect is so wide and not short like other cameras.
- tilt motor for sensor adjustment
- depth-sensing lenses that enables skeletal tracking.

Those things are for the most part if not all hardware features, nothing software can do other than try and emulate it. All the other things, just make it a cheap $10 webcam.

My guess is 640x320 at 30fps is due to the depth sensor. They might try and sync both up, and therefore there is no reason to have 60fps or even higher. The ability to capture at a higher rate is just due to some cheap silicon, then again Kinect has been made relatively cheap.

Christopher5011d ago (Edited 5011d ago )

***May I add that Sony and Nintendo were offered 3D camera hardware, not skeletal tracking. That is the heart and soul of Kinect. ***

Should be noted that Sony has some of the best hardware and software out there for skeleton detection, motion capturing, and depth sensing through their various video and camera hardware. My Sony Optical SLR has software for detecting body forms as well as faces in the hardware, for example.

It's not as if Sony didn't see the possibilities, it's that they already had two researchers who have already tested these capabilities with their camera peripherals since 2001 and have found that it just wasn't good enough for what they wanted to do with motion controlled gaming.

It should also be noted that the company that took this technology to Microsoft performed many of the outside tests for Sony on Sony-developed camera technology and were able to leverage these into what they were able to present to Microsoft.

+ Show (3) more repliesLast reply 5011d ago
iamnsuperman5011d ago

Still expensive with the dumbing down....Shame really they did dumb it down because then the accuracy would be much greater by the sounds of it....o well maybe they will release a better one for the next console or the kinect slim.....kotaku looks like it is doing damage control from anti GT article blunder

-Judge_Fudge5011d ago (Edited 5011d ago )

so what are deaf gamers are supose to do now if they buy a kinectic....run wild trough the streets shouting "kinectimals"?

Show all comments (69)
20°

Joy Ride Turbo - The Beginning of the End for Xbox Kinect

Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.

300°

10 of the Biggest Video Game Hardware Failures Ever

Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."

Read Full Story >>
culturedvultures.com
Knightofelemia829d ago

I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.

Magog829d ago

Kinect was bundled with every Xbox One and inflated the price on an already underpowered and low RAM machine so for the One it wasn't an accessory as much as a white elephant.

CaptainHenry916829d ago (Edited 829d ago )

Definitely the RROD but that power glove had a lot of issues as well. The Kinect just didn't work

829d ago
CrimsonWing69829d ago

Hardware add-ons are more like RAM or a video card, basically components that enhance capabilities or performance of the computer.

If you really want to get technical the Kinect is more of a peripheral device, kind of like a keyboard or mouse to a computer.

ThatsGaming829d ago

The person in this article obviously is not up on their gaming history....

Sega Saturn, Sega Dreamcast, Coleco Gemini, Commodore 128, Commodore Amiga, Atari 5200, Atari 7800 were all massive failures and in most cases cost their companies participating in future gaming generations.

Gamer79829d ago

Sega saturn (successful in Japan) and dreamcast were not failures.
Seems like you're not up on you're gaming history

septemberindecember828d ago

@Gamer79

How in the world are the Sega Saturn and Dreamcast not seen as failures? They both sold around 8M each, which is much lower than the ~30M that the Genesis had sold before it, and even the Master System before that. They were both the worst selling consoles in their respective generation (PS1, N64 outsold Saturn, PS2, GC, and Xbox outsold Dreamcast). Both of the consoles were incredibly short lived. The Saturn was discontinued in every territory but Japan after just three years. In Japan the console was discontinued after six years. Meanwhile the Dreamcast was discontinued worldwide in 2001 after launching in most territories in 1999 and in Japan in 1998. The failure of the Saturn and Dreamcast lead to Sega pulling out of the hardware market. Which, by the way, all of this occurred when Sega was massively dropping the price of their consoles quickly to compete. Sega was hemorrhaging money at this point.

None of this indicates a successful console. Saying the Saturn was a success because it did better in Japan is like saying the Vita is a success (they both sold around the same amount of units in Japan). Even the Wii U outsold these consoles worldwide.

Magog829d ago

The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.

porkChop829d ago (Edited 829d ago )

That's not what the author means by failures. It's about hardware that failed in terms of sales (Wii U) or just failed to deliver on its promise (Kinect).

Magog829d ago (Edited 829d ago )

Given that the 360 had a year head start, much easier hardware to develop for, was cheaper, and still ended up in third place I think it qualifies especially when you factor in the frustration and huge losses incurred by RROD.

porkChop829d ago

Selling over 80 million consoles isn't a sales flop. We get it, you don't like Xbox, but that doesn't mean the 360 is suddenly a failure.

Rhythmattic828d ago

Porky....
You know how many people I know bought a 2nd or third 360 due to RROD? Even when MS had to confront the issue with replacement systems, my mates couldn't wait for even the turnaround of sending it in, and waiting for a replacement.,,..,..
If that's how you consider it a win... OK.. but so is having 5 , of which 3 don't function.... Its a win win....mwhahahahaha

porkChop828d ago

"my mates couldn't wait for even the turnaround of sending it in"

You're acting like it would take months. When I sent my 360 in I got a new one literally 5 days later. As soon as MS had tracking confirmation that you sent yours, they'd send a new one to you the same day. No one is going to spend hundreds to buy a new console instead of waiting a week. I swear you guys pull some of the dumbest shit out of nowhere and think people will actually believe it.

Regardless, none of this changes the fact that this isn't what the article is even about.

Rhythmattic827d ago (Edited 827d ago )

Porky
"You're acting like it would take months"
Sometimes it could.. FFS.. 'Strya here...
Best turnaround I reckon was 2-3 weeks.....
Either way, My mates experiences still exist.. So Sorry, no point trying to earn Xbox Achievements when it doesn't feature in what was a situation you never dealt with,,,,
3 of my friends would disagree (overall, 10 extra Xboxes purchased)
Regardless.. MS sold a lot of 360's that was due to this reason.. That is sales. Fact

"none of this changes the fact that this isn't what the article is even about."
Headline says HELLO !
Oh and "Sadly, not all hardware is created equal," that's enough to pass this on without taking your article bias into consideration.....
As for the rest.... Ok.. But you've actually gone out of your way to give MS a Pass... Fap on.

+ Show (2) more repliesLast reply 827d ago
Aloymetal829d ago (Edited 829d ago )

Yup, and because of that big fiasco MS had to fork out 1 billion but knowing them I think they're very proud of the 360, it's the only time a MS console reached 80mil+ sales, RROD played a big part of that and a record they will never break again.

Rhythmattic828d ago (Edited 828d ago )

So true.. Even when MS accepted they where caught out in the biggest lie of any generation, The wait for a replacement was outweighed by just buying another, and having one be returned as a backup, which, btw, generally failed on first swap.
I own honestly can't believe MS tards are just supporting , or arguing why and what MS did by just dismissing it....

lonewolf10829d ago

Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.

SullysCigar829d ago

Lol same. Played the crap out of Aliens Vs Predator and Tempest 2000 .... aaand that's about it really!!

lonewolf10829d ago

Sad but true that was pretty much it.

Kurt Russell829d ago

Agreed, I never actually saw a 3DO make it to retailers in the UK. At least the Atari Jaguar was sold for around 6 months.

lonewolf10829d ago

It made it to some my brother got one, fared just as well as the Jaguar so most probably hard to find in general.

darthv72829d ago

3do had way better games. Jaguar not so much. Neo Geo sold less than both and yet isnt considered a failure. Go figure.

LWOGaming829d ago

Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.

Magog829d ago

The sales model was awful. They should have teamed with an existing player to allow for local and cloud access to games or a gaming subscription service.

LWOGaming829d ago

It was a strange mess from such a huge company, as I said, as a system it works really well but without gamers it’s nothing. Such a waste,

LWOGaming829d ago

The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.

Show all comments (39)
120°

Pivotal Decisions in Gaming History - Xbox Goes All-In on Kinect

Xbox 360's Kinect had flopped yet Microsoft insisted on mandatory Kinect for Xbox One, driving the price up and alienating their potential customers.

Read Full Story >>
techstomper.com
darthv721006d ago

the tech was pretty damn good but their focus on making it the centerpiece was not. Had they opted to keep it as a secondary or even tertiary device, it may have found new use for AR/VR.

PrimeVinister1006d ago

Maybe. But they were two early for VR and too late for motion control

1006d ago Replies(2)
Godmars2901006d ago

Their focus was marketing metrics. Information gathering for targeted advertising. Also "event curating" or head counting for special TV events. If MS had had their way with always online and mandatory Kinect pre COVID, as and during it they'd likely be turning into dominant presence in many Western homes. Be getting subsidized by Disney and other streamers as well as the NFL.

Thing was, Kinect as an actual game system, its games, just weren't ready. MS moved on it too soon. Thankfully.

Atticus_finch1006d ago

Sorry but it was incredibly bad for gaming. The thing barely worked as intended and the games were broken shovelware. And let's not forget all the lies from Xbox to try and sell it. What happened to Milo?
It's like Xbox it's a perpetual lying machine.

PrimeVinister1006d ago

I had almost forgotten about Milo. It looks so unbelievable in retrospect. How did anyone believe it?!

+ Show (2) more repliesLast reply 1006d ago
TheEnigma3131006d ago

Kinect requirement, TV focused, DRM, and $100 buried Xbone before it even stared.

PrimeVinister1006d ago (Edited 1006d ago )

I think Kinect was the worst of the bunch. They reversed DRM overnight and try to play down the TV stuff when they realised it made them look disinterested in gaming.

Kinect stuck around for six months, preventing sales and making more and more people upset when they dropped the Kinect and the price.

Atticus_finch1006d ago

Don't forget the inferior hardware which affects their game development to this day.
And the constant boasting and lying that hasn't change very much to this day.

kayoss1006d ago

I was kind of excited for the kinect. It had potential. That was until i tried it at one of their Microsoft store. The thing was so laggy and worker who was there, had no clue what he was doing. It kind of made rethink about buying an Xbox One with Kinect.

PrimeVinister1006d ago

I had already been turned off of the idea by Kinect for 360. Even when it worked, the games were bad and showed no potential.

Wii made you understand what they were going to do with it within about 10 seconds of Wii Sports. It went on to become a bit of a joke but at least it worked and had a purpose.

Thundercat771006d ago

The damage to the Xbox brand was so hard that til this day they are just the last place brand in the market.

PrimeVinister1006d ago

Totally. They haven't been really all that relevant since.

Godmars2901005d ago

That has to do with repeatedly failing, having to reaffirm only to again fail at creating a competent flow of decent games.

@PrimeVinister:
Until Game Pass and BC are mentioned. Only for the point to be missed.

kayoss1005d ago

thats because they dont know what they want to be. A gaming console, Television, or a gaming service?

Godmars2901005d ago

@kayoss:
They wanted, expected, to be Steam. To have everyone coming to them and paying for the privilege. That's the exact mentality on display when they tried to push always online.

brewin1005d ago

Its sad because the Xbox one version of Kinect was actually pretty solid. Not for motion games, I couldnt care less about those, but for the other features that are now commonplace in the gaming ecosystem. Things like voice control and optional motion features in games. Stuff that Sony did with the PS camera was pretty sweet and they could have done some of that stuff with Kinect.

The tech was pretty sweet when implemented right though. Who remembers the implementation in Dead Rising 3?! You could lure zombies away by saying stuff into the kinect, it was a bit hokey at first, but it actually enhanced the game significantly once you learned all the different voice commands. There was and still is nothing else like that!

The focus on TV seemed to be an issue for people, but the TV pass through had some real potential. They could have had cable companies giving the XBone out instead of cable boxes! I understood what they were trying to do, but they needed to show the games too, and thats where they lost the core gamers. Being able to jump right to a sports event or TV show with out leaving the console was actually a pretty cool thing. I spent many nights switching between NHL games or TV shows and jumping right back into my games seamlessly, just by telling Kinect to do so. It was better than people care to admit, but I loved it!

People say XBone had no games, but on launch I got Dead Rising 3, AC Black Flag, Watch Dogs, Killer Instinct, Battlefield 4, Forza 5, and Ryse. That was actually a pretty solid lineup in hindsight! Then later on it got gems like Quantum Break, Dead Rising 4, Sunset Overdrive, Gears 4 and 5, the Ori games, Rare Replay, Forza Horizon 3/4, State of Decay 2, ReCore (SUPER UNDERRATED GEM), Halo 5, Halo Wars 2, and all the great 3rd party stuff as well! I dare anyone who sat on the Xbox One to go back and give it a shot now.

It was actually a pretty great console all things considered. Yes the PS4 had better 1st party stuff, stuff that MS just couldnt top or even compete with, but there are some really great games that a lot of people missed out on that they would probably really enjoy if they actually played them. Thats why I recommend a Series S and Gamepass to a lot of people, as its a great way to get an awesome lineup pf games for super cheap!

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