1030°

How Halo: Reach Graphics Are Real-Time (And Borrow from Killzone 2)

Split-Screen: "If you haven't seen the world premiere of Halo: Reach at the Spike TV Video Game Awards 2009, then, well, it doesn't make much difference. It wasn't the lackluster 'That's it?' of the E3 2K9 reveal but it wasn't the awesome testosterone fest of Halo 2's (ultimately watered down) New Mombasa gameplay reveal at E3 2003. That said, Halo: Reach looks far better than any Halo to date. Queries have been arising as to whether the game is running on a new engine or not, but we can confirm one thing: Yes, Reach is running in real time."

Update: To verify, it is the portions after the 0:34 mark in the trailer that we are referring to as real time.

Read Full Story >>
split-screen.com
-Seven-5254d ago (Edited 5254d ago )

The only thing I might have gotten out of that was six member squad co-op. And they had to say that.

5254d ago
Saaking5254d ago (Edited 5254d ago )

The trailer looked really nice. KZ2 did meet expectations set by it's trailer so let's see how Reach does.

Raf1k15254d ago

It's happening quite a bit today

-Seven-5254d ago

This is real-time, yes. They could navigate through the scene with a free camera, etc... But it's not IN-GAME. It's using high-poly custcene graphics and it's obvious if you have some experience in game-making.

Cutscenes are able to be rendered smoothly with high-poly models because it's just a huge baked animation. When you're actually in the game, the interactivity costs a lot of graphical power and you need to switch to low-poly models.

And besides, I don't even know why we're in such a heated debate over this. It's not like these graphics are anything new. Uncharted 2 easily surpasses that and Killzone 2 is on par at the very least

Jamescagney5254d ago

It's happening quite a bit today

-Alpha5254d ago

We have already been through this. Killzone 2 trailer did not match up to the final product. Not that the final product was bad, but the trailer did not match up to the gameplay, nor is it supposed to. A lot of people hyped it as in-game. Trailers never look as good as the real thing and Killzone is no different.

Hisiru5254d ago

We have already been through this. Killzone 2 trailer did not match up to the final product. Not that the final product was bad, but the trailer did not match up to the gameplay, nor is it supposed to. A lot of people hyped it as in-game. Trailers never look as good as the real thing and Killzone is no different.

Head Shot King5254d ago

We have already been through this. Killzone 2 trailer did not match up to the final product. Not that the final product was bad, but the trailer did not match up to the gameplay, nor is it supposed to. A lot of people hyped it as in-game. Trailers never look as good as the real thing and Killzone is no different.

NATAL-FTW5254d ago

We have already been through this. Killzone 2 trailer did not match up to the final product. Not that the final product was bad, but the trailer did not match up to the gameplay, nor is it supposed to. A lot of people hyped it as in-game. Trailers never look as good as the real thing and Killzone is no different.

Jamescagney5254d ago

We have already been through this. Killzone 2 trailer did not match up to the final product. Not that the final product was bad, but the trailer did not match up to the gameplay, nor is it supposed to. A lot of people hyped it as in-game. Trailers never look as good as the real thing and Killzone is no different.

raztad5254d ago (Edited 5254d ago )

As someone posted above IN-GAME movies (FMV) are not the same than gameplay. Just for those doubting

http://www.youtube.com/watc...

Thats a smash up of FMVs from AC:ACit. They look much better than gameplay (gameplay looks gorgeous but still is not a match by any means)

5254d ago
Greywulf5254d ago (Edited 5254d ago )

Trying to pretend that because it doesn't match a Maya render perfectly, that it some how takes away from Kz2's engine is a joke. In one hand, it doesn't match a render. On the other hand, It walks all over Gears2/Halo3-ODST/Every franchise on the 360- from a strictly graphics perspective.

Bungie did this before with Halo3. All of you were "zomg" at the other 'realtime' trailer, just as Epic does with Gears. How many times can you guys get fooled here? Its been many years, and no one has delivered bar raising visuals on the 360 since gears1. I think much like the Gears2 hype, we will see the usual 360 progression from "realtime footage" to footage that looks oddly like previous game when you actually get a user interface in, for some strange reason. But 2010 will be different from all those other years...why again, the 360's upgraded hardware..oh wait..?

I'm more interested to see if Bungie can do 720p, and more on the screen & stream load w/o install. Or if you will all use some excuse of it being open world.. with invisible walls..., and if the multiplayer headcount increases, as well as the degrade MP visuals, since everyone knows Halo isn't about the short story mode. I think any cutscene without much going on surely can be polished.

This Cutscene by Cutscene bar standards of UC1/UC2/Killzone2, isn't on par, but it looks great compared to Mass Effect & Gears though.

The most interesting thing about Halo:Reach, is its new Color choice. I wonder will Gamesradar/Media bash H:R for having a muted color palette, as they tried with killzone2?

5254d ago
kaveti66165254d ago

Trying to pretend that because it doesn't match a Maya render perfectly, that it some how takes away from Kz2's engine is a joke. In one hand, it doesn't match a render. On the other hand, It walks all over Gears2/Halo3-ODST/Every franchise on the 360- from a strictly graphics perspective.

Bungie did this before with Halo3. All of you were "zomg" at the other 'realtime' trailer, just as Epic does with Gears. How many times can you guys get fooled here? Its been many years, and no one has delivered bar raising visuals on the 360 since gears1. I think much like the Gears2 hype, we will see the usual 360 progression from "realtime footage" to footage that looks oddly like previous game when you actually get a user interface in, for some strange reason. But 2009 will be different from all those other years...why again?

I'm more interested to see if Bungie can do 720p, and more on the screen & stream load w/o install. Or if you will all use some excuse of it being open world.. with invisible walls..., and if the multiplayer headcount increases, as well as the degrade MP visuals, since everyone knows Halo isn't about the short story mode.

SilentNegotiator5254d ago (Edited 5254d ago )

http://talkplaystation.com/...

Keep dreaming, fanboy. KZ2 looks BETTER than its old renders.

YoungKiller255254d ago

http://talkplaystation.com/...

Keep dreaming, fanboy. KZ2 looks BETTER than its old renders.

pixelsword5254d ago (Edited 5254d ago )

As someone posted above IN-GAME movies (FMV) are not the same than gameplay. Just for those doubting

http://www.youtube.com/watc...

Thats a smash up of FMVs from AC:ACit. They look much better than gameplay (gameplay looks gorgeous but still is not a match by any means)

bjornbear5254d ago

Same Reason the intro uses CG and in game graphics interchanging between the two:

They wanted you to see how CLOSE the two were.

I noticed this when 1st started the game w a friend. We had an argument about the intro scenes over whether it was in game or CGI

Then we realised it was a medly between CGI and IN game just to show off HOW good the graphics were.

@ Alpha-Male22

Hye check Silent Negotiator's link >>>

http://talkplaystation.com/...

The game surpasses the CGI video.

However obv the CGI video has better FPS motion and anti alaising since it IS a CGI video, but the game has better textures, lighting and over all looks better =)

-Seven-5254d ago

Same Reason the intro uses CG and in game graphics interchanging between the two:

They wanted you to see how CLOSE the two were.

I noticed this when 1st started the game w a friend. We had an argument about the intro scenes over whether it was in game or CGI

Then we realised it was a medly between CGI and IN game just to show off HOW good the graphics were.

@ Alpha-Male22

Hye check Silent Negotiator's link >>>

http://talkplaystation.com/...

The game surpasses the CGI video.

However obv the CGI video has better FPS motion and anti alaising since it IS a CGI video, but the game has better textures, lighting and over all looks better =)

UnSelf5254d ago

Same Reason the intro uses CG and in game graphics interchanging between the two:

They wanted you to see how CLOSE the two were.

I noticed this when 1st started the game w a friend. We had an argument about the intro scenes over whether it was in game or CGI

Then we realised it was a medly between CGI and IN game just to show off HOW good the graphics were.

@ Alpha-Male22

Hye check Silent Negotiator's link >>>

http://talkplaystation.com/...

The game surpasses the CGI video.

However obv the CGI video has better FPS motion and anti alaising since it IS a CGI video, but the game has better textures, lighting and over all looks better =)

5254d ago
Ju5254d ago

For all we know it can be in-game and realtime - running the new engine on a Quad core PC with high end graphics card.

Did they actually say that runs realtime on a 360 ? Even "in-engine" means nothing. It could even use the engine to render a cutscene at 1fps and record it. No big deal. Speculation, speculation. Let the hype begin.

Sarcasm5254d ago

For all we know it can be in-game and realtime - running the new engine on a Quad core PC with high end graphics card.

Did they actually say that runs realtime on a 360 ? Even "in-engine" means nothing. It could even use the engine to render a cutscene at 1fps and record it. No big deal. Speculation, speculation. Let the hype begin.

FACTUAL evidence5253d ago

i'm sorry but halo is so generic now.

Nikuma5253d ago

i'm sorry but halo is so generic now.

Nac5253d ago

We have already been through this. Killzone 2 trailer did not match up to the final product. Not that the final product was bad, but the trailer did not match up to the gameplay, nor is it supposed to. A lot of people hyped it as in-game. Trailers never look as good as the real thing and Killzone is no different.

5253d ago
Sarcasm5253d ago

"Games are coming that blow past PS3 exclusives. Took PS3 fans long enough to work up the nerve to spin what was shown. Halo Reach looks better than KZ2, you would have to be bat sh*t crazy to refuse to see it."

lol whatever helps you sleep at night. That's why the entire industry is in shock that Uncharted 2 is the BENCHMARK of graphics on consoles today. But sure, tell yourself anything so you can feel better about yourself.

Jamescagney5253d ago

"Games are coming that blow past PS3 exclusives. Took PS3 fans long enough to work up the nerve to spin what was shown. Halo Reach looks better than KZ2, you would have to be bat sh*t crazy to refuse to see it."

lol whatever helps you sleep at night. That's why the entire industry is in shock that Uncharted 2 is the BENCHMARK of graphics on consoles today. But sure, tell yourself anything so you can feel better about yourself.

Budg3tG4m3r5253d ago

This is the dumbest article I seen on N4G to date. Could someone please tell me how it is that this guy can see Halo in Killzone?

MNicholas5253d ago

In fact, much of it is using in-game and real-time cut-scene assets (models, shaders, etc...) but rendered on a PC to get rid of "jaggies" and script the animation (Halo games have always had PS1-quality animation).

The quality of the lighting is disappointing. Many lights don't actually cast any light at all (just bright colored textures with a targetted blur).

If Halo Reach wants to be taken seriously for it's visuals it needs to do this:

http://www.youtube.com/watc...

bacon135253d ago (Edited 5253d ago )

^ LOL, you guys are hilarious

The trailer did look pretty good. I love how everyone are at each others throats over graphics. Who cares if Halo: Reach doesn't look as good as Killzone 2 and vice versa? Play what makes you happy. I don't even like Halo, but the new trailer definitely raised my eyebrow and peaked my interest. It was a breath of fresh air to see Halo with some updated graphics.

talltony5253d ago

"The PS3 and Xbox 360 both have a common limiting factor in their texture quality, but being less powerful, it’s more noticeable on the 360 in one particular area: Environment, particularly ground, textures. The ground textures have a slightly blurred characteristic to them, not looking totally sharp, but still of acceptable quality and a huge-step up from previous Halo’s mundaneness."

TheBand1t5253d ago

For someone who joined only 9 hours ago you sure do know alot about N4G members.

Hello new Why Dis account.

+ Show (33) more repliesLast reply 5253d ago
darkequitus5254d ago (Edited 5254d ago )

Well written analysis from a gaming tech guru. And the Xenos is inferior of course
/S

Another on who can't accept that is realtime.

http://www.split-screen.com...

Edit: @ below..Er...Did you read the article where it says real from 0:34???

"Yes, Reach is running in real time. Well, at least after the 0:34 mark in the premiere trailer. Sorry fans but those parts, featuring a Warthog drive through a morose atmosphere with Pelicans overhead, are decidedly not real time." End quote.

Nike5254d ago (Edited 5254d ago )

Did you miss the title that says this most certainly IS real time? And being in real time and being more of the same Halo in terms of gameplay are two different topics.

Edit: Because you're saying from some one who can't accept this is real time but the same guy wrote saying this is real time as said in the heading. And according to the link you posted, he was talking about the gameplay, not the graphics, when saying Reach would be more of the same Halo.

3sexty rulzzz5253d ago

"Lekgolo
December 14th, 2009 at 10:26 am
Sorry but this is really the most stupidest ps3 fanboy argument ever made. Maybe if you actually knew your information on CG and real-time rendering, could you have made a valid argument. Killzone 2’s lighting systems are completely done by illuminate labs. See here: http://www.illuminatelabs.c... So saying that bungie is actually using illuminate lab’s lighting in halo’s rendering system? I don’t think so. Second of all, the real time character lighting systems is done by a shader process called Point Lighting. The effects of point lighting can be seen here. http://brooknovak.files.wor...
Something that bungie has mastered since halo 3. Killzone 2’s real-time lighting systems uses the oldest form graphics computing on a count of ps3’s limited graphical processing. And guerrilla games seem to enjoy covering them up with a barrage of pixel shaders to make things seem “pretty”. As for your argument on the blurry textures. It is a method called dithering. All ps3 games have this too. And killzone 2 has an extremely large amount of blurry textures, that are covered up by having grainy noise textures and vignetting. Snap out of this ps3 fanboy act of yours and learn your sh!t before you start spitting out this crap."

Ju5253d ago (Edited 5253d ago )

Maybe I am just stupid or what, but illuminate labs sells "pre-baking" tools to integrate into the "content pipeline". What that means is, that they just pre-process data in an efficient way so the engine can render light properly. It is not part of the engine. At least that is how I understand what they say on their web site. The lightning engine itself still needs to be done within the proper engine. So far I only see UE3 integration in their portfolio.

MNicholas5253d ago

If KZ2's lighting system uses "the oldest form of graphics computing" then please list games that have used that system before.

BTW, Illuminate labs did not create the real-time lighting system for any of the games they list. Those games have very different real-time lighting systems and are built on a variety of different engines.

+ Show (1) more replyLast reply 5253d ago
jack who5254d ago

"Reach is running in real time.Well, at least after the 0:34 mark in the premiere trailer. Sorry fans but those parts, featuring a Warthog drive through a morose atmosphere with Pelicans overhead, are decidedly not real time."

DarkWaterClone: our cinematics run real time in our game engine,they're not outsourced CG

jhoang5253d ago

i believe the trailers is running in real time but i just want to know if it was done the same way as U2 cinematics i.e motion capture? if so it makes sense because if its this way it allows for awesome lighting which makes the trailer looks awesome.

Godmars2905254d ago (Edited 5254d ago )

The only thing I might have gotten out of that was six member squad co-op. And they had to say that.

@Below:
Where, from one light source that was shown that was separate from the rest of the trailer? You're honestly trying to compare that to the dozens in KZ2?

Nike5254d ago

Just in terms of the lightning system. Hell, it doesn't borrow any gameplay aspects but their lighting systems share a lot in common.

5254d ago
bjornbear5254d ago

is that it finally has a lighting system dignified of a Next Gen game =)

About bloody time

Godmars2905254d ago

How about waiting for some actual honest gameplay before saying that it does?

+ Show (1) more replyLast reply 5254d ago
CryWolf5254d ago

The Halo Reach trailer with in-game graphics looks Ok but KillZone 2 graphics still looks better then Halo Reach graphics does.

SaberEdge5254d ago

No they don't. Killzone 2 is a really nice looking game, but this surpasses it.

duplissi5253d ago

saber is silly..... te he.

Show all comments (165)
90°

6 Friendliest Characters in Games

GF365: "Oftentimes, video games have characters who are antagonistic and really not very pleasant. Here are some of the friendliest characters in games where you might not otherwise expect to find them."

Read Full Story >>
gamefreaks365.com
thorstein253d ago

Dogmeat: *bark!*

Translation: you are dead to me.

JSONEHUNDRED252d ago

You can probably add Karlach to this from BG3

150°

10 Best Lore-Rich Video Games

Talented writers can build worlds that are as wondrous as real-life. Here are the best lore-rich video games for you to get immersed in.

Read Full Story >>
gamefreaks365.com
shinoff2183488d ago

How'd fallout not make the list. Atleast over cyberpunk, tales , and halo. Fallout been around since what 96 98 and has 5 6 games into it. It's full of lore when you play it. I'd even add star ocean to a point.

robtion487d ago

Agree Fallout should be on there.

MadLad488d ago

And somehow Planescape Torment doesn't even make the list.

Crows90488d ago

Hollow knight surpasses these.

shinoff2183487d ago

In lore? I must be missing something

Crows90487d ago (Edited 487d ago )

Yes in lore. Easily missed... absolutely. Never played a game that had me loving the world and lore behind it as much as that one. Most of course wouldn't be able to experience it since it is a more difficult game.

DarXyde487d ago

I can't speak for all titles on this list, but by the time you get to Dark Souls III, the lore is a bloody tapestry of intricacy

Crows90487d ago

Played them all. Im not saying the games on the list dont have good lore...I just think hollow knight had more lore that is hidden but present and more easily explored and accessed. The souls games have tremendous lore but theyre mostly hidden and stay that way unless you look for it and research it. The lore is not very accessible.

DarXyde487d ago

Crows90,

I think that's a somewhat fair assessment. For me, the Souls games are less upfront about the lore, but it does invite your fascination through NPCs, items, locations, bosses, etc. There's this kind of natural progression where the picture becomes just clear enough by doing the essential tasks, but it really makes you want to explore every inch of the world.

TheColbertinator487d ago

Suikoden and Legend of Heroes also have massive lore setups.

agent13487d ago

narration is more important than lore i'd rather watch the story and characters in a more cinematic way instead of searching for notes and stuff that's why i love sony exclusive games like uncharted and gow and hate from software games

shinoff2183487d ago

The article was top ten lore in video games. I think they did a bad job picking games out. I know what you mean though. I just like a variety of games and genres.

Show all comments (16)
220°

Halo’s best Bungie campaign has its worst feature fixed after 12 years

Halo’s best ever campaign mode developed by Bungie has had its most annoying feature fixed after more than a decade, making the sci-fi FPS game better than ever

Read Full Story >>
pcgamesn.com
SullysCigar573d ago

Awesome news - so can we look forward to playing Halo: Infinite with no online issues circa 2033?

just_looken572d ago

"You can download the improved Reach AI mod at Mod DB" This was a mod 343 did nothing so the online will be fixed in our dreams.

SullysCigar572d ago

Par for the course with 343.

Profchaos572d ago

They did say they had a 10 year plan for infinite we just all assumed it would be DLC could of been a 10 year netcode rollout.

But seriously this is a mod the community won't be able to modify infinite in the same way

Cikatriz_ESP572d ago

Combat Evolved was the best campaign, and it's not even close.

just_looken572d ago

You should have tried this version of reach when it first came out remastered for a year there was no sound because 343 could not locate the sound files.

It was a special challenge.

badz149572d ago

more like the bunch at 343i are simply mentally challenged

ACEMANWISE572d ago

Well I guess 12 years is faster than most fixes. I guess this is a cheap way to "remaster" something nowadays.....by just fixing something that used to always be broken.

zidane1341572d ago

Did you even read the article? This is a mod to improve AI from back almost 2 gens ago. Nobody is claiming this is remastering anything. Yeesh.

Crows90572d ago

Halo is dead. Microsoft has other shooter franchises it cares more about now. 343 are no longer Xbox golden studio. They are likely to shift things around or even close it all together and give the IP to someone else.

343i decided to pummel the IP into the ground...and when they see it didn't quite look like Glenn's face they decided to just keep on pummeling. Not sure if Glenn is the IP or the fanbase in this case though.

Profchaos572d ago

343 were never the golden studio they were a hastily thrown together b team when bungie said we want to do something else cya

Crows90572d ago

Well ...I didn't want to say it but I agree. Makes you wonder why Microsoft gave them the IP and didn't keep Bungie or any of the talent they acquired from any studio.

CobraKai572d ago

“ Halo Infinite, Halo 3, or Halo: Combat Evolved. It’s hard to say which of the sci-fi FPS games offers the best experience all round.”
He lost me with Halo Infinite.

Show all comments (18)