VGChartz's Lee Mehr: "In the end, South of Midnight's dividing line is the contrast between its artistically-inspired choices and pre-packaged gameplay. Emphasizing the latter is perfectly reasonable; how you reach a conclusion plays a significant role alongside the who, what, where, and why. And seeing such propulsive enthusiasm within its few boss encounters not replicated more broadly does create a certain whiplash. However, my own teetering point stems from seeing Compulsion's latest as – strangely – a collected sum of its parts, as if entrenching a standardized foundation was necessary to focus those creative energies everywhere else."
MonsterVine: "South of Midnight blends Southern Gothic storytelling with platforming and combat, but despite its standout art style and regional flair, the gameplay never rises above “just fine.”"
Game Rant speaks with South of Midnight's studio head, Guillaume Provost, about the research and creativity put into realizing its setting.
Our review of South of Midnight shows that it is a masterclass in sound design and storytelling, marking it as an incredible experience.