TNS: Assassin's Creed Shadows continues the open-world structure of its predecessors, and here we'll tell you just how big its map is.
VGChartz's Stephen LaGioia: "For my money, Shadows could have been better served stripping away or limiting a few more peripheral gimmicks (e.g. the Hideout and Kuji-Kiri meditations), while adding more combat abilities and nuance, which are a bit thin here. The game mixes in a slurry of elements that both work and don’t quite work from Valhalla, Mirage, and Odyssey, while sprinkling in a few new things that don’t really land as a whole (like scouts used for map details and resources, which need to be replenished). The result is a game that shines brightly in terms of presentation, as well as some combat and progression elements, but overall feels like a “jack of all trades” and a Samurai master of none."
TNS: This year's second-biggest hit seems ready to back Switch 2, as Assassin's Creed Shadows listing for the console was spotted on the wild.
As solid sales numbers for the new Assassin’s Creed stack up, other companies should take note of how little the manufactured controversy around it mattered.
So criticism = manufactured controversy? Ok now I see. What you're saying is that Ubisoft is the darksydephil of game developers. That's all you had to say.
From the article: "...the target of an online outrage campaign over its choice of protagonist characters..." but the article they link to has more to do with how Ubisoft is monitoring their own developers and what they can say in social media. Seems misleading. I played 100 hours of this game and my criticism of the game, while I enjoyed it, had nothing to do with the protagonists. It was the lack of discovering new things, too much meaningless loot (as usual with Ubisoft), the lack of impact the bosses has (with one of Yakuse's storyline's boss fights being the exception), bad acting, and story overall wasn't very good. Combat was fine and it is a beautiful game. Ghost of Tsushima, however, was better in every regard.Can't wait for Ghost of Yotei.
And its also surprisingly good game. Good for them
I thought we honestly moved past the whole concept of his big is this open world after so many games came out using procedural generation or were hand crafted with lots of dead areas.
Give me a smaller more dense map that's been artistically well designed any day of the week.
I don’t mind large maps if the game is good. I’ll see for myself when I finish a few games I have lined up