Digital Foundry : Tom Morgan investigates the Stellar Blade demo, which has now had an official release after earlier being published by mistake. Which mode is best?
Zahra from NoobFeed writes- In an era of risk-averse AAA development, Stellar Blade dares to embrace style, difficulty, and identity in equal measure. It delivers everything a premium title should for action RPG fans. And for SHIFT UP Corporation, they established the studio not as a curious newcomer but as a rising force in the genre. A dazzling hack-and-slash reinvention that shines brighter on PC.
Stellar Blade arrives on PC and the results are, well, stellar.
Following the success of PS5 and PC, Shift Up are also targeting new platforms.
Not shocking it was announce as a multiplatform game before Sony threw money at them.
I thankful for PearlAbyss(korean dev) rejected sony cash for CrimsonDesert, so everyone can enjoy their game.
It's a Shift Up game so they can put it wherever they want once the PS5 exclusivity is up.
Makes sense, a Nintendo release will help with sales in JP and at worse add a few hundred thousand sales globally.
720p@60fps medium-low upscaled to 1440p DLSS docked
&
540p@60fps medium-low upscaled to 1080p DLSS handheld
Should be possible without any issues.
Good, another 3rd party game sony paid to keep xbox players from playing. Lets hope the xbox port is not far off after switch.
That this game will sell very well !! Surprised by the demo and gameplay. Didn’t reinvent the wheel but very good to play
I agree that some of the surface textures could use an upgrade in quality...
On consoles at least, can we just put Unreal Engine 5 on hold til next gen, and just get more polished UE4 games like this and Lies of P? Cuz the UE5 games on console so far run like drunken potatoes. I personally can do without Nanite and such for the time being if it’s at the cost of performance. And I doubt I’m alone in that sentiment. People have been asking for better performance for 10 years, and there’s always gunna be some new graphical tech that eats up processing power. Pump the brakes, get the performance standard to 60, or hell at least an evenly pace 40 for those who can use it. Then start adding graphical features to the extent they don’t tank performance.
Three times the graphics modes as Hellblade and three times a much gameplay too.
A little dissapointed by the demo. It seems goof, but was hoping for something more in the vein of DMC, but it's more of a souls like. Feels like a game where you should be able to use longer combos. Hope the skilltree fixes this in a satisfying way.