IGN writes:
In a video game industry that often feels like it’s bloating into a monolithic, unsustainable beast propped up by annual staples and once every generation blockbusters, a small silver lining is that it’s still big enough for games like The Thaumaturge to exist. This mid-size RPG may not match the jaw-dropping scale of a game like Baldur’s Gate 3, but it’s still packed with atmosphere and good ideas that are mostly well executed. Aside from some buggy movement and odd voices, the turn-based combat is full of interesting strategic choices, and its great writing and story manage to punch up tried and true point-and-click clue finding and lore gathering.
GamesHorizon's interview with The Thaumaturge makers sheds light on their creative process of designing the Salutors and the flaw system.
VGChartz's Paul Broussard: "Overall, The Thaumaturge is an encouraging first start. All the fundamentals for a good story are nailed down, it’s just the presentation of said story that needs work, and ideally finding more meaningful ways to invest the player via the game’s interactive components. As for the final product itself, it’s certainly competent enough, if the prospect of a mystery with some light RPG elements sounds appealing, but don’t expect it to light your world on fire."
Do you want to become a manipulator, full of pride and become best friends with demons? Read our review of The Thaumaturge to master it.
Isn't the press supposed to be trying to prevent th industry from being an unsustainable beast? Or at least outing the fact that what execs say may not necessarily be the correct thing?