Obsidian Entertainment : Explore the Living Lands, a mysterious island filled with adventure and danger in this first deep dive into the gameplay experience you can expect in Avowed, our upcoming fantasy action RPG set in the fantastical, vibrant Living Lands.
Learn more about how we incorporate world-building with profound themes, dynamic gameplay, and thoughtful reactivity and bring them to life in Avowed, where you can make choices to shape every step of your adventure.
Avowed will be expanding on the bespoke fantasy world established in Pillars of Eternity, and which holds great promise for more in the future.
A wondrous world is hiding in the remnants of Avowed's vibrant take on medieval fantasy, but a rough demo marred PCGamesN's preview experience.
Huh? So he enjoyed it but the ending to the demo was too easy which left him disappointed. Did I understand this correctly? Had they removed or made grenades rare and limited would that made it better? Author didn't dive into the disappointment enough
Complaint over the easy difficulty it's a demo often very early stage gameplay it's meant to be easy it's also not a souls game so I think they needed to temper their expectations.
This only makes me more interested, I really don't see the appeal of overly difficult Souls like games.
They made sure journalists played on the journalist difficulty.
But seriously this is obsidian. I have little doubt it will be good....unless this is a turning point for the studio since the purchase.
It's a preview demo designed specifically for a single slice of gameplay shown to only a select few people, not a demo for the general public. Is the writer of this too young/inexperienced enough to not remember the E3 floor demos? They are literally created to show off the game but also be tuned to allow the previewer to finish no matter what, otherwise we get the stupid previews with writers saying they didn't know how to jump or shoot properly.
Wccftech writes: "Still, the statement remains puzzling, especially in light of the previous comment on targeting 30 FPS for the console version."