Join us as we take you through the basic gameplay of Humanity, an action-puzzle game where you control a glowing Shiba Inu. You place commands on the ground for a giant marching horde of people to follow. Make them turn, jump, float through the air, swim, climb, etc., all to reach the goal (or goals) in each stage.
Tinker Tailor Solider Toy - a review of the PSVR2 version of last year's Lemming-esque puzzler Tin Hearts
Psychological horror MADiSON VR from Bloodious Games and Perp Games is finally coming to PSVR 2 and PCVR this May.
yeah, we haven't heard this before :P
that being said, let's hope this time the release date finally sticks. Looking forward to playing this in VR.
From the devs regarding the last delay. 120 FPS native with high quality shadows.
"Our ambition is to create a realistic and daunting atmosphere with MADiSON VR. And we achieved this through realistic real-time lighting and shadows. These elements heavily utilise the CPU on all
platforms. To make this possible in VR, we use a technique called "Single-Pass Rendering" so that resource- heavy operations are only done once per frame. Unfortunately, our use of this previously precluded us from also using the eye-tracked dynamic foveated rendering (DFR) feature on PSVR 2, as the Unity PSVR 2 implementation had a known issue with this combination. Without DFR, it would have only been possible to release using the 60/120 (interpolation) mode, which worked adequately, however we always felt fell a little short of the quality we were striving for. As of 22nd March Unity's new SDK-now opens up DFR and by extension the possibility to hit the gohz mode. A last minute
improvement we simply can't ignore."
Unity fixing this issue is good news for PSVR2 in general.
The original PSVR has a great catalogue of games, but keeping the set-up working well can be a pain.
I guess the only question here is… why does this exist?