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Tekken Could Gain a Lot By Leaning Into Super Smash Bros-Style Crossovers

Tekken has never been shy about its crossover characters, but with Tekken 8 on the horizon, it may be time for a different take on guests.

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gamerant.com
phoenixwing442d ago

I'm sorry but smash bros has some of the most basic movements compared to tekken. The balancing would be a nightmare for devs

FallenAngel1984442d ago

Did you read the healine, description, or article?

The article is about how SSB having multiple recurring guest characters should be applied for Tekken, not it’s gameplay

phoenixwing442d ago

Multiple characters means they need to be balanced or are you asking for cookie cutter movements all for every guest character?

FallenAngel1984442d ago (Edited 442d ago )

Are you saying you doubt that the developers of one of the most complex & successful fighting game franchises in the industry wouldn’t know how to balance guest fighters when they already successfully did so in T7?

Especially when they regularly do so for Soul Calibur which has had a long history of guest fighters?

The same devs who also collaborated on SSB4 & SSBU, titles whose guest characters played vastly different from other characters on the roster?

BrainSyphoned441d ago

Did you read the article Fallen?

"With such an impressive catalog, players would potentially be able to unlock and then play against each other as characters as famously overpowered as Goku from Dragon Ball to see who is truly the strongest."

FallenAngel1984441d ago (Edited 441d ago )

@ Brain

Did you even play Tekken 7? You can have a regular guy with a bat like Negan defeat the likes of Kazuya, Heihachi, Jin & Akuma.

Did you even play any crossover game where Dragon Ball is present? Goku isn’t always the best character gameplay wise in every game he’s in. Neither is Superman.

Just because a character is extremely weak or strong in their source material, especially compared to another series, doesn’t mean they can’t be balanced in a crossover fighting game, or any genre for that matter. There’s so many countless examples of this basic game design principle that it’d be embarrassing to even have to name any other examples of such an obvious occurrence.

Just in case you still don’t understand how much of a nonissue this really is, here’s a link further showing how common it’s handled

https://tvtropes.org/pmwiki...

Hell even Tekken original characters are designed to be able to be viable against the entire Tekken series roster no matter how powerful they are in the lore, so don’t give me that BS

Yung-T441d ago (Edited 441d ago )

"Are you saying you doubt that the developers of one of the most complex & successful fighting game franchises in the industry wouldn’t know how to balance guest fighters when they already successfully did so in T7?"

That's a weird statement given that Akuma&Geese had the worst balance in ages with their mechanics and disgruntled the entire playerbase by winning high-profile tournaments en Masse.

You can say a lot about Tekken 7, but the balance is one of the main weaknesses and called out regularly by veterans&pros of the game.

+ Show (2) more repliesLast reply 441d ago
gangsta_red441d ago

"Multiple characters means they need to be balanced or are you asking for cookie cutter movements all for every guest character?"

Positive that the devs at Tekken could handle such a task.

Immagaiden441d ago

@ phoenix

Dafuq? Tekken 7 already had 4 guest fighters, which is lot for a traditional fighting series, and the devs has no problem putting them in

Mortal Kombat had even more guest characters and there was no balancing issue with any of them.

You really going to undersell how talented these devs can get?

Immagaiden441d ago

The only other fighting game series aside from Super Smash Bros with a recurring guest character was Dead or Alive with Mai Shiranui

With Tekken I can only see Akuma legitimately returning since he’s now part of Tekken’s established lore.

70°

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Bandai Namco has also revealed that the Tekken 8 Season 1 second character will be Lidia Sobieska! Check out the Season 1 trailer.

160°

Tekken 8 Roadmap for Free Updates Revealed, Patch Notes for 1.04 Out Tomorrow

Bandai Namco Entertainment has revealed the Tekken 8 roadmap for free updates coming this 2024 and it includes a free new map and more.

80°

Mortal Kombat's Way Of Dealing With Rage Quitters Is Just What Tekken 8 Needs

Fahad from eXputer: "Bandai Namco has been banning excessive rage quitters in Tekken 8, but their solution doesn't punish those who don't rage quit as often."

Furesis9d ago

This "issue" has been blown way out of proportions. I have never seen someone rage quit on anyone that i've watched and i personally have maybe close to 200h in myself and this has never happened to me. Sure if they can make it like MK great but this is such a none issue imho.

slayereddy7d ago (Edited 7d ago )

Your experience is nothing compared to the information they will have on disconnects, so if they say it is an issue you will accept that it is an issue that needs to be dealt with.

ReBurn9d ago

I'm ok with banning serial pluggers in ranked matches. But what I would like to see happen instead is to put people with higher than acceptable disconnect percentages into matches with other pluggers until they stop disconnecting. Let the pluggers play together in separate lobbies until they learn to lose gracefully.

slayereddy7d ago

As well as the measures they have implemented why can't they just seamlessly change the inputs from player to AI player so the player can continue the match and still recieve the match points.