Pushsquare: "One of the newest additions to Sony's PS Studios group is Firesprite. The developer is PlayStation's largest first-party studio in the UK, easily dwarfing Media Molecule and London Studio, but we still haven't learned a huge amount about it. That's where this new video, which aims to profile the 10-year-old studio, comes in."
Tinker Tailor Solider Toy - a review of the PSVR2 version of last year's Lemming-esque puzzler Tin Hearts
Psychological horror MADiSON VR from Bloodious Games and Perp Games is finally coming to PSVR 2 and PCVR this May.
yeah, we haven't heard this before :P
that being said, let's hope this time the release date finally sticks. Looking forward to playing this in VR.
From the devs regarding the last delay. 120 FPS native with high quality shadows.
"Our ambition is to create a realistic and daunting atmosphere with MADiSON VR. And we achieved this through realistic real-time lighting and shadows. These elements heavily utilise the CPU on all
platforms. To make this possible in VR, we use a technique called "Single-Pass Rendering" so that resource- heavy operations are only done once per frame. Unfortunately, our use of this previously precluded us from also using the eye-tracked dynamic foveated rendering (DFR) feature on PSVR 2, as the Unity PSVR 2 implementation had a known issue with this combination. Without DFR, it would have only been possible to release using the 60/120 (interpolation) mode, which worked adequately, however we always felt fell a little short of the quality we were striving for. As of 22nd March Unity's new SDK-now opens up DFR and by extension the possibility to hit the gohz mode. A last minute
improvement we simply can't ignore."
Unity fixing this issue is good news for PSVR2 in general.
The original PSVR has a great catalogue of games, but keeping the set-up working well can be a pain.
Firesprite have great experience with VR. Hoping they can show us what PSVR2 can really do.