Tomsguide:
I'm a late bloomer, both to No Man's Sky and to space games in general. Star Wars Battlefront I & II aside, most of my two and a half decades of gaming have been spent playing almost everything but space titles. Survival and/or exploration RPGs haven't really been my thing either. Combine the above with the abysmal launch of No Man's Sky back in 2016 — truly a publisher's and developer's worst nightmare — and understandably, I totally overlooked Hello Games' universal epic.
Introducing..No Man's Sky: Adrift.A lot has changed in the years since No Man’s Sky released.
Despite No Man Sky's rocky launch, Hello Games managed to turn it into one of the best space exploration RPGs out there.
I hate the whole concept of "comeback story" because at the end of the day it doesn't remove the core issue we had in the first place, that we were lied to, it was disappointing and it launched with bare content to what was promised for years.
Any bad game can have a comeback story if it's supported enough after launch but for me if you launch in a terrible state then you had your chance. I can applaud you for what you've done after but at the end of the day there's not much of a choice since most gamers would blank your next product if you ditched your last game so fast, it's not about repairing the game but spending your time repairing gamers trust before you launch your next product otherwise it would be dead on arrival.
With these stories and the games being updated, the only way is up most of the time so of course it's going to improve the game and feel better over all, getting better and better as time passes. No Mans Sky, Sea of Thieves, Fallout 76 etc but then you have games like Anthem, Suicide Squad, Redfall and The Avengers where the devs just clearly moved on, now if they have another product people won't be as exited for it, I mean hell Guardians of the Galaxy was a great game but because of the Avengers it didn't help its sales since people were obviously still sour at that point.
I still think despite the improvements to games like No Mans Sky and Cyberpunk along with being better now overall the games are still not up there to what was promised and hyped as for years.
If we keep celebrating these “comeback stories” then unfortunately it only strongly supports the concept that these studios / publishers can continue to push half arsed broken products out for the sake of quick sales instead of waiting until they are fully finished. We need to condemn this awful behaviour or sadly we lose all voice and power as consumers.
I really enjoyed it at launch and had every trophy by August 2016.
The experience I had is no longer in the game: It was just me and my ship. It was a survival game and the feeling of loneliness in the universe was pervasive. There was no way to ruin too far from your ship and, in an emergency, you grenaded a hole in the ground to survive.
I miss that aspect, but since then, I love what they've done.
Orbital update drops today, also bringing with it engine improvements and UI refresh.
Urm....Yeah...no
It released in a sorry state with a shit load of broken promises, it took years to even get to a reasonable point and while it's good that they've kept supporting it, they didn't really have a choice or no one would ever buy their next product again.
Any game can get good overtime, but we need to stop applauding games being broken at launch only to use the "it'll get better over time" excuse. There's too many games to play and if a game is in a sorry state at launch most of us aren't going to stick around, we'll move onto games more deserving of our time.
I dunno, i'm on the opposite end if that spectrum. I loved it when it released, and the couple updates after. Did it deliver on everything shown/mentioned? Hell no, but i loved it for what it was as Sean Murray put it "a chill exploration game" discovering weird planets and amazing creatures was so damn fun, put over 200hrs into it.
Now though, the crafting system is so convoluted it has completely ruined the experience for me, every small task multiples into a dozen tasks just to do something as simple as charge my suit or gun. Yes i can play adventure mode but then the sense that i'm exploring is kinda lost as half of that experience is resourceful problem solving, and it takes that away.
Annoying cause i really like all the additions they've made to the procedural systems, its just more frustrating and monotonous than fun to me.
I've played it a lot when I was bored and it's actually a boring game where you have to give yourself a reason to play. There's not much to do.
That’s not what masterpiece means
If you launch badly and then make it up it’s not a masterpiece. A masterpiece is completed before launch.