Maja Moldenhauer explains why taking care of the team’s mental health was so important, even if it added years to Cuphead’s development.
The developer of Garry's Mod has announced it is in the process of removing all Nintendo-related content from Steam Workshop after receiving a takedown request from Nintendo.
Remedy has made a couple of changes to its core management team with the goal to grow Alan Wake and Control into larger franchises.
Changes like not being anti consumer? putting out Alan Wake Remastered on disc but not the sequel?
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
Love the attitude in fairness. They're only video games at the end of the day and delays won't hurt anyone. Once they've played it they'll forget about the delays anyway.
There are some other views here too though. Rockstars neglect of the GTA series in favour of cash-in multiplayer. Or Bethesda taking decades to make a new game that looks like every other game they made prior with none of the industry tech leaps made between those games.
More companies need to take this approach. There's already far too many games to play now anyway and I'm sure a lot of us have a backlog of games that are like Mt. Everest - breathtakingly big and continuously growing.
Tomorrow's headlines
"Cuphead creators hate gamers and their hobby".
Well… I mean, maybe don’t announce them that early then?
You can’t get upset when people are disappointed. It’s human nature. Take for example, someone saying they’ll take you on an awesome and amazing trip next year. Then that time comes and they delay it to next year, you kinda have to understand the thought process from the other perspective. I don’t think the attitude of, “Who cares?” as being a fair way to look at it, honestly.
I’d say to not announce or release any kind of reveal until you’re at a point where you won’t get hit with a delay.