With PSVR2 supposedly releasing next year, Aaron and Kyle have a chat about the last few years of VR, and what they would hope to see in the next-gen of the tech.
Tinker Tailor Solider Toy - a review of the PSVR2 version of last year's Lemming-esque puzzler Tin Hearts
Psychological horror MADiSON VR from Bloodious Games and Perp Games is finally coming to PSVR 2 and PCVR this May.
yeah, we haven't heard this before :P
that being said, let's hope this time the release date finally sticks. Looking forward to playing this in VR.
From the devs regarding the last delay. 120 FPS native with high quality shadows.
"Our ambition is to create a realistic and daunting atmosphere with MADiSON VR. And we achieved this through realistic real-time lighting and shadows. These elements heavily utilise the CPU on all
platforms. To make this possible in VR, we use a technique called "Single-Pass Rendering" so that resource- heavy operations are only done once per frame. Unfortunately, our use of this previously precluded us from also using the eye-tracked dynamic foveated rendering (DFR) feature on PSVR 2, as the Unity PSVR 2 implementation had a known issue with this combination. Without DFR, it would have only been possible to release using the 60/120 (interpolation) mode, which worked adequately, however we always felt fell a little short of the quality we were striving for. As of 22nd March Unity's new SDK-now opens up DFR and by extension the possibility to hit the gohz mode. A last minute
improvement we simply can't ignore."
Unity fixing this issue is good news for PSVR2 in general.
The original PSVR has a great catalogue of games, but keeping the set-up working well can be a pain.
Less wires and better resolution
More of the same but everything improved upon plus lots of 20/30 hour Single player experiences AAA quality.
Plus make some of the ps4 catalogue vr compatible to boost the VR games library like resistance:com, motorstorm, heavy rain, dead space remake etc.