20°
5.0

RPGamer: Neverland Card Battles Review

In theory, one could replay old levels ad nauseum in the empty hope of luckily earning a decent card, but even fast maps take a long time to finish, and the rewards are often disappointing. Neverland Card Battles is indeed unique and the first game to accurately combine a CCG with a TRPG; however, although it is not bad, the execution has just enough holes in it to keep the game from being fun.

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Portable RPG (France) : Neverland Card Battles Review

Shadow writes "Originally released on PS2 in Japan only, Cardinal Arc offers a second life on PSP, and enjoy this time a french release (as well as a new name). This hybrid between the T-RPG and Card Game fate at a reduced price for the occasion, and at the same time as the Japanese version, thanks to the emerging society of Yuke's Company of America. Neverland Card Battles is up to the expectations, or is it a game without interest?

13/20

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Gamer's Info Review: NeverLand Card Battles

GI writes: "Listening to NPR recently, I was reminded of an old saying regarding the ways of war: "Amateurs study tactics; professionals study logistics." This phrase stayed with me while I was playing NeverLand Card Battles. The game itself is a blend of a collectable card games such as Pokemon or Magic the Gathering and a tactical role-playing game such as Final Fantasy Tactics."

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10°
3.0

Gamepro Review: Neverland Card Battles

Gamepro: "Neverland Card Battles is one baffling game. While this title has all the basic fundamentals of a decent card-based tactical RPG (large battlegrounds, complex combat rules, and so on), they actually make one really terrible game when they're all put together. With a bland story, bad voice acting, and one of the most annoying tactical systems I've seen in an RPG, I can't recommended this game for anyone but fans of this niche series."