At the View Conference, the studio's co-founder and art director Kareen Ettouney discussed the need for Dreams to be a creative platform outside the confines of PlayStation.
Media Molecule's plans for Dreams extend to giving users full commercial ownership of their creations, and allowing them to publish their games on other platforms.
During Summer Games Fest last week, I frequently asked our friends in the games media what they've seen or played that's impressed them. We don't get to play as much as we'd like at GamesIndustry.biz, and so it's useful intel to hear what the journalists think.
In almost every conversation, one game would come up again and again: Astro Bot.
First game I’ve been this excited for since the launch of PS5. Can’t wait!
Austin Suther of TechRaptor writes, "Gen Urobuchi, creator behind famous anime properties like Psycho-Pass and Fate/Zero, tells us all about his upcoming game, Rusty Rabbit."
Starfield has crossed the 14 million player milestone and will get annual story expansions. Shattered Space takes place on a single planet.
These numbers are difficult to parse without context. How do we compare nunbers played on Game Pass with actual sales of games like Skyrim and Cyberpunk 2077? A good start would be achievement data. If we know how many players kept playing past the first few missions, we would have a good idea of how many players considered the game a value addition for Game Pass.
Some time ago I said that Sony should let this game go multiplatform after some exclusivity time of a few years. The disagrees hit me like a ton of bricks, now here we are seeing the developers saying they would like to reach different platforms and devices for created content.
My arguement then and still is to this day, if MS can get Minecraft onto other platforms then why should Sony keep such a creative title to only the PlayStation ecosystem. Only one person agreed with me in a private message saying they also had the same thought.
Hopefully this becomes a franchise that spans consoles and we all get to see creations from the community from games to movies to music and whatever else creative minds can conceive.
Allowing Dreams for PC would be absolutely HUGE. Then again, I do see how it would be very problematic. Considering they won't know how to gauge the thermo since very PC is different, user experience would vary. I would like to see Dreams ported to Xbox, Dreams is a game that is definitely helped by "the more the merrier".
Just letting users port their creations to other platforms however is a good idea but they'd have to be the creme of the crop. There are a few games that I've played that would be pretty awesome to play on the Switch.
This game on PC, with cross-platform content availability, would only serve to immensely support everyone everywhere. On other consoles as well, but PC would see the greatest benefit overall.
That would definitely be a Sony decision knowing Sony owns MM. If so it would more likely be on PC.
I really do think this game in particular should be multiplatform because it's such a niche title and relies on the community. If the community dies out on the playstation then it's pretty much dead. It will benefit from having a larger community, especially the PC market. If it had cross-play support, then I think the game will do well.