Much has been made of how quickly Death Stranding has come together. Announced at E3 2016, it wasn't until December of that same year that the game was even running on a PlayStation 4 engine - Horizon: Zero Dawn's Decima engine. Clearly, a lot of work has gone into the project over the past three years, but it looks like director Hideo Kojima might have had the idea for the title stuck in the back of his brain for more than seven
The developer of Garry's Mod has announced it is in the process of removing all Nintendo-related content from Steam Workshop after receiving a takedown request from Nintendo.
Remedy has made a couple of changes to its core management team with the goal to grow Alan Wake and Control into larger franchises.
Changes like not being anti consumer? putting out Alan Wake Remastered on disc but not the sequel?
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
I’d assume that Kojima had ideas for a separate series while he was working on Metal Gear for so long
He's been wanting to do something other than MGS for a LOOOOOOONG time now, im sure he's been making design docs on those ideas while he was making MGS.
of course he did. You don't put together a game so quickly on the scale kojima has without having had the idea beforehand. He probably even pitched the idea to konami who abruptbly told him to make more metal gear.
What a surprise, someone has an idea for something long before implementing it. I'm not even clicking on this desperate for clicks story.
I think just before he release MGS2 he said in an interview that he wanted it to be the last game in the series.
So he was ready to move on to big new IP since 2001 he did some smaller stuff like Zone of Enders and Boktai only as a producer but that was it.