VGChartz's Evan Norris: "We've once again hit the midway point of the year. It's time to look ahead and anticipate the best video games on the horizon. This year I'm playing things conservatively and highlighting titles that are safe bets. That means a lot of Nintendo—the most reliable publisher on the market—plus sequels to known commodities and remakes of great games. This strategy worked last year, as Resident Evil 2, a remake to an excellent game, turned out similarly impressive; Guacamelee! 2 delivered the same addictive action-adventure gameplay as its predecessor; and Nintendo's marquee 2018 release Super Smash Bros. Ultimate was, arguably, the finest title of the year."
NE: "We're looking at ACNH and ACNL to determine which is the better game and how future entries can learn from both of them."
After the hype wore off during the height of COVID I found New Horizons disappointing compared to. Ew Leaf
NH gave us a lot more cool features but then took things away which they slowly drip fed us with poor updates
Crazy how much it sold and how popular it was during COVID and it got such terrible support
We need more control in the next game, the fact we couldn’t move the airport or town hall was ridiculous and certain items were randomised, like I could get a black lamppost unless a friend gave me one of his because mine were green.
In the end I still prefer New Leaf, one of the most important factors being the breakable tools. It gets pretty annoying when you have to keep making bug nets, fishing rods etc in New Horizons.
It came out at the perfect time and was completely abandoned save for a couple of small updates. Those months after release could have taken the game to a whole other level but I guess Nintendo wasn’t impressed with the number of active players.
Cultured Vultures: While we've been eating fairly good recently when it comes to DOOM, there are DOOM projects that never were or never can be ripped, nor (gasp) teared.
Midway did an excellent job porting DOOM 1 and 2 , just called DOOM, for Playstation in 1995 .
from paulsemel.com: In this exclusive Q&A, Ashley Esqueda, the writer of "The Art Of Psychonauts 2," discusses how this this video game making-of art book came together.