290°

The Next Assassin's Creed May Explore The Vikings, But I Am Not Excited

Rumours have pegged the Viking era as the next playground for the Assassin's Creed series, but is that really a wise choice? The problem with Vikings is that it continues a trend in the series towards the expected.

Christopher2256d ago

***Aside from the tired, expected complaints that the series steadfastly refuses to visit Japan or (in a mainline entry, at least) China***
***What is dull is how rote the Viking age feels in 2019.***

So, the oft utilized asian fantasy concept is preferred over the actually not-often-utilized norse mythology concept?

Interesting.

Gardenia2256d ago

Japan would have been a bad move because of all the Japanese themed games lately. Nioh, Sekiro, Ghost of Tsushima to name a few.

One problem is that Assassins Creed always has been about cities and beautiful places. The vikings didn't have big cities like ancient Greece or Rome so the setup of the game would have to be completely different

jbull2256d ago

Still though the potential with Ninja vs samurai, Europeans arriving bringing muskets you have serious potential right there, I actually think we don't do enough or appreciate Japan as it's a beautiful country with rich history.

Kingthrash3602256d ago

Assassins creed died to me the day you couldn't assassinate people while sleep if you level wasn't high enough.
Dont even think there is a hidden blade anymore....they should rename or just make it a all new franchise. It's no where where it used to be as far as being an assassin goes.

AnubisG2256d ago

Big cities huh? Where was this concern when AC3 came out? Tiny towns were just fine than. It will be fine, I'm sure.

jznrpg2256d ago (Edited 2256d ago )

They both get lots of games . Norse games get less AAA but there are plenty of them

ziggurcat2256d ago (Edited 2256d ago )

I think the Norse age could be interesting, and I would love to see it over feudal Japan or China, but there's a few things off the top of my head that might not fit:

1. I am not sure if Vikings would fit within a realm of assassins...

2. They might go a bit heavy-handed on the sea-faring stuff as that's what the Vikings were known for - it's a fun element to the game, but I only like it in small doses (the only thing I didn't care for with Black Flag was the focus on the sea combat/exploration as it felt more like a pirate game than an assassin game). Making it a focus might ruin it for me.

I would personally love to see them do something in the 1940's/WWII era, but I think they've said that'll never happen :(

Atom6662256d ago

Even worse, the author ends with some suggestions that don't seem nearly as interesting or as commercially viable.

Vikings makes a lot of sense and should be a lot of fun -- especially if there is a meta game where you try to direct their invasion across Europe.

UltraNova2255d ago

No none of that is the issue here. Franchise fatigue is the real problem here. Trust me, if they take a 2-3 year break, allow us to miss this game and come back renewed and bigger than ever with fresh ideas I can guarantee that even if they choose the most mundane era/country in history we wouldn't even care.

Atom6662255d ago

That's exactly what they did for Origins, and it was a critical and commercial success. Then they followed it up with Odyssey, which was even better and more successful.

UltraNova2255d ago

Now that was a one year break. I'm talking about 2,3 or more!

Christopher2255d ago

They have been putting out less AC games. And I definitely would care about the era/location. Especially after Origins and Odyssey.

+ Show (2) more repliesLast reply 2255d ago
jbull2256d ago

The series has now evolved where it's not really AC anymore as your not an assassin, it's a more action RPG more closer to the Witcher especially now that they will definitely have mythical creatures in this one and same again for the inevitable China, Japan setting.
Point is I wish Ubisoft would have the courage to make their own open world action RPG and quit using the AC name.

Psychotica2256d ago

If I just kill a random soldier didn’t I assassinate him?

jbull2256d ago

You know what I mean by assassin, one hit kill against the target, now if your not up a certain level you will have to battle the target more akin to Dragon Age, Witcher and other rpgs.

ziggurcat2256d ago

"The series has now evolved where it's not really AC anymore as your not an assassin"

I think that's mostly due to the fact that the time periods of the last two games have been prior to the Creed being established.

Atom6662256d ago

The games are better now then ever in my opinion. It's never been a full stealth game, and going around one-hit killing everyone would not make for a very fun experience.

Poopmist2256d ago

The only 1 in the series with good stealth was Syndicate imo, but the game was overall extremely repetitive.

No Way2255d ago

I disagree. I still think, as far as an Assassins game goes, the 1st one still takes the blade. Blending with the monks was fantastic.. also, the fact that you couldn't (easily) kill an entire army of trained soldiers was much preferred.. i hate that you can do that, now. You either had to plan your attack stealthily or hit em and run.

KillZallthebeast2256d ago

Ehh say what you want about ubisoft their choice to evolve the series was a good move.

jbull2256d ago

I like the new AC games don't get me wrong, loved origins and Odyssey and excited to see where they go next. I got burned out playing them I didn't bother pick up syndicate but then Origins came along which was different and which to me seemed the developer got bored of making AC games but just kept the name.

King_Noctis2256d ago

You are right, the last two AC games should have been spinoffs rather than mainline entries.

+ Show (2) more repliesLast reply 2255d ago
CP_Company2256d ago

why they release the game in japan? they have for Honor, they are going to reuse those assets and so on... they milking everything in their franchises. another activision in the making. they even lied about Good and Evil, now it is always online game that they could milk it to...

Scatpants2256d ago

The last 2 games in the series have been some of the best they've made. I really enjoyed all the RPG additions and the combat has never been better. Looking forward to whatever they do next. I would argue that Norse is probable because they were seafarers and the past 2 games have had a big boat component to them.

Movefasta19932255d ago

facts dude, I returned for some ac2 recently, and that entire counter combat waiting for the hordes of enemies to attack has been played out.

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80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 7h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 3h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon21h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

90°

Report: Just Cause 5 Was in Development at Sumo Digital, But Got Cancelled

Recent evidence we discovered indicates that the next game in the Just Cause series may have been canceled, potentially two years ago.

RaidenBlack3d ago

NOooooooooooooooooooooo....... ..............

mkis0072d ago

Well if it went back to being more like 3 I would have liked it. 4 was crap.

280°

Bend Studio Reportedly Lays Off 30 Percent of Staff Following Live-Service Project Cancellation

Sony's Bend Studio lays off 30 percent of its workforce following the cancellation of its live-service project.

Read Full Story >>
twistedvoxel.com
Jin_Sakai3d ago

And to think we could’ve been playing Days Gone 2 by now.

RaidenBlack3d ago

I would even pay 80 bucks for an UE5 based more immersive Days Gone 2 .... or even a new Syphon Filter.
But nah .... rather lay off staff & re-remasters Days Gone i.e Days Gone Reloaded.

Cacabunga2d ago (Edited 2d ago )

Stubborn Sony not wanting to listen to fans is paying the price of its arrogance. They could have let these studios grow and do what they do best and let others like Bungie maybe make gaas for those who want it.

Days Gone 2 is obviously what they should focus on next. We’ve had enough remasters and reeditions of the first one

Profchaos2d ago

Sony's not paying the price its workers are.

z2g2d ago

They were listening to the money that games like Fortnite were pulling in. Market research shows service games when successful make more money. It’s a gamble that Sony was too cocky to worry about. Now ppl are losing their jobs in an economy that’s gonna slow down any minute.

gerbintosh2d ago

@Profchaos

The workers let go were probably hired for the live service game and released now because it was cancelled

jznrpg2d ago

People needed to buy the first game! And not at 20$

neutralgamer19922d ago

I understand the argument that if fans truly wanted a sequel to Days Gone, they should've supported it at launch at full price. But that perspective misses a lot of important context.

First of all, Days Gone launched in a broken state. It needed several patches just to become stable and playable. For many gamers, paying $60 for something clearly unfinished just wasn’t justifiable. That wasn’t a lack of support—it was a fair response to a product that didn’t meet expectations out of the gate.

Despite that, over 8 million people eventually bought the game. It built a strong, passionate fanbase—proof that the game had value and potential once it was properly patched. A sequel would’ve had a much stronger foundation: a team that had learned from the first game, a loyal audience, and way more hype around a continued story.

But Days Gone also had to contend with another challenge—it was unfairly judged against other first-party PlayStation exclusives. Critics compared it directly to polished, masterful experiences like Uncharted, The Last of Us, and God of War. And while those comparisons might make sense from a branding perspective, they didn’t reflect the reality of the situation.

Studios like Naughty Dog and Santa Monica Studio had years—sometimes decades—of experience working with big teams and high budgets on flagship titles. Days Gone was Sony Bend Studio’s first major AAA console release in a very long time—their last being Syphon Filter back in the PS1 era. Before that, they were mostly focused on handheld games. Expecting them to match the output of the most elite studios in the industry, right out of the gate, was unrealistic and frankly unfair.

The harsh critical reception didn’t reflect the potential Days Gone actually had, and it probably played a big role in Sony's decision not to greenlight a sequel. Instead, they pushed Bend and other talented studios like Bluepoint toward live service projects—chasing trends instead of trusting the kinds of games their fans consistently show up for. Many of those live service games have since been canceled, likely wasting hundreds of millions of dollars and valuable time that could’ve gone toward meaningful single-player experiences.

So when people say, “You should’ve bought Days Gone at launch if you wanted a sequel,” they’re ignoring the bigger picture. Gamers didn’t reject the game—they waited for it to be worth their time. And once it was, they absolutely showed up. That should’ve been seen as a foundation to build on, not a reason to walk away from the franchise

InUrFoxHole2d ago

@neutralgamer1992
Has a point. I supported this game day 1. There was either and audio sync issue or a cut scene issue that ruined the game for me early on. I dont blame gamers at all for holding off until it meets their standard.

raWfodog2d ago

I seriously wonder who makes these types of decisions. Days Gone was a solid game. It didn't get that much love at first but people eventually saw the diamond in the rough. The ending basically guaranteed a sequel, but someone said "nope, let's pitch a LS game instead". And the yes-men were all "Great idea, sir!!"

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-Foxtrot3d ago

Urgh. Jim Ryan’s sh***y GaaS plans still ripple across their studios even today.

Such a shame, they should have just been allowed to make Days Gone 2.

Sony need to truly let go of their live service plans once and for all.

OMNlPOTENT2d ago

Agreed. I think the live service era is dead. Even titans like Destiny are starting to fall apart. Sony needs to shift their focus back to their single player games.

ABizzel12d ago (Edited 2d ago )

I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane.

Those kind of games are backed by hundreds if not thousands over 1,000 developers working on those games year-round even after release for continuous new content monthly, quarterly, and huge annual or bi-annual updates. It was stupid to expect taking your single-player focused studios and have them become GaaS focused studios when many of them have skipped Multi-player modes the entire last generation (a stepping stone into GaaS).

He was after his Fortnite, Apex, etc… and I feel they could have found that by building a singular new studio dedicated to helping developers like Naughty Dog bring Faction 2.0 to life. At most they should have had:

Factions 2.0 GaaS (PlayStation’s Open World Survival)
Destiny 3 (Bungie needs to revamp Destiny)
Horizon GaaS (PlayStation’s Monster Hunter)
A new AAA IP

That’s it. I mean technically Gran Turismo is a GaaS so that could count, and an Open World InFamous meets DC Universe Online could work with custom hero / villain classes.

raWfodog2d ago (Edited 2d ago )

"I don’t think the GaaS overall was a bad idea they’ve seen the success of others, however, forcing all your studios to focus on it was absolutely insane."

What's more interesting is that SIE was not actually 'forcing' their studios to make GaaS games. I have to find the article again but it was explained that these studios knew about Jim's plans for GaaS games and typically pitched those types of games to SIE because they would have a better chance of getting greenlit for production. They were chasing dollars instead of their ideal games.

Edit: I found the article. Take it for what it is, lol

https://wccftech.com/playst...

ABizzel11d 14h ago (Edited 1d 14h ago )

@ra

I don’t think they were forcing all of their studios, however, that initiative didn’t just come out of no where. Jim Ryan’s entire purpose was to make PlayStation more profitable than ever, and a collection of successful GaaS across platforms would have definitely done that. Based on his talk tracks and interviews he is a numbers guy, and he and Herman Hulst ran with this GaaS solution to all the PlayStation teams.

And when your CEO says this is what we’re getting behind and what the company and shareholders want going forward, everyone falls in line and pushes towards it.

Naughty Dog probably wanted Faction 2 with or without influence.

Sony Bend wanted Days Gone 2 and it was shot down, and now more than ever it makes way more sense, since the game, while initial impressions were slightly above average (which at the time wasn’t good enough being compared to God of War, Ghost, TLoUs, etc…), has found a cult following and has ended up selling extremely well across both PS4 and PS5. But instead they were dropped into this GaaS IP that failed and now they’ve wasted years of development when Days Gone 2 could have already been released or releasing.

3d ago
Obscure_Observer3d ago

Sony literally sent Playstation studios into a death trap!

They forced studios into this GaaS bs just cancel their games midway in development and fire thousand of people in the end!

WTF is happening over there? Why those CEOs still got to keep their jobs after billions and billions dollars invested in new studios and games just to so many developers fired and projects canceled in the end?

This is the worst generation of Playstation! Period!

CrimsonWing692d ago

Jim Ryan got fir—err I mean, retired.

anast2d ago

Jimmy followed Phil's advice.

2d ago
raWfodog2d ago (Edited 2d ago )

They didn't actually 'force' their studios, per se, but the initiative was certainly there.

https://wccftech.com/playst...

-Foxtrot2d ago

They didn't have a choice lets be honest, a new boss comes in and lays out all these plans....what are any of them going to do? Pitch a single player game with none of the things that guy is asking for? You're just asking to be given less funding, less notice, less resources and the like. or maybe you're scared incase the guy decides to get rid of you for someone who will actually give him things that he wants.

They didn't get brutally forced but they had no choice but to go with the flow or Jim would find someone who would.

raWfodog2d ago (Edited 2d ago )

@Foxtrot
No, they definitely had a choice but many chose the path of least resistance.

We have plenty of single-player, non-LS games that began development during the LS initiative. Those projects obviously got greenlit for production. These studios just needed to have good ideas for single player games, but most just chose to come up with half-assed LS pitches.

slate913d ago

Can't believe Sony has been shooting themselves in the foot this gen. Abandoning what made them great to chase industry trends

Skyfly472d ago (Edited 2d ago )

Alanah explains the reasons why in this video which goes into more detail: https://www.youtube.com/wat... But its basically down to appeasing their shareholders

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