With Vikendi and a PS4 port, PUBG's bustling with life again.
From GI.biz: "Krafton, the Korea-based publisher behind PlayerUnknown's Battlegrounds, released its Q3 financial results alongside news on how it's expanding its collection of studios.
The company reported that it saw revenues of $328.5 million and net profits of $171.5 million, the latter marking a year-on-year improvement of 27%.
Krafton also announced it plans to acquire Neon Giant, the developer behind The Ascent, and open a new studio in Canada."
The latest PUBG update transforms the weapon meta in Krafton’s battle royale game, bringing changes to vehicles and Deston to make winning even harder
PUBG, the battle royale game from publisher Krafton, will be banned in Afghanistan in 90 days as the Taliban says it is a waste of time and too violent
yeah... how not to make a video game.
I remember when PUBG had fog and rain on the first map, but then people complained they could hear people coming.
People complain about the size of the desert map and how open it was.
The idea was each scenario you were faced with you had to change your play style, and that was part of what made the game feel fresh.
I've never had to many problems with bugs, but I've only played on the PC version since it came out in early access.
How to be a subpar game using early access as an excuse for poor performance? Or maybe how to get on every platform available while still wearing the early access nonsense label and rake in millions while putting no actually improvements into visuals, map design, optimization or sounds? Or maybe how to never actually official claim release so you never actually have to be held to a standard
What not to do with a IP that is blowing up only to squander that momentum.
Next.