Jason Connell, Art Director on Ghost of Tsushima, said the team had the ambitious goal of making anything in the world move around the player - and it's achieving it.
I'm glad they're adding in another difficulty setting or two for people that just want to take in all of that natural splendor.
Have you ever see anything so full of splendor?
Shut up Dolores.
The game has beautiful visuals, not sure about the gameplay but it looks fantastic. I may give it a try when it gets discounted.
Jealousy? Lol about what? The most recent infamous game left a bad impression on me and yes I completed it. So based on their previous offering I'm not inclined to believe I will enjoy the gameplay. Not everything Sony produces is flawless, I'll be playing LO2 and Death STRANDING when they release. I just don't get caught up in hype. As for Sea of thieves it stands and it only cost me 10 bucks to play. There's games I won't pay full price for, and tsushima will be one of those, I may give it a shot when it gets discounted.
Good to hear because this was one of the worst aspects of Second Son
Agreed. I think the game looks (visually) incredible & looks really fun to play. I’m anxious to see more of what the game has to offer.
Problem with second son was there wasn't enough Variety and the place was too empty, enemies with other ablilites would have been good.
I hope they can pull it off!
hope they can deliver
The hype is real
It's funny because the first article about the announcement, people were really sceptical. I think it was like me and Morganfell who were the only ones really impressed by it. Glad to see we weren't alone. Seems like people had to let the game sink in before they could really see what SP was trying to show us. GoT was game of the show for me.
I was always excited about GoT from the second it was announced.
i've been very impressed too! this is day1 for sure
Not sure what you mean. I feel most people were impressed with the first trailer teaser.
I along with quite a few have been excited for this since the reveal last year!
Sucker Punch sure loves their open world games
Why do people keep saying that the visuals in this game look like they’re unachiveable on PS4 hardware? This game does not look like a next-gen title to me. Looks pretty par for the course of a late-gen PS4 game to me.
Physics I guess. That level of foliage let alone moving foliage has only been possible on PC before this gen. And to have it going all of the time as a part of your art aesthetic. A lot of console games these days still suffer for stability.
It's a trick. The 'physics' behind it that they apply a motion filter to the foliage and not that each element is moving on its own. For the leaves, I assume it's similar to inFamous, in tat there's a hidden 'motion' that instead of showing light like in Second Son instead 'sticks' the leaves to it in some manner for that final fight. It's not like there's complex physics involved, just tricks to the eye that makes it look like things are responding to a single gust of wind when really they're just distorting to an overlay and audio cue.
Fake or not doesn’t make it any less impressive. Have you seen anything like that on consoles yet?
ive been a pc gamer sincethe start and trust me this level of foliage physics with this much draw distance havent been done even on a high tech pc.. Besides higher frame rates with thirdparty titles on pc i dont think even pc can rival gfx of most of ps4 exclusive titles like uc4, horizon, god of war to name a few
***Fake or not doesn’t make it any less impressive. Have you seen anything like that on consoles yet?*** You are assuming that because I explain how they do it means I don't find it impressive. The trick itself is what is so impressive. This stuff is impressive. My explanation was only to say that it's not as 'complicated' as physics affecting every blade of grass. But it's still freaking impressive. I think you completely misread my attempt to explain how they do it with thinking that it means I'm not impressed with the game. That fight under the tree was amazing looking regardless of what tricks they use.
Well being that Sony is the only setting and hitting that bar... I’ll take your comment as a huge compliment to the game. “Looks” par 😂😂 To what? God of war, horizon, uncharted, or Detroit? Ok. Since we are talking about the best looking games this gen.. that’s a good thing.
I can see why people were impressed. First time I saw the character ride the horse in those field I couldn't believe it. So beautiful it felt nearly unreal.
I know Ill get disagrees but hope theres much more to the gameplay and have a great feel to it. The e3 demo looked meh. All I see are pretty graphics. Im sure itll be great though since this is SP after all, loved the gameplay of the infamous games although second son felt lacking compared to the first 2.
It reminds me of the old bushido blade type of games where timing for defense and attacks was everything. It's not a fast-paced game, but one where timing is most important to parry, counter, and dodge attacks. I also think this was a very early scenario and you will end up seeing much harder scenarios where timing is even more complicated with many surrounding enemies.
Don’t see anything meh about it
Well you got my wholehearted disagree :) Gameplay felt SP to me Not sure how to explain but I can feel their DNA so to speak. Maybe you felt the gameplay not on par because the absence of any HUD was giving a very cinematic feel and you could mistake it for cutscene. The truth the only way to get it is probably to play and see how the controls work. I got full confidence in SP to deliver engaging gameplay really
This game is absolutely gorgeous. Captures the stylised art in the best way possible
This is gonna be another SONY masterpiece. Can't wait.
That's what I was most impressed with in the demo. The way that everything was moving in the wind, leaves blowing off the trees and moving around the characters feet. The tall grass moving. Incredible.
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