80°

Square Enix Montreal No Longer Working on the Go Series

The developer behind Hitman, Lara Croft and Deus Ex Go, Square Enix Montreal, is no longer working on any new entries in the franchise citing unfavorable conditions in the mobile market.

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pocketgamer.biz
getbacktogaming2568d ago

Good! Everyone wanted a piece of the mobile pie now we can refocus on what they did best and hope they can continue to have success that way.

nommers2568d ago

Yeah, they’re finding out now (finally), that there’s only so much profit in this venture before it caps off. AAA games may be more expensive, but they are far more likely to have people buying them.

IanTH2568d ago (Edited 2568d ago )

From the article:

The studio is still focused on making mobile games though. Following on from the Go series, Naud still wants the studio to innovate in the mobile space with new concepts, which he hopes will then become a standard which others look to.

"The focus is still tailoring high-end, high-quality pristine mobile experiences," he said.
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So it sounds like they are simply refocusing their efforts in mobile - and given the issues they've seen in revenue for paid games, I find it more likely than not it'll be F2P in some sense. Not what I expect people here are hoping given the title of the article. We don't like reading the articles around here on N4G lol.

getbacktogaming2568d ago

Lol well said about not reading articles :P meanwhile I guess the title is missleading

Sevir2567d ago

Gaming industry is ever shifting, the mobile market like any market is volatile and what truly makes sure that you're successful is time and luck... Battle Royal modes is the new thing, and everyone is rushing to capitalize on it hoping they'll get get a piece of the pie... Just make a damn good experience and market it probably and it'll do fine

chaosblades2568d ago

Glad to see they are moving on, but in all honesty, I enjoyed L.C GO and Hitman Go.
Was hoping Deus Ex Go be ported to consoles/handheld though... but that's not possible anymore.

strayanalog2567d ago

Can't say I'll miss the series, but I wish them luck on their future endeavors with the lessons learned, whether it's mobile or not.

70°

Warhammer 40,000: Boltgun 2 devs praise games like Space Marine 2 for "lowering the barrier"

Warhammer 40,000: Boltgun 2 developers discuss the huge success of Space Marine 2 and its effect on the series as a whole.

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videogamer.com
Jingsing1d ago

How about an official level editor for Boltgun?

80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused1d 11h ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer19921d 7h ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon1d 1h ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

Glen Schofield: Dead Space Wouldn’t Be Greenlit Today—Publishers Are Afraid to Take Risks

Sector sat down with Glen Schofield—creator of Dead Space and The Callisto Protocol—during the Game Developers Session (GDS) in Prague to discuss the evolution of the game industry, the current challenges of AAA development, and why it's become so hard to get original ideas off the ground in today’s risk-averse environment.

1nsomniac1d 15h ago

It’s easy enough to say that, but why? It feels weird to me when developers say this but common sense would tell you everything about the idea itself should work.

The idea of the concept seems like a winner at whichever angle you look at it so why would publishers not greenlight it?

… it’s almost as if the majority of publishers are massively incompetent at their jobs. But there’s no surprise to anyone there.